182 lines
6.9 KiB
C#
182 lines
6.9 KiB
C#
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#if !NEOFPS_FORCE_QUALITY && (UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || (UNITY_WSA && NETFX_CORE) || NEOFPS_FORCE_LIGHTWEIGHT)
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#define NEOFPS_LIGHTWEIGHT
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.Constants;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Behaviours
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{
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[MotionGraphElement("Audio/SurfaceAudio", "SurfaceAudioBehaviour")]
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[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-surfaceaudiobehaviour.html")]
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public class SurfaceAudioBehaviour : MotionGraphBehaviour
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{
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[SerializeField, Tooltip("The surface audio library for the audio clips.")]
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private SurfaceAudioData m_AudioData = null;
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[SerializeField, Tooltip("When should the audio be played.")]
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private When m_When = When.OnEnter;
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[SerializeField, Tooltip("The direction to cast in to get the surface type.")]
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private Direction m_CastDirection = Direction.Down;
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[SerializeField, Tooltip("The direction vector for the ray to cast when detecting surface type.")]
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private Vector3 m_CastVector = Vector3.down;
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[SerializeField, Tooltip("The direction vector parameter for the ray to cast when detecting surface type. If none is selected, defaults to character down.")]
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private VectorParameter m_VectorParameter = null;
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[SerializeField, Tooltip("The downward raycast length for the ground surface test.")]
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private float m_MaxRayDistance = 1f;
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private ICharacterAudioHandler m_AudioHandler = null;
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private RaycastHit m_Hit = new RaycastHit();
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public enum Direction
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{
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Down,
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LocalVector,
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WorldVector,
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WorldParameter,
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WorldParameterInverse,
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LocalParameter,
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LocalParameterInverse
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}
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public enum When
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{
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OnEnter,
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OnExit,
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Both
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}
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public override void OnEnter()
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{
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// Get audio handler
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if (m_AudioHandler == null)
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m_AudioHandler = controller.localTransform.GetComponent<ICharacterAudioHandler>();
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// Play the relevant audio clip
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if (m_When != When.OnExit && m_AudioHandler != null && m_AudioData != null)
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PlayAudio(GetGroundSurface());
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}
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public override void OnExit()
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{
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if (m_When != When.OnEnter && m_AudioHandler != null && m_AudioData != null)
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PlayAudio(GetGroundSurface());
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}
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FpsSurfaceMaterial GetGroundSurface ()
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{
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FpsSurfaceMaterial result = FpsSurfaceMaterial.Default;
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#if NEOFPS_LIGHTWEIGHT
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// Get raycast direction
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Vector3 direction = Vector3.down;
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switch (m_CastDirection)
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{
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case Direction.LocalVector:
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direction = controller.localTransform.rotation * m_CastVector;
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break;
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case Direction.WorldVector:
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direction = m_CastVector;
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break;
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case Direction.WorldParameter:
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if (m_VectorParameter != null)
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direction = m_VectorParameter.value.normalized;
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break;
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case Direction.WorldParameterInverse:
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if (m_VectorParameter != null)
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direction = -m_VectorParameter.value.normalized;
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break;
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case Direction.LocalParameter:
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if (m_VectorParameter != null)
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direction = controller.localTransform.rotation * m_VectorParameter.value.normalized;
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break;
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case Direction.LocalParameterInverse:
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if (m_VectorParameter != null)
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direction = controller.localTransform.rotation * -m_VectorParameter.value.normalized;
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break;
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}
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#else
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// Get raycast direction
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Vector3 direction = Vector3.zero;
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switch (m_CastDirection)
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{
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case Direction.Down:
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direction = -controller.characterController.up;
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break;
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case Direction.LocalVector:
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direction = controller.localTransform.rotation * m_CastVector;
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break;
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case Direction.WorldVector:
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direction = m_CastVector;
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break;
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case Direction.WorldParameter:
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if (m_VectorParameter != null)
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direction = m_VectorParameter.value.normalized;
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else
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direction = -controller.characterController.up;
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break;
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case Direction.WorldParameterInverse:
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if (m_VectorParameter != null)
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direction = -m_VectorParameter.value.normalized;
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else
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direction = -controller.characterController.up;
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break;
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case Direction.LocalParameter:
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if (m_VectorParameter != null)
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direction = controller.localTransform.rotation * m_VectorParameter.value.normalized;
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else
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direction = -controller.characterController.up;
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break;
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case Direction.LocalParameterInverse:
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if (m_VectorParameter != null)
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direction = controller.localTransform.rotation * -m_VectorParameter.value.normalized;
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else
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direction = -controller.characterController.up;
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break;
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}
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#endif
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// Get charactercontroller info
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var cc = controller.characterController;
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var radius = cc.radius;
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var normalisedHeight = radius / cc.height;
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// Raycast for surface type
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if (cc.RayCast(normalisedHeight, direction * (m_MaxRayDistance + radius), Space.World, out m_Hit, PhysicsFilter.Masks.BulletBlockers, QueryTriggerInteraction.Ignore))
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{
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// Get surface ID from ray hit
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Transform t = m_Hit.transform;
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if (t != null)
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{
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BaseSurface s = t.GetComponent<BaseSurface>();
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if (s != null)
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result = s.GetSurface(m_Hit);
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else
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result = 0;
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}
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}
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return result;
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}
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void PlayAudio(FpsSurfaceMaterial surface)
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{
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float volume = 1f;
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AudioClip clip = m_AudioData.GetAudioClip(surface, out volume);
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if (clip != null)
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m_AudioHandler.PlayClip(clip, FpsCharacterAudioSource.Feet, volume);
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}
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}
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}
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