projectEli/Assets/NeoFPS/Core/MotionGraphs/Data/IntData.cs

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2022-11-07 01:28:33 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace NeoFPS.CharacterMotion.MotionData
{
[MotionGraphElement("Integer", "myInteger")]
public class IntData : MotionGraphData<int>
{
private List<Func<int, int>> m_Overrides = null;
public override int value
{
get
{
if (m_Overrides != null)
{
int currentValue = m_Value;
for (int i = 0; i < m_Overrides.Count; ++i)
currentValue = m_Overrides[i].Invoke(currentValue);
return currentValue;
}
else
return m_Value;
}
}
public override void AddOverride(IMotionGraphDataOverride over)
{
var func = over.GetIntOverride(this);
if (func != null)
{
if (m_Overrides == null)
m_Overrides = new List<Func<int, int>>();
m_Overrides.Add(func);
}
}
public override void RemoveOverride(IMotionGraphDataOverride over)
{
var func = over.GetIntOverride(this);
if (func != null)
m_Overrides.Remove(func);
}
}
}