projectEli/Assets/NeoFPS/Core/Utilities/SlowMoSystem.cs

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2022-11-07 01:28:33 +00:00
using NeoSaveGames;
using NeoSaveGames.Serialization;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace NeoFPS
{
[HelpURL("https://docs.neofps.com/manual/utilitiesref-mb-slowmosystem.html")]
public class SlowMoSystem : MonoBehaviour, ISlowMoSystem, INeoSerializableComponent
{
[SerializeField, Tooltip("The (real, unscaled) time taken to transition time scales.")]
private float m_TransitionDuration = 0.25f;
[SerializeField, Tooltip("The amount of charge added per (real, unscaled) second.")]
private float m_ChargeRate = 0.2f;
[SerializeField, Tooltip("The sound to play on entering slow-mo.")]
private AudioClip m_EnterSlowMoAudio = null;
[SerializeField, Tooltip("The sound to play on exiting slow-mo.")]
private AudioClip m_ExitSlowMoAudio = null;
private static readonly NeoSerializationKey k_ChargeKey = new NeoSerializationKey("charge");
private static readonly NeoSerializationKey k_LerpKey = new NeoSerializationKey("lerp");
private static readonly NeoSerializationKey k_SourceTimeScaleKey = new NeoSerializationKey("sourceTimeScale");
private static readonly NeoSerializationKey k_TargetTimeScaleKey = new NeoSerializationKey("targetTimeScale");
private static readonly NeoSerializationKey k_SourceChargeRateKey = new NeoSerializationKey("sourceChargeRate");
private static readonly NeoSerializationKey k_TargetChargeRateKey = new NeoSerializationKey("targetChargeRate");
private static readonly NeoSerializationKey k_TimeScaleKey = new NeoSerializationKey("timeScale");
private static readonly NeoSerializationKey k_ChargeRateKey = new NeoSerializationKey("chargeRate");
public event UnityAction<float> onChargeChanged;
private Coroutine m_LerpTimescaleCoroutine = null;
private ICharacterAudioHandler m_CharacterAudioHandler = null;
private float m_SourceTimeScale = 1f;
private float m_TargetTimeScale = 1f;
private float m_SourceChargeRate = 0f;
private float m_TargetChargeRate = 0f;
private float m_Lerp = 1f;
private bool m_TimeIsScaled = false;
private float m_Charge = 1f;
private float m_CurrentChargeRate = 0f;
public float charge
{
get { return m_Charge; }
set
{
value = Mathf.Clamp01(value);
if (m_Charge != value)
{
m_Charge = value;
if (onChargeChanged != null)
onChargeChanged(m_Charge);
}
}
}
public bool isTimeScaled
{
get { return m_TimeIsScaled; }
}
void OnValidate()
{
m_TransitionDuration = Mathf.Clamp(m_TransitionDuration, 0f, 5f);
}
void Awake()
{
m_CharacterAudioHandler = GetComponent<ICharacterAudioHandler>();
}
public void SetTimeScale(float ts, float drainRate = 0f)
{
ts = Mathf.Clamp(ts, 0.01f, 5f);
if (m_Charge > 0f)
{
m_TimeIsScaled = true;
if (m_TransitionDuration < 0.01f)
{
NeoFpsTimeScale.timeScale = ts;
m_CurrentChargeRate = -drainRate;
}
else
{
m_SourceTimeScale = NeoFpsTimeScale.timeScale;
m_TargetTimeScale = ts;
m_SourceChargeRate = m_CurrentChargeRate;
m_TargetChargeRate = -drainRate;
m_Lerp = 0f;
}
if (m_EnterSlowMoAudio != null && m_CharacterAudioHandler != null)
m_CharacterAudioHandler.PlayClip(m_EnterSlowMoAudio);
}
}
public void ResetTimescale()
{
m_TimeIsScaled = false;
if (m_TransitionDuration < 0.01f)
{
NeoFpsTimeScale.timeScale = 1f;
m_CurrentChargeRate = m_ChargeRate;
}
else
{
m_SourceTimeScale = NeoFpsTimeScale.timeScale;
m_TargetTimeScale = 1f;
m_SourceChargeRate = m_CurrentChargeRate;
m_TargetChargeRate = m_ChargeRate;
m_Lerp = 0f;
}
if (m_ExitSlowMoAudio != null && m_CharacterAudioHandler != null)
m_CharacterAudioHandler.PlayClip(m_ExitSlowMoAudio);
}
void Update()
{
if (Time.timeScale != 0f)
{
// Transition if required
if (m_Lerp < 1f)
{
m_Lerp += Time.deltaTime / m_TransitionDuration;
if (m_Lerp > 1f)
m_Lerp = 1f;
m_CurrentChargeRate = Mathf.Lerp(m_SourceChargeRate, m_TargetChargeRate, m_Lerp);
NeoFpsTimeScale.timeScale = Mathf.Lerp(m_SourceTimeScale, m_TargetTimeScale, m_Lerp);
}
// Modify charge
charge += Time.unscaledDeltaTime * m_CurrentChargeRate;
if (charge == 0f && m_TimeIsScaled)
ResetTimescale();
}
}
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
{
writer.WriteValue(k_ChargeKey, m_Charge);
// Check if in transition
if (m_LerpTimescaleCoroutine != null)
{
writer.WriteValue(k_LerpKey, m_Lerp);
writer.WriteValue(k_SourceTimeScaleKey, m_SourceTimeScale);
writer.WriteValue(k_TargetTimeScaleKey, m_TargetTimeScale);
}
else
{
if (m_TimeIsScaled)
writer.WriteValue(k_TimeScaleKey, Time.timeScale);
writer.WriteValue(k_ChargeRateKey, m_CurrentChargeRate);
}
}
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
{
reader.TryReadValue(k_ChargeKey, out m_Charge, m_Charge);
reader.TryReadValue(k_ChargeKey, out m_Charge, m_Charge);
// Check if in transition
if (reader.TryReadValue(k_LerpKey, out m_Lerp, m_Lerp))
{
reader.TryReadValue(k_SourceTimeScaleKey, out m_SourceTimeScale, m_SourceTimeScale);
reader.TryReadValue(k_TargetTimeScaleKey, out m_TargetTimeScale, m_TargetTimeScale);
reader.TryReadValue(k_SourceChargeRateKey, out m_SourceChargeRate, m_SourceChargeRate);
reader.TryReadValue(k_TargetChargeRateKey, out m_TargetChargeRate, m_TargetChargeRate);
m_CurrentChargeRate = Mathf.Lerp(m_SourceChargeRate, m_TargetChargeRate, m_Lerp);
NeoFpsTimeScale.timeScale = Mathf.Lerp(m_SourceTimeScale, m_TargetTimeScale, m_Lerp);
}
else
{
// Read the charge rate
reader.TryReadValue(k_ChargeRateKey, out m_CurrentChargeRate, m_CurrentChargeRate);
// Read and set the time-scale if required
float ts = 1f;
if (reader.TryReadValue(k_TimeScaleKey, out ts, ts))
{
NeoFpsTimeScale.timeScale = ts;
m_TimeIsScaled = true;
}
}
}
}
}