From 10546743500b8e2aac1c40ed10e5e5885d4d6bbe Mon Sep 17 00:00:00 2001 From: tonyomendoza Date: Tue, 15 Nov 2022 14:58:54 -0800 Subject: [PATCH] Integrated Simple Inventory asset with new changes --- .vsconfig | 6 + .../Items/GamePrefabs/Items/Bullets.meta | 8 - .../Items/GamePrefabs/Items/Combine.meta | 8 - .../Items/Prefabs/Body/Equipment/Plates.meta | 8 - Assets/Items/Prefabs/Crafting Barter.meta | 8 - .../EthanCharacter/Prefabs/Ethan.prefab.meta | 2 +- .../MapsModelsImporter/map-0d1klcr.meta | 8 - .../MapsModelsImporter/map-fggisoa.meta | 8 - .../MapsModelsImporter/map2-hws3u1q.meta | 8 - Assets/Save.meta | 8 - Assets/Scenes/Testing Arena (Tony Edit).unity | 51248 ++++++++++++++++ .../Testing Arena (Tony Edit).unity.meta} | 2 +- .../Prefabs/Ammo_Sniper.prefab | 430 + .../Prefabs/Ammo_Sniper.prefab.meta} | 4 +- .../Prefabs/Backpack_5x8.prefab | 102 +- .../Prefabs/BodyArmor.prefab | 12 +- .../Prefabs/Helmet.prefab | 30 +- .../Prefabs/Plate Carrier.prefab | 270 + .../Prefabs/Plate 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m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -57894,6 +58347,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 6509974958177145226} + - {fileID: 1021707715} m_Father: {fileID: 6510422302040278518} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -57910,7 +58364,7 @@ Transform: m_Children: - {fileID: 6509949385530125624} m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0} --- !u!4 &6505238199867825826 Transform: @@ -57974,6 +58428,7 @@ GameObject: - component: {fileID: 6615662580611611646} - component: {fileID: 6508550501183087757} - component: {fileID: 6508550501183087758} + - component: {fileID: 6508550501183087759} m_Layer: 9 m_Name: ExampleCharacter m_TagString: Untagged @@ -58010,6 +58465,22 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: items: [] +--- !u!114 &6508550501183087759 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6508550501183087756} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 03c6b482ea6237c4789a74add4ca62f8, type: 3} + m_Name: + m_EditorClassIdentifier: + storedPickUp: {fileID: 0} + inventory: {fileID: 0} + targetAttachments: + - {fileID: 1021707716} --- !u!1 &6508613561215324218 GameObject: m_ObjectHideFlags: 0 @@ -58565,7 +59036,7 @@ MonoBehaviour: grid: {fileID: 0} CellInUse: 0 StackItemsOnSlot: 1 - groupSlot: {fileID: 0} + groupSlots: [] cellX: 0 cellY: 0 EquipSlot: 0 @@ -58573,8 +59044,10 @@ MonoBehaviour: limitStackSlot: {fileID: 0} limitStackSlotManager: {fileID: 0} HasSlotsBelongingToItem: [] + IgnoreItemSize: 0 imageScale: 1 AllowedItemTags: 0e000000 + DisallowedItemTags: DroppedOnFrame: 0 --- !u!1 &8628477432864042482 GameObject: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs index 41df5f1c..49458ef0 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs @@ -68,6 +68,18 @@ namespace SimpleInventorySystem } } + [Serializable] + public class TagSlotPairing + { + public ItemTags itemTag; + public SlotUI slot; + + public bool HasSlotOccupied() + { + return slot.GetItemUI() != null; + } + } + public enum ItemTags { Any, @@ -87,7 +99,8 @@ namespace SimpleInventorySystem Pouch1x2, Pouch1x3, Pouch2x2, - BodyArmor + BodyArmor, + PlateCarrier } public class InventorySystem : MonoBehaviour, IPointerClickHandler @@ -107,9 +120,11 @@ namespace SimpleInventorySystem public KeyCode rotateKey; public KeyCode menuKey; public KeyCode interactKey; + public KeyCode dropItemKey; protected KeyInput rotationKeyInput; protected KeyInput menuKeyInput; protected KeyInput interactKeyInput; + protected KeyInput dropItemKeyInput; [SerializeField] private int DefaultWidthOnGrid = 100; [SerializeField] private int DefaultHeightOnGrid = 100; public Size DefaultSizeOnGrid; @@ -121,6 +136,8 @@ namespace SimpleInventorySystem public ItemUI DraggedItem; public ContextMenuManagerUI ContextMenuUI; public static List hoverResults; + public Player_IS player; + public List TagSlotPairings; private void Awake() { @@ -138,6 +155,7 @@ namespace SimpleInventorySystem