43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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namespace NeoFPS
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{
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public abstract class PlayerCharacterHudBase : MonoBehaviour, IPlayerCharacterSubscriber
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{
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IPlayerCharacterWatcher m_Watcher = null;
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protected virtual void Awake()
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{
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var parent = transform.parent;
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if (parent != null)
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{
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m_Watcher = parent.GetComponentInParent<IPlayerCharacterWatcher>();
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if (m_Watcher == null)
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{
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if (GetComponent<IPlayerCharacterWatcher>() != null)
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Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher on a parent object, NOT the object with the HUD component", gameObject);
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else
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Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher in the parent heirarchy", gameObject);
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}
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}
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else
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Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher in the parent heirarchy", gameObject);
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}
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protected virtual void Start()
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{
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if (m_Watcher != null)
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m_Watcher.AttachSubscriber(this);
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}
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protected virtual void OnDestroy()
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{
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if (m_Watcher != null)
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m_Watcher.ReleaseSubscriber(this);
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}
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public abstract void OnPlayerCharacterChanged(ICharacter character);
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}
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}
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