44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Character/Air Time")]
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public class AirTimeCondition : MotionGraphCondition
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{
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[SerializeField] private float m_CompareValue = 0f;
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[SerializeField] private ComparisonType m_ComparisonType = ComparisonType.Greater;
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public enum ComparisonType
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{
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Equal,
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NotEqual,
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Greater,
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GreaterOrEqual,
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Less,
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LessOrEqual
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}
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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switch (m_ComparisonType)
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{
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case ComparisonType.Equal:
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return Mathf.Approximately(controller.characterController.airTime, m_CompareValue);
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case ComparisonType.NotEqual:
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return !Mathf.Approximately(controller.characterController.airTime, m_CompareValue);
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case ComparisonType.Greater:
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return controller.characterController.airTime > m_CompareValue;
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case ComparisonType.GreaterOrEqual:
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return controller.characterController.airTime >= m_CompareValue;
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case ComparisonType.Less:
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return controller.characterController.airTime < m_CompareValue;
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case ComparisonType.LessOrEqual:
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return controller.characterController.airTime <= m_CompareValue;
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}
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return false;
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}
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}
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}
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