projectEli/Assets/NeoFPS/Core/MotionGraphs/Conditions/SwitchCondition.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Conditions
{
[MotionGraphElement("Parameters/Switch")]
public class SwitchCondition : MotionGraphCondition
{
[SerializeField] private SwitchParameter m_Property = null;
[SerializeField] private bool m_CompareValue = true;
public override bool CheckCondition(MotionGraphConnectable connectable)
{
if (m_Property == null)
return false;
else
return m_Property.on == m_CompareValue;
}
public override void CheckReferences(IMotionGraphMap map)
{
m_Property = map.Swap(m_Property);
}
}
}