101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Serialization;
|
|||
|
|
|||
|
namespace NeoFPS
|
|||
|
{
|
|||
|
[RequireComponent(typeof(MeleeWeapon))]
|
|||
|
[HelpURL("https://docs.neofps.com/manual/weaponsref-mb-animatedmeleesprinthandler.html")]
|
|||
|
public class AnimatedMeleeSprintHandler : AnimatedSprintAnimationHandler
|
|||
|
{
|
|||
|
[SerializeField, FormerlySerializedAs("m_AttackTime"), Tooltip("The minimum amount of time the sprint animation will be paused after an attack.")]
|
|||
|
private float m_MinAttackTime = 0.5f;
|
|||
|
[SerializeField, Tooltip("The minimum amount of time the sprint animation will be paused when blocking (prevents tapping block).")]
|
|||
|
private float m_MinBlockTime = 0.5f;
|
|||
|
|
|||
|
private MeleeWeapon m_MeleeWeapon = null;
|
|||
|
private bool m_Attacking = false;
|
|||
|
private bool m_Blocking = false;
|
|||
|
private float m_AttackTimer = 0f;
|
|||
|
private float m_BlockTimer = 0f;
|
|||
|
|
|||
|
protected override void OnValidate()
|
|||
|
{
|
|||
|
base.OnValidate();
|
|||
|
|
|||
|
m_MinAttackTime = Mathf.Clamp(m_MinAttackTime, 0f, 10f);
|
|||
|
m_MinBlockTime = Mathf.Clamp(m_MinBlockTime, 0f, 10f);
|
|||
|
}
|
|||
|
|
|||
|
protected override void Awake()
|
|||
|
{
|
|||
|
base.Awake();
|
|||
|
|
|||
|
m_MeleeWeapon = GetComponent<MeleeWeapon>();
|
|||
|
m_MeleeWeapon.onAttackingChange += OnAttackingChanged;
|
|||
|
m_MeleeWeapon.onBlockStateChange += OnBlockStateChanged;
|
|||
|
}
|
|||
|
|
|||
|
protected override void Update()
|
|||
|
{
|
|||
|
base.Update();
|
|||
|
|
|||
|
if (m_AttackTimer > 0f)
|
|||
|
{
|
|||
|
m_AttackTimer -= Time.deltaTime;
|
|||
|
if (m_AttackTimer <= 0f)
|
|||
|
{
|
|||
|
m_AttackTimer = 0f;
|
|||
|
if (!m_Attacking)
|
|||
|
RemoveAnimationBlocker();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (m_BlockTimer > 0f)
|
|||
|
{
|
|||
|
m_BlockTimer -= Time.deltaTime;
|
|||
|
if (m_BlockTimer <= 0f)
|
|||
|
{
|
|||
|
m_BlockTimer = 0f;
|
|||
|
if (!m_Blocking)
|
|||
|
RemoveAnimationBlocker();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void OnAttackingChanged(bool attacking)
|
|||
|
{
|
|||
|
if (attacking)
|
|||
|
{
|
|||
|
if (!m_Attacking && m_AttackTimer == 0f)
|
|||
|
AddAnimationBlocker();
|
|||
|
m_AttackTimer = m_MinAttackTime;
|
|||
|
}
|
|||
|
if (!attacking && m_Attacking)
|
|||
|
{
|
|||
|
if (m_AttackTimer <= 0f)
|
|||
|
RemoveAnimationBlocker();
|
|||
|
}
|
|||
|
|
|||
|
m_Attacking = attacking;
|
|||
|
}
|
|||
|
|
|||
|
void OnBlockStateChanged(bool block)
|
|||
|
{
|
|||
|
if (block)
|
|||
|
{
|
|||
|
if (!m_Blocking && m_BlockTimer == 0f)
|
|||
|
AddAnimationBlocker();
|
|||
|
m_BlockTimer = m_MinBlockTime;
|
|||
|
}
|
|||
|
if (!block && m_Blocking)
|
|||
|
{
|
|||
|
if (m_BlockTimer <= 0f)
|
|||
|
RemoveAnimationBlocker();
|
|||
|
}
|
|||
|
|
|||
|
m_Blocking = block;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|