13 lines
251 B
C#
13 lines
251 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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public interface IScriptedComponentCondition
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{
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string key { get; }
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bool CheckCondition();
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}
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}
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