106 lines
2.0 KiB
C#
106 lines
2.0 KiB
C#
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//======================================================================================================
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// WARNING: This file is auto-generated.
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// Any manual changes will be lost.
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// Use the constant generator system instead
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//======================================================================================================
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using System;
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using UnityEngine;
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namespace NeoSaveGames
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{
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[Serializable]
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public struct SaveMode
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{
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public const int Default = 0;
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public const int Persistence = 1;
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public const int count = 2;
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public static readonly string[] names = new string[]
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{
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"Default",
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"Persistence"
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};
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[SerializeField]
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private int m_Value;
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public int value
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{
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get { return m_Value; }
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set
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{
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int max = (int)(count - 1);
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if (value < 0)
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value = 0;
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if (value > max)
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value = 0; // Reset to default
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m_Value = value;
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}
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}
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private SaveMode (int v)
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{
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m_Value = v;
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}
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public static bool IsWithinBounds (int v)
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{
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return (v >= 0) && (v < count);
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}
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// Checks
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public static bool operator ==(SaveMode x, SaveMode y)
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{
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return (x.value == y.value);
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}
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public static bool operator ==(SaveMode x, int y)
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{
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return (x.value == y);
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}
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public static bool operator !=(SaveMode x, SaveMode y)
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{
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return (x.value != y.value);
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}
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public static bool operator !=(SaveMode x, int y)
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{
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return (x.value != y);
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}
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public override bool Equals (object obj)
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{
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if (obj is SaveMode)
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return value == ((SaveMode)obj).value;
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if (obj is int)
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return value == (int)value;
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return false;
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}
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// Implicit conversions
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public static implicit operator SaveMode (int v)
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{
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int max = count - 1;
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if (v < 0)
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v = 0;
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if (v > max)
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v = 0; // Reset to default
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return new SaveMode (v);
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}
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public static implicit operator int (SaveMode dam)
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{
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return dam.value;
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}
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public override string ToString ()
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{
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return names [value];
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}
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public override int GetHashCode()
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{
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return value.GetHashCode();
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}
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}
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}
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