rotationKeyInput = new KeyInput(rotateKey); menuKeyInput = new KeyInput(menuKey); interactKeyInput = new KeyInput(interactKey); + dropItemKeyInput = new KeyInput(dropItemKey); lootMessage = playerUI.transform.Find("Loot Message").GetComponent(); if (lootMessage != null) @@ -148,13 +166,12 @@ namespace SimpleInventorySystem } toolbarEvents = EventsObject.transform.Find("Toolbar").gameObject; - - InventoryMenuUI.SetActive(false); } // Start is called before the first frame update void Start() { + InventoryMenuUI.SetActive(false); } // Update is called once per frame @@ -163,8 +180,12 @@ namespace SimpleInventorySystem rotationKeyInput.Update(); menuKeyInput.Update(); interactKeyInput.Update(); + dropItemKeyInput.Update(); - DetectObject(); + //else + { + DetectObject(); + } if (menuKeyInput.PressedKey(true)) { @@ -278,17 +299,54 @@ namespace SimpleInventorySystem //Debug.Log("Detecting..."); } Ray ray = playerCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));//controls.Mouse.Position.ReadValue()); + RaycastHit hit; if (Physics.Raycast(ray, out hit)) { + // for single hits, i guess... + } + + RaycastHit[] hits = Physics.RaycastAll(ray, 200); + for(int i = 0; i < hits.Length; i++) + { + if (hits[i].collider != null) + { + //Debug.Log("3D Hit All: " + hits[i].collider.gameObject.name); + } + + if (hit.collider != null)// && hit.transform.parent.parent.parent != null) { + PickUp response_pickUp = hit.collider.transform.GetComponent(); + if (response_pickUp && !InventorySystem.instance.IsUsingInventoryMenuUI()) + { + //Debug.Log("Detecting"); + lootMessage.gameObject.SetActive(true); + + if (interactKeyInput.pressedKey) + player.HandlePickup(response_pickUp); + + return; + } + else + { + lootMessage.gameObject.SetActive(false); + } + + //Debug.Log("3D Hit: " + hit.collider.transform.name); // TODO: functionality here - Inventory response = hit.collider.transform.GetComponent(); - if (response != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) + Inventory response_inventory = hit.collider.transform.GetComponent(); + + if(response_inventory == player.inventory) { + continue; // ignore self + } + + if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) + { + Debug.Log("Opening Inventory"); if (interactKeyInput.PressedKey(true)) { OpenInventory(); @@ -310,15 +368,6 @@ namespace SimpleInventorySystem } } - /*RaycastHit[] hits = Physics.RaycastAll(ray, 200); - for(int i = 0; i < hits.Length; i++) - { - if (hits[i].collider != null) - { - Debug.Log("3D Hit All: " + hits[i].collider.tag); - } - }*/ - /*RaycastHit[] hitsNonAlloc = new RaycastHit[1]; int numberOfHits = Physics.RaycastNonAlloc(ray, hitsNonAlloc); for (int i = 0; i < numberOfHits; i++) @@ -343,6 +392,10 @@ namespace SimpleInventorySystem { return rotationKeyInput.PressedKey(singlePress); } + public bool PressedDropItemKey(bool singlePress) + { + return dropItemKeyInput.PressedKey(singlePress); + } public void OnPointerClick(PointerEventData eventData) { diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs new file mode 100644 index 00000000..e0c0e181 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs @@ -0,0 +1,124 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + [RequireComponent(typeof(Collider))] + public class PickUp : MonoBehaviour + { + public GameObject ItemGameObject; + public Vector3 alterPosition; + public Vector3 alterRotation; + public Vector3 alterScale = Vector3.one; + private Vector3 oldPosition; + private Vector3 oldRotation; + private Vector3 oldScale; + public ItemUI itemUI; + private Collider pickUpCollider; + public PickUpRange pickUpRange; + public bool HadPickedUp { private set; get; } + [HideInInspector] public TargetAttachment targetAttachment; + + // Start is called before the first frame update + void Start() + { + pickUpCollider = GetComponent(); + if (!pickUpCollider.isTrigger) + { + Debug.LogWarning("PickUp: The collider should be a trigger."); + } + + if(ItemGameObject == null) + { + Debug.LogError("PickUp: