22 lines
417 B
C#
22 lines
417 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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public interface IThrownWeapon
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{
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ICharacter wielder { get; }
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void ThrowLight ();
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void ThrowHeavy ();
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float durationLight { get; }
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float durationHeavy { get; }
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event UnityAction onThrowLight;
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event UnityAction onThrowHeavy;
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}
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}
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