Integrated Simple Inventory asset with new changes
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6
.vsconfig
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6
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51248
Assets/Scenes/Testing Arena (Tony Edit).unity
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51248
Assets/Scenes/Testing Arena (Tony Edit).unity
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Load Diff
@ -68,6 +68,18 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class TagSlotPairing
|
||||
{
|
||||
public ItemTags itemTag;
|
||||
public SlotUI slot;
|
||||
|
||||
public bool HasSlotOccupied()
|
||||
{
|
||||
return slot.GetItemUI() != null;
|
||||
}
|
||||
}
|
||||
|
||||
public enum ItemTags
|
||||
{
|
||||
Any,
|
||||
@ -87,7 +99,8 @@ namespace SimpleInventorySystem
|
||||
Pouch1x2,
|
||||
Pouch1x3,
|
||||
Pouch2x2,
|
||||
BodyArmor
|
||||
BodyArmor,
|
||||
PlateCarrier
|
||||
}
|
||||
|
||||
public class InventorySystem : MonoBehaviour, IPointerClickHandler
|