projectEli/Assets/NeoFPS/Core/Character/IController.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace NeoFPS
{
public interface IController
{
bool isPlayer { get; }
bool isLocalPlayer { get; }
event UnityAction<ICharacter> onCharacterChanged;
ICharacter currentCharacter { get; set; }
}
}