projectEli/Assets/NeoFPS/Core/MotionGraphs/Conditions/CompareTimeCondition.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Conditions
{
[MotionGraphElement("Parameters/Compare Time")]
public class CompareTimeCondition : MotionGraphCondition
{
[SerializeField] private FloatParameter m_TimeValue = null;
[SerializeField] private float m_CompareValue = 0f;
[SerializeField] private ComparisonType m_ComparisonType = ComparisonType.Greater;
public enum ComparisonType
{
Greater,
GreaterOrEqual,
Less,
LessOrEqual
}
public override bool CheckCondition(MotionGraphConnectable connectable)
{
if (m_TimeValue != null)
{
float diff = Time.time - m_TimeValue.value;
switch (m_ComparisonType)
{
case ComparisonType.Greater:
return diff > m_CompareValue;
case ComparisonType.GreaterOrEqual:
return diff >= m_CompareValue;
case ComparisonType.Less:
return diff < m_CompareValue;
case ComparisonType.LessOrEqual:
return diff <= m_CompareValue;
}
}
return false;
}
public override void CheckReferences(IMotionGraphMap map)
{
m_TimeValue = map.Swap(m_TimeValue);
}
}
}