148 lines
3.9 KiB
C#
148 lines
3.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/motiongraphref-mb-contactladder.html")]
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public class ContactLadder : MonoBehaviour, ILadder
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{
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[SerializeField, Tooltip("The trigger area for detecting contact with the ladder.")]
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private CharacterTriggerZone m_TriggerZone = null;
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[SerializeField, Tooltip("The box collider for the ladder geometry.")]
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private Collider m_RoughCollider = null;
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[SerializeField, Tooltip("The motion controller data entry for the relevant climb data.")]
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private string m_PropertyKey = "ladder";
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[SerializeField, Tooltip("The top of the ladder surface relative to the transform position.")]
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private Vector3 m_Top = Vector3.zero;
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[SerializeField, Tooltip("The spacing between rungs on the ladder.")]
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private float m_Spacing = 0.25f;
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[SerializeField, Tooltip("The length of the ladder along the ladder transform down axis from the top offset.")]
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private float m_Length = 4f;
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[SerializeField, Tooltip("The width of the ladder surface.")]
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private float m_Width = 1f;
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private int m_PropertyHash = -1;
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void OnValidate ()
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{
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if (m_TriggerZone == null)
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m_TriggerZone = GetComponentInChildren<CharacterTriggerZone> ();
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}
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void Awake ()
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{
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localTransform = transform;
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m_PropertyHash = Animator.StringToHash(m_PropertyKey);
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if (m_TriggerZone != null)
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{
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m_TriggerZone.onTriggerEnter += AttachToLadder;
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m_TriggerZone.onTriggerExit += DetachFromLadder;
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}
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#if UNITY_EDITOR
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else
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Debug.LogError ("TriggerZoneLadder requires a trigger zone component on a child object", gameObject);
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#endif
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}
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void OnDestroy ()
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{
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if (m_TriggerZone != null)
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{
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m_TriggerZone.onTriggerEnter -= AttachToLadder;
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m_TriggerZone.onTriggerExit -= DetachFromLadder;
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}
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}
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void AttachToLadder (ICharacter c)
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{
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c.motionController.motionGraph.SetTransform(m_PropertyHash, transform);
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}
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void DetachFromLadder (ICharacter c)
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{
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c.motionController.motionGraph.SetTransform(m_PropertyHash, null);
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}
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#region ILadder implementation
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public Transform localTransform
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{
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get;
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private set;
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}
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public Collider boxCollider
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{
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get { return m_RoughCollider; }
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}
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public Vector3 top
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{
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get { return m_Top; }
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}
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public Vector3 worldTop
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{
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get { return localTransform.position + (localTransform.rotation * m_Top); }
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}
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public float spacing
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{
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get { return m_Spacing; }
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}
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public float length
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{
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get { return m_Length; }
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}
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public float width
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{
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get { return m_Width; }
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}
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public Vector3 up
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{
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get { return localTransform.up; }
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}
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public Vector3 forward
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{
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get { return localTransform.forward; }
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}
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public Vector3 across
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{
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get { return -localTransform.right; }
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}
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#endregion
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#if UNITY_EDITOR
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void OnDrawGizmos()
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{
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localTransform = transform;
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Quaternion rotation = localTransform.rotation;
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Vector3 ladderTop = worldTop;
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Vector3 bottom = ladderTop - rotation * new Vector3(0f, length, 0f);
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ExtendedGizmos.DrawArrowMarker3D(bottom, Quaternion.FromToRotation(Vector3.forward, forward), 0.5f, Color.blue);
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ExtendedGizmos.DrawArrowMarker3D(bottom, Quaternion.FromToRotation(Vector3.forward, across), 0.5f, Color.red);
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ExtendedGizmos.DrawArrowMarker3D(bottom, Quaternion.FromToRotation(Vector3.forward, up), 0.5f, Color.green);
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}
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#endif
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}
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}
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