91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using NeoFPS.ModularFirearms;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/hudref-mb-hudfirearmmode.html")]
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public class HudFirearmMode : PlayerCharacterHudBase
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{
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[SerializeField, Tooltip("The text entry for displaying the weapon fire mode.")]
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private Text m_FireModeText = null;
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private FpsInventoryBase m_InventoryBase = null;
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private IModularFirearm m_Firearm = null;
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protected override void OnDestroy()
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{
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base.OnDestroy();
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// Unsubscribe from old inventory
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if (m_InventoryBase != null)
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m_InventoryBase.onSelectionChanged -= OnSelectionChanged;
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// Unsubscribe from old weapon
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if (m_Firearm != null)
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m_Firearm.onModeChange -= OnFirearmModeSwitch;
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}
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public override void OnPlayerCharacterChanged(ICharacter character)
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{
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// Unsubscribe from old inventory
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if (m_InventoryBase != null)
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m_InventoryBase.onSelectionChanged -= OnSelectionChanged;
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// Get new inventory
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if (character as Component != null)
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m_InventoryBase = character.inventory as FpsInventoryBase;
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else
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m_InventoryBase = null;
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// Update firearm
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if (m_InventoryBase == null)
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{
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if (m_Firearm != null)
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{
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m_Firearm.onModeChange -= OnFirearmModeSwitch;
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m_Firearm = null;
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}
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}
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else
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{
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m_InventoryBase.onSelectionChanged += OnSelectionChanged;
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OnSelectionChanged (0, m_InventoryBase.selected);
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}
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}
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protected void OnSelectionChanged (int slot, IQuickSlotItem item)
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{
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if (m_Firearm != null)
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m_Firearm.onModeChange -= OnFirearmModeSwitch;
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if (item == null)
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{
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gameObject.SetActive (false);
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return;
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}
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m_Firearm = item.GetComponentInChildren<IModularFirearm>();
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if (m_Firearm == null)
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{
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gameObject.SetActive (false);
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}
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else
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{
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m_Firearm.onModeChange += OnFirearmModeSwitch;
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OnFirearmModeSwitch (m_Firearm, m_Firearm.mode);
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}
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}
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protected void OnFirearmModeSwitch (IModularFirearm firearm, string mode)
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{
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if (mode == string.Empty)
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gameObject.SetActive (false);
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else
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{
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m_FireModeText.text = mode;
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gameObject.SetActive (true);
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}
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}
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}
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}
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