60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/hudref-mb-hudadvancedcrosshair.html")]
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[RequireComponent(typeof(RectTransform))]
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public class HudOxygenMeter : PlayerCharacterHudBase
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{
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[SerializeField, Tooltip("The rect transform of the filled bar.")]
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private RectTransform m_BarRect = null;
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private DrowningMotionGraphWatcher m_DrowningWatcher = null;
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protected override void OnDestroy()
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{
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base.OnDestroy();
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OnPlayerCharacterChanged(null);
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}
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public override void OnPlayerCharacterChanged(ICharacter character)
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{
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// Unsubscribe from old drowning system
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if (m_DrowningWatcher != null)
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{
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m_DrowningWatcher.onBreathRemainingChanged -= OnBreathRemainingChanged;
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m_DrowningWatcher.onUnderwaterChanged -= OnUnderwaterChanged;
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}
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// Get new drowning system
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if (character as Component != null)
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m_DrowningWatcher = character.GetComponent<DrowningMotionGraphWatcher>();
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else
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m_DrowningWatcher = null;
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// Subscribe to new drowning system
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if (m_DrowningWatcher != null)
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{
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m_DrowningWatcher.onBreathRemainingChanged += OnBreathRemainingChanged;
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m_DrowningWatcher.onUnderwaterChanged += OnUnderwaterChanged;
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OnUnderwaterChanged(m_DrowningWatcher.underwater);
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OnBreathRemainingChanged();
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}
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else
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gameObject.SetActive(false);
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}
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private void OnUnderwaterChanged(bool underwater)
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{
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gameObject.SetActive(underwater);
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}
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private void OnBreathRemainingChanged()
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{
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m_BarRect.localScale = new Vector2(m_DrowningWatcher.breathRemaining / m_DrowningWatcher.holdBreathDuration, 1f);
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}
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}
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}
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