21 lines
592 B
C#
21 lines
592 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Graph/Completed")]
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public class CompletedCondition : MotionGraphCondition
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{
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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var state = connectable as MotionGraphState;
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if (state == null)
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return false;
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else
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return state.completed;
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}
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}
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}
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