ItemGameObject should not be null."); + } + + oldPosition = ItemGameObject.transform.localPosition; + oldRotation = ItemGameObject.transform.localRotation.eulerAngles; + oldScale = ItemGameObject.transform.localScale; + + //itemUI = Item.GetComponent(); + if (itemUI == null) + { + Debug.LogError("PickUp: ItemUI must not be null."); + } + else + { + itemUI.pickUp = this; + } + + pickUpRange = GetComponentInChildren(); + if(pickUpRange == null) + { + Debug.LogError("PickUp: PickUpRange must not be null."); + } + else + { + pickUpRange.pickUp = this; + } + + } + + public void SetItemGameObjectTransform(Vector3 newPosition, Vector3 newRotation, Vector3 newScale) + { + ItemGameObject.transform.localPosition = newPosition; + ItemGameObject.transform.localRotation = Quaternion.Euler(newRotation); + ItemGameObject.transform.localScale = newScale; + } + + public void DropDownHandler(bool keepOldPosition = false) + { + if(keepOldPosition) + ItemGameObject.transform.localPosition = oldPosition; + ItemGameObject.transform.localRotation = Quaternion.Euler(oldRotation); + ItemGameObject.transform.localScale = oldScale; + HadPickedUp = false; + pickUpCollider.enabled = true; + pickUpRange.GetComponent().enabled = true; + } + + public void AlterItemGameObjectTransform() + { + ItemGameObject.transform.localPosition = alterPosition; + ItemGameObject.transform.localRotation = Quaternion.Euler(alterRotation); + ItemGameObject.transform.localScale = alterScale; + } + + public void PickUpHandler() + { + if (!HadPickedUp) + { + foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings) + { + if (!tsp.HasSlotOccupied()) + { + bool dropped = tsp.slot.DropOntoSlot(itemUI.gameObject); + if (dropped) + { + itemUI.transform.localRotation = Quaternion.Euler(new Vector3()); + itemUI.transform.localScale = new Vector3(1, 1, 1); + HadPickedUp = true; + + // TODO: Handle changing transform here + //ItemGameObject.GetComponent<>; + + if(InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI)) + { + pickUpCollider.enabled = false; + pickUpRange.GetComponent().enabled = false; + } + } + } + } + } + } + + // Update is called once per frame + void Update() + { + + } + } + +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs.meta b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs.meta new file mode 100644 index 00000000..a5b2ecd6 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1b7390921a84d0f44840a6c5932f3251 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs new file mode 100644 index 00000000..ad5eaba5 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class PickUpRange : MonoBehaviour + { + [HideInInspector] public PickUp pickUp; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs.meta b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs.meta new file mode 100644 index 00000000..dcea429e --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff0f6904789770443a6d795aa3f8ff5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs new file mode 100644 index 00000000..8675ab2d --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs @@ -0,0 +1,91 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +namespace SimpleInventorySystem +{ + [RequireComponent(typeof(Collider), typeof(Inventory))] + public class Player_IS : MonoBehaviour + { + //public bool CanPickupItem { get; private set; } + //public PickUp storedPickUp; + public List pickUpsInRange = new List(); + [HideInInspector] public Inventory inventory; + public List targetAttachments; + + // Start is called before the first frame update + void Start() + { + + } + + public bool AttachItemGameObject(GameObject go, ItemTags itemTag, ItemUI itemUI) + { + foreach (TargetAttachment ta in targetAttachments) + { + if(ta != null && ta.AttachItemGameObject(go, itemTag, itemUI.pickUp)) + { + itemUI.targetAttachment = ta; + return true; + } + } + return false; + } + + public void DetachItemGameObject(GameObject go, ItemUI itemUI) + { + itemUI.targetAttachment.DetachItemGameObject(go); + itemUI.pickUp.DropDownHandler(); + itemUI.targetAttachment = null; + itemUI.gameObject.transform.SetParent(go.transform); + } + + // Update is called once per frame + void Update() + { + + } + + public void HandlePickup(PickUp storedPickUp) + { + if(storedPickUp != null && pickUpsInRange.Contains(storedPickUp)) + { + Debug.Log("Picking up"); + storedPickUp.PickUpHandler(); + } + } + + + private void OnTriggerEnter(Collider other) + { + PickUpRange pickUpRange = other.GetComponent(); + if (pickUpRange != null && !pickUpsInRange.Contains(pickUpRange.pickUp)) + { + Debug.Log("Collided"); + pickUpsInRange.Add(pickUpRange.pickUp); + } + } + + private void OnTriggerStay(Collider other) + { + PickUpRange pickUpRange = other.GetComponent(); + if (pickUpRange != null) + { + //CanPickupItem = true; + } + } + + + private void OnTriggerExit(Collider other) + { + PickUpRange pickUpRange = other.GetComponent(); + if (pickUpRange != null && pickUpsInRange.Contains(pickUpRange.pickUp)) + { + //CanPickupItem = false; + + pickUpsInRange.Remove(pickUpRange.pickUp); + } + } + } +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs.meta b/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs.meta new file mode 100644 index 00000000..5936dd4f --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03c6b482ea6237c4789a74add4ca62f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs new file mode 100644 index 00000000..1ec19dca --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class TargetAttachment : MonoBehaviour + { + public ItemTags itemTag; + private GameObject itemGameObject; + public Vector3 position; + public Vector3 rotation; + public Vector3 scale = Vector3.one; + public bool hideGameObject; + public bool KeepOldRotationOnDrop; + private Vector3 oldRotation = new Vector3(); + + public bool AttachItemGameObject(GameObject go, ItemTags targetItemTag, PickUp pickUp) + { + if (itemTag == targetItemTag) + { + itemGameObject = go; + + if (hideGameObject) + { + itemGameObject.SetActive(false); + return true; + } + + oldRotation = go.transform.localRotation.eulerAngles; + + go.transform.SetParent(transform, false); + if(pickUp == null) + { + go.transform.localPosition = position; + go.transform.localRotation = Quaternion.Euler(rotation); + go.transform.localScale = scale; + } + else + { + pickUp.AlterItemGameObjectTransform(); + } + // TODO: possibly handle transform rotations, scales, etc. + return true; + } + return false; + } + + public void DetachItemGameObject(GameObject go) + { + itemGameObject = null; + // TODO: Most likely, implement drop here. + go.transform.SetParent(null); + go.transform.localRotation = Quaternion.Euler(oldRotation); + } + } + +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs.meta b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs.meta new file mode 100644 index 00000000..bd4b7de1 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6bba5ab18652a58438d3818d6575252d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs index fcb68e6e..cc65964e 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs @@ -10,7 +10,7 @@ namespace SimpleInventorySystem public bool FindAttachToScriptInAttachToTransform; private Transform targetParentTransform; [Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")] - public GameObject PrefabUI; + //public GameObject PrefabUI; private GameObject instantiatedUI; public bool StackAppend = true; diff --git a/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs index cfc244f8..ad268fc1 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs @@ -132,6 +132,7 @@ namespace SimpleInventorySystem else { lootCount++; + item.transform.localScale = new Vector3(1, 1, 1); } i++; } while (!dropped); @@ -255,9 +256,13 @@ namespace SimpleInventorySystem Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": F"); Debug.Log(oCells.Count); - } - return true; + return true; + } + Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": G"); + + + return false; } // Update is called once per frame