projectEli/Assets/Modular Military Character/Base Mesh/Separated/SK_Military_Pistol1.fbx.meta

114 lines
2.7 KiB
Plaintext
Raw Normal View History

2022-10-08 02:26:09 +00:00
fileFormatVersion: 2
guid: f22914601b275a1498438e8364040c32
2022-10-08 02:26:09 +00:00
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: hammer
100002: M9
100004: magazine
100006: muzzle
100008: Pistol1
100010: root
100012: //RootNode
100014: slide
100016: trigger
400000: hammer
400002: M9
400004: magazine
400006: muzzle
400008: Pistol1
400010: root
400012: //RootNode
400014: slide
400016: trigger
2100000: Pistol_1
4300000: Pistol1
9500000: //RootNode
13700000: Pistol1
2022-10-08 02:26:09 +00:00
externalObjects: {}
materials:
importMaterials: 1
2022-10-08 02:26:09 +00:00
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
2022-10-08 02:26:09 +00:00
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
2022-10-08 02:26:09 +00:00
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 0.01
hasPreviousCalculatedGlobalScale: 1
2022-10-08 02:26:09 +00:00
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
2022-10-08 02:26:09 +00:00
humanDescription:
serializedVersion: 2
2022-10-08 02:26:09 +00:00
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: