projectEli/Assets/NeoFPS/Core/Inventory/IQuickslotItem.cs

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C#
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2022-11-07 01:28:33 +00:00
using System;
using System.Collections;
using UnityEngine;
namespace NeoFPS
{
public interface IQuickSlotItem
{
IQuickSlots slots { get; }
IWieldable wieldable { get; }
Sprite displayImage { get; }
int quickSlot { get; }
bool isSelected { get; }
bool isSelectable { get; }
bool isDroppable { get; }
void OnSelect ();
Waitable OnDeselect ();
void OnDeselectInstant ();
bool DropItem(Vector3 position, Vector3 forward, Vector3 velocity);
// Add monobehaviour methods to remove need for casting if required
GameObject gameObject { get; }
Transform transform { get; }
T GetComponent<T>();
T GetComponentInChildren<T>();
T GetComponentInParent<T>();
T[] GetComponents<T>();
T[] GetComponentsInChildren<T>(bool includeInactive = false);
T[] GetComponentsInParent<T>(bool includeInactive = false);
Component GetComponent(Type t);
Component GetComponentInChildren(Type t);
Component GetComponentInParent(Type t);
Component[] GetComponents(Type t);
Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
Component[] GetComponentsInParent(Type t, bool includeInactive = false);
}
}