diff --git a/Assets/SimpleInventorySystem/Scripts/UI/GroupSlotUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/GroupSlotUI.cs index 73b34961..80e8aa06 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/GroupSlotUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/GroupSlotUI.cs @@ -13,19 +13,20 @@ namespace SimpleInventorySystem public GameObject[] showGameObjects; public SlotUI[] incompatibleSlots; public GameObject[] hideGameObjects; + public List AllowedItemTags; // Start is called before the first frame update void Start() { if (slot != null) { - slot.groupSlot = this; + slot.groupSlots.Add(this); } if (slots != null) { foreach (SlotUI s in slots) { - s.groupSlot = this; + s.groupSlots.Add(this); } } } @@ -46,6 +47,7 @@ namespace SimpleInventorySystem { foreach (GameObject uiContainerGameObject in showGameObjects) { + Debug.Log("Hide: " + uiContainerGameObject.name); uiContainerGameObject.SetActive(false); } foreach (GameObject uiContainerGameObject in hideGameObjects) @@ -118,7 +120,9 @@ namespace SimpleInventorySystem internal void OnItemDropped() { - if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied()) + bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(slot.GetItemUI().ItemTag); + + if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied() && allowed) { ShowUIContainer(); } diff --git a/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs index 817c4ba2..0ce2b3a2 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs @@ -12,7 +12,7 @@ namespace SimpleInventorySystem public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private RectTransform rectTransform; - private Image image; + public Image image; public Canvas canvas; private CanvasGroup canvasGroup; private float scale = 1f; @@ -30,7 +30,10 @@ namespace SimpleInventorySystem public GameObject container; public GameObject containerUIPrefab; public Item itemPrefab; - public bool Equipped; + [HideInInspector] public bool Equipped; + private Vector2 oldImageSizeDelta; + private Vector2 oldSizeDelta; + public bool Stackable { get { return StackLimit > 1; } @@ -61,12 +64,33 @@ namespace SimpleInventorySystem [HideInInspector] public bool IsLinkedSlotClone; public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverItemUITop(this); } } public LimitStackSlotCapacity limitStackSlotCapacity; + public PickUp pickUp; + public TargetAttachment targetAttachment; //public Item item; private void Awake() { rectTransform = GetComponent(); - image = transform.GetComponentInChildren(); + + if(image == null) + { + Image[] images = transform.GetComponentsInChildren(); + for(int i = 0; i < images.Length; i++) + { + if(images[i] == GetComponent()) + { + continue; + } + image = transform.GetComponentInChildren(); + break; + } + } + + if(image == null) + { + Debug.LogError("ItemUI: Item needs an Image component."); + } + canvasGroup = GetComponent(); renderProp = GetComponent(); limitStackSlotCapacity = GetComponent(); @@ -76,8 +100,7 @@ namespace SimpleInventorySystem Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name); } - Transform handler = transform.Find("Handler"); - int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)); + int eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z)); switch (eulerAngle) { case 270: @@ -161,7 +184,7 @@ namespace SimpleInventorySystem if (slot == null) { Debug.Log("ItemUI: OnEndDrag: Returning to parent"); - ReturnToSlot(); + //ReturnToSlot(); } else { @@ -180,7 +203,12 @@ namespace SimpleInventorySystem //Debug.Log("OnBeginDrag"); canvasGroup.alpha = .7f; canvasGroup.blocksRaycasts = false; - SetImageScale(1); + + image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldImageSizeDelta.x); + image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldImageSizeDelta.y); + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldSizeDelta.x); + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldSizeDelta.y); + if (slot != null) previousSlot = slot; transform.SetParent(canvas.transform); @@ -258,11 +286,21 @@ namespace SimpleInventorySystem - public void SetImageScale(float scale) + public void FitImageInSlot(Vector2 size) { - image.transform.localScale /= this.scale; - this.scale = scale; - image.transform.localScale *= scale; + Debug.Log("FitImageInSlot: " + image.transform.name); + float ratio = size.y / image.rectTransform.sizeDelta.y; + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x); + rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y); + image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.y); + image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y); + /* image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);// = new Vector2(image.rectTransform.sizeDelta.x * ratio, size.y); + Debug.Log(oldImageSizeDelta + ", " + oldSizeDelta); + this.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y); ;*/ + //image.transform.localScale *= ratio; + + //this.scale = scale; + //image.transform.localScale *= scale; } public void SetSlot(SlotUI slot) @@ -274,7 +312,7 @@ namespace SimpleInventorySystem // TODO: Make sure it was dropped somewhere, if not, return it to the original parent public void ReturnToSlot() { - if (previousSlot != null) + if (previousSlot != null && !isDragging) { Debug.Log("RETURNED: " + previousSlot.gameObject.name); previousSlot.DropOntoSlot(this.gameObject); @@ -284,6 +322,10 @@ namespace SimpleInventorySystem // Start is called\ before the first frame update void Start() { + oldImageSizeDelta = image.rectTransform.sizeDelta; + oldSizeDelta = this.rectTransform.sizeDelta; + // TODO: Possibly have item image scale into slot here. + imageSizeOnGrid = new Size(width * InventorySystem.instance.DefaultSizeOnGrid.Width, height * InventorySystem.instance.DefaultSizeOnGrid.Height); if (canvas == null) @@ -391,17 +433,17 @@ namespace SimpleInventorySystem void FixedUpdate() { - if (isDragging) - { - // TODO: fix this - rectTransform.position = InventorySystem.instance.MouseInCanvasPosition; - } } // Update is called once per frame void Update() { - if(PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null) + if (isDragging) + { + // TODO: fix this + rectTransform.position = InventorySystem.instance.MouseInCanvasPosition; + } + if (PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null) { if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame) { @@ -428,32 +470,48 @@ namespace SimpleInventorySystem if (InventorySystem.instance.PressedKeyRotation(true)) { - //Debug.Log("Rotate"); - Transform handler = transform.Find("Handler"); - handler.Rotate(new Vector3(0, 0, 1), -90); - handler.localPosition = new Vector3(0, 0, 0); - int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)); - //Debug.Log(imageSizeOnGrid.width + ", " + imageSizeOnGrid.height); + Debug.Log("Rotate"); + RectTransform handler = (RectTransform)transform; + int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90; + Debug.Log("euler" + eulerAngle); switch (eulerAngle) { - case 270: - handler.localPosition = new Vector3(imageSizeOnGrid.Width / 4, 0, 0); + case -90: + rectTransform.pivot = new Vector2(0,0); + rectTransform.Rotate(new Vector3(0, 0, 1), -90); imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; break; case 180: - handler.localPosition = new Vector3(imageSizeOnGrid.Width / 2, -imageSizeOnGrid.Height / 2, 0); + rectTransform.pivot = new Vector2(1, 0); + handler.Rotate(new Vector3(0, 0, 1), -90); imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; break; case 90: - handler.localPosition = new Vector3(0, -imageSizeOnGrid.Height, 0); + rectTransform.pivot = new Vector2(1, 1); + handler.Rotate(new Vector3(0, 0, 1), -90); imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; break; default: + handler.Rotate(new Vector3(0, 0, 1), -90); handler.localPosition = new Vector3(0, 0, 0); + handler.pivot = new Vector2(0, 1); imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; break; } } + + if (InventorySystem.instance.PressedDropItemKey(true)) + { + if(pickUp == null) + { + // TODO: