63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[RequireComponent(typeof(Rigidbody))]
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public abstract class BaseContactAudioHandler : MonoBehaviour
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{
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[SerializeField, Tooltip("The minimum impulse between this object and the object it collides with for an impact noise to be played.")]
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private float m_MinImpulse = 2f;
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[SerializeField, Tooltip("The minimum time between impact sounds")]
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private float m_MinDelay = 0.5f;
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private bool m_Collided = false;
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#if UNITY_EDITOR
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protected virtual void OnValidate()
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{
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if (m_MinImpulse < 0f)
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m_MinImpulse = 0f;
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}
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#endif
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protected virtual void Awake()
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{
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}
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void OnCollisionExit()
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{
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m_Collided = false;
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}
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void OnCollisionEnter(Collision collision)
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{
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if (m_Collided)
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return;
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if (m_MinImpulse == 0f || collision.impulse.sqrMagnitude > (m_MinImpulse * m_MinImpulse))
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{
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PlayContactAudio(collision);
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if (m_MinDelay > 0f)
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{
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m_Collided = true;
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StartCoroutine(TimeoutContactAudio());
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}
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}
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}
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IEnumerator TimeoutContactAudio()
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{
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float timer = 0f;
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while (timer < m_MinDelay)
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{
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yield return null;
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timer += Time.deltaTime;
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}
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}
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protected abstract void PlayContactAudio(Collision collision);
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}
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}
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