projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/CameraKickSpringBehaviour.cs

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2022-11-07 01:28:33 +00:00
using UnityEngine;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
using NeoSaveGames.Serialization;
namespace NeoFPS
{
[MotionGraphElement("Camera/CameraKickSpringBehaviour", "CameraKickSpringBehaviour")]
public class CameraKickSpringBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("An optional switch condition that defines if the kick should be triggered.")]
private SwitchParameter m_SwitchCondition = null;
[SerializeField, Tooltip("An optional trigger condition that defines if the kick should be triggered.")]
private TriggerParameter m_TriggerCondition = null;
[SerializeField, Tooltip("When should the camera kick spring be triggered.")]
private When m_When = When.OnEnter;
[SerializeField, Tooltip("The position offset for the camera at the strongest point of the kick. Keep these values small (cm, not meters) or you risk clipping scenery or weapon geometry.")]
private Vector3 m_PositionKick = Vector3.zero;
[SerializeField, Tooltip("The rotation offset for the camera at the strongest point of the kick. Positive X nods forwards. Positive Y turns right. Positive Z tilts counter-clockwise.")]
private Vector3 m_RotationKick = Vector3.zero;
[SerializeField, Tooltip("The amount of time the kick effect should last.")]
private float m_KickDuration = 0.5f;
private AdditiveKicker m_Kicker = null;
enum When
{
OnEnter,
OnExit,
Both
}
public override void OnValidate()
{
m_KickDuration = Mathf.Clamp(m_KickDuration, 0.1f, 10f);
}
public override void Initialise(MotionGraphConnectable o)
{
base.Initialise(o);
var character = controller.GetComponent<ICharacter>();
if (character != null)
m_Kicker = character.headTransformHandler.GetComponent<AdditiveKicker>();
}
void Kick()
{
if (m_Kicker != null)
{
bool kick = true;
if (m_SwitchCondition != null)
kick &= m_SwitchCondition.on;
if (m_TriggerCondition != null)
kick &= m_TriggerCondition.CheckTrigger();
if (kick)
{
m_Kicker.KickPosition(m_PositionKick, m_KickDuration);
m_Kicker.KickRotation(Quaternion.Euler(m_RotationKick), m_KickDuration);
}
}
}
public override void OnEnter()
{
if (m_When != When.OnExit)
Kick();
}
public override void OnExit()
{
if (m_When != When.OnEnter)
Kick();
}
public override void CheckReferences(IMotionGraphMap map)
{
m_SwitchCondition = map.Swap(m_SwitchCondition);
m_TriggerCondition = map.Swap(m_TriggerCondition);
}
}
}