Create a new pickup for items without a gameobject attached + throw new NotImplementedException(); + } + isDragging = false; + InventorySystem.instance.DraggedItem = null; + + InventorySystem.instance.player.DetachItemGameObject(pickUp.ItemGameObject, this); + } } } diff --git a/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs index 143acd01..3062ce16 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs @@ -32,10 +32,8 @@ namespace SimpleInventorySystem } public bool StackItemsOnSlot; [HideInInspector] public Stack stackedItems = new Stack(); // WARNING: Stack can give some odd troubles with the raycast, consider revision or consideration. - [HideInInspector] public GroupSlotUI groupSlot; + public List groupSlots; private AppendUI appendUI; - [SerializeField] public int cellX; - [SerializeField] public int cellY; public bool EquipSlot; public List LinkedSlots = new List(); private LinkedSlotUI linkedSlotUI; @@ -46,6 +44,7 @@ namespace SimpleInventorySystem [HideInInspector] public LimitStackSlotManager limitStackSlotManager; private SlotUI BelongsToItemInSlot; public List HasSlotsBelongingToItem; + public bool IgnoreItemSize; internal ItemUI GetItemUI() { @@ -54,8 +53,10 @@ namespace SimpleInventorySystem public float imageScale = 1f; public List AllowedItemTags; + public List DisallowedItemTags; - public bool DroppedOnFrame; + [HideInInspector] public bool DroppedOnFrame; + public bool FitItemImageInSlotImage = false; /*public void OnDrop(PointerEventData eventData) { @@ -83,8 +84,9 @@ namespace SimpleInventorySystem ItemTags itemTag = itemDrop.ItemTag; bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag); + bool disallowed = DisallowedItemTags.Contains(itemTag); - if (!allowed) + if (!allowed || disallowed) { return false; } @@ -157,7 +159,11 @@ namespace SimpleInventorySystem } } - bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells) || (grid == null && !cell.inUse)); + bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) || + (grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height))); + + Debug.Log("DropCheck" + (grid == null + && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)))); /*Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "dropCheck: " + dropCheck); Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "allowed: " + allowed);*/ @@ -184,7 +190,8 @@ namespace SimpleInventorySystem item.GetComponent().SetParent(parent); item.GetComponent().anchoredPosition = GetComponent().anchoredPosition; //item.GetComponent().pivot = new Vector2(0, 1); - itemDrop.SetImageScale(imageScale); + if(FitItemImageInSlotImage) + itemDrop.FitImageInSlot(GetComponent().sizeDelta); itemDrop.SetSlot(this); stackedItems.Push(itemDrop); @@ -217,10 +224,15 @@ namespace SimpleInventorySystem } HideImage(); - if (groupSlot != null) + foreach (GroupSlotUI groupSlot in groupSlots) { - groupSlot.OnItemDropped(); + + if (groupSlot != null) + { + groupSlot.OnItemDropped(); + } } + if (appendUI != null) { Debug.Log("Test"); @@ -426,13 +438,13 @@ namespace SimpleInventorySystem linked.RemoveDragDropItem(); } - if (groupSlot != null) + stackedItems.Pop(); + + foreach (GroupSlotUI groupSlot in groupSlots) { groupSlot.OnItemRemoved(); } - stackedItems.Pop(); - UnsetCell(); SetRenderItemUIPropertyValue(); @@ -539,8 +551,6 @@ namespace SimpleInventorySystem public void SetCell(Cell cell) { this.cell = cell; - cellX = this.cell.X; - cellY = this.cell.Y; } internal void HideImage() diff --git a/Assets/Standard Assets/Asset Store Downloads/Basic Motions/Basic Motions Pack/Models.meta b/Assets/Standard Assets/Asset Store Downloads/Basic Motions/Basic Motions Pack/Models.meta deleted file mode 100644 index 5432f76d..00000000 --- a/Assets/Standard Assets/Asset Store Downloads/Basic Motions/Basic Motions Pack/Models.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: c310a300a0358f94f81e0eeb585d6cf4 -folderAsset: yes -timeCreated: 1568740068 -licenseType: Store -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: