227 lines
5.8 KiB
C#
227 lines
5.8 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using NeoFPS.ModularFirearms;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/hudref-mb-hudammocounter.html")]
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public class HudAmmoCounter : PlayerCharacterHudBase
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{
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[Header ("Stacked Items")]
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[SerializeField, Tooltip("The group used for wieldable item stacks such as hand grenades.")]
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private GameObject m_StackedGroup = null;
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[SerializeField, Tooltip("The stack count text entry for displaying count and total.")]
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private Text m_StackCountText = null;
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[Header ("Firearms")]
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[SerializeField, Tooltip("The group used for firearms.")]
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private GameObject m_FirearmGroup = null;
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[SerializeField, Tooltip("The text entry for the current ammo in the firearm magazine.")]
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private Text m_MagazineText = null;
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[SerializeField, Tooltip("The text entry for the total ammo the character is carrying.")]
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private Text m_TotalText = null;
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[SerializeField, Tooltip("The text entry for displaying the ammo type.")]
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private Text m_AmmoTypeText = null;
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private int m_MagazineCount = -1;
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private int m_TotalCount = -1;
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private FpsInventoryBase m_InventoryBase = null;
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private IInventoryItem m_Wieldable = null;
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private IModularFirearm m_Firearm = null;
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private IReloader m_Reloader = null;
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private IAmmo m_Ammo = null;
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protected override void OnDestroy()
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{
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base.OnDestroy();
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// Unsubscribe from old inventory
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if (m_InventoryBase != null)
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m_InventoryBase.onSelectionChanged -= OnSelectionChanged;
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// Unsubscribe from old weapon
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if (m_Firearm != null)
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{
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m_Firearm.onReloaderChange -= OnReloaderChange;
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m_Firearm.onAmmoChange -= OnAmmoChange;
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}
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else
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{
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if (m_Wieldable != null)
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m_Wieldable.onQuantityChange -= OnWieldableQuantityChange;
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}
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// Unsubscribe from modules
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if (m_Reloader != null)
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m_Reloader.onCurrentMagazineChange -= OnCurrentMagazineChange;
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if (m_Ammo != null)
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m_Ammo.onCurrentAmmoChange -= OnCurrentAmmoChange;
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}
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public override void OnPlayerCharacterChanged(ICharacter character)
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{
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if (m_InventoryBase != null)
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m_InventoryBase.onSelectionChanged -= OnSelectionChanged;
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if (character as Component != null)
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m_InventoryBase = character.inventory as FpsInventoryBase;
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else
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m_InventoryBase = null;
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if (m_InventoryBase == null)
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{
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m_FirearmGroup.SetActive (false);
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if (m_Firearm != null)
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{
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m_Firearm.onReloaderChange -= OnReloaderChange;
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m_Firearm.onAmmoChange -= OnAmmoChange;
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m_Firearm = null;
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}
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}
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else
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{
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m_InventoryBase.onSelectionChanged += OnSelectionChanged;
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OnSelectionChanged (0, m_InventoryBase.selected);
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}
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}
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protected void OnSelectionChanged(int slot, IQuickSlotItem item)
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{
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if (m_Firearm != null)
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{
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m_Firearm.onReloaderChange -= OnReloaderChange;
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m_Firearm.onAmmoChange -= OnAmmoChange;
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}
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else
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{
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if (m_Wieldable != null)
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m_Wieldable.onQuantityChange -= OnWieldableQuantityChange;
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}
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if (item == null)
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{
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m_FirearmGroup.SetActive (false);
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return;
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}
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m_Wieldable = item as IInventoryItem;
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if (m_Wieldable == null)
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{
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m_FirearmGroup.SetActive (false);
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return;
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}
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m_Firearm = m_Wieldable.GetComponentInChildren<IModularFirearm>();
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if (m_Firearm == null)
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{
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m_FirearmGroup.SetActive (false);
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if (m_Wieldable.maxQuantity > 1)
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{
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m_Wieldable.onQuantityChange += OnWieldableQuantityChange;
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OnWieldableQuantityChange ();
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m_StackedGroup.SetActive (true);
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}
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else
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m_StackedGroup.SetActive (false);
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}
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else
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{
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m_StackedGroup.SetActive (false);
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m_Firearm.onReloaderChange += OnReloaderChange;
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m_Firearm.onAmmoChange += OnAmmoChange;
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OnReloaderChange (m_Firearm, m_Firearm.reloader);
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OnAmmoChange (m_Firearm, m_Firearm.ammo);
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m_FirearmGroup.SetActive (true);
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}
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}
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protected void OnReloaderChange (IModularFirearm firearm, IReloader reloader)
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{
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if (m_Reloader != null)
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m_Reloader.onCurrentMagazineChange -= OnCurrentMagazineChange;
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if (reloader == null)
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{
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m_Reloader = null;
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m_MagazineText.text = "--";
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}
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else
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{
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m_Reloader = reloader;
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if (m_Reloader != null)
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{
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m_Reloader.onCurrentMagazineChange += OnCurrentMagazineChange;
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OnCurrentMagazineChange (firearm, m_Reloader.currentMagazine);
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}
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}
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}
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protected void OnCurrentMagazineChange (IModularFirearm firearm, int count)
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{
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if (m_MagazineCount != count)
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{
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m_MagazineText.text = count.ToString ();
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m_MagazineCount = count;
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}
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}
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protected void OnAmmoChange (IModularFirearm firearm, IAmmo ammo)
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{
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if (m_Ammo != null)
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m_Ammo.onCurrentAmmoChange -= OnCurrentAmmoChange;
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if (ammo == null)
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{
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m_TotalText.text = "---";
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m_AmmoTypeText.text = "---";
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}
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else
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{
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m_Ammo = ammo;
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if (m_Ammo != null)
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{
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m_Ammo.onCurrentAmmoChange += OnCurrentAmmoChange;
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OnCurrentAmmoChange (firearm, m_Ammo.currentAmmo);
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m_AmmoTypeText.text = m_Ammo.printableName;
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}
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else
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m_AmmoTypeText.text = "---";
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}
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}
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protected void OnCurrentAmmoChange (IModularFirearm firearm, int count)
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{
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if (m_TotalCount != count)
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{
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m_TotalText.text = count.ToString ();
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m_TotalCount = count;
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}
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}
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protected void OnWieldableQuantityChange ()
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{
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if (m_Wieldable != null)
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m_StackCountText.text = string.Format ("{0}/{1}", m_Wieldable.quantity, m_Wieldable.maxQuantity);
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}
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public void Enable ()
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{
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gameObject.SetActive (true);
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}
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public void Disable ()
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{
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gameObject.SetActive (false);
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}
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}
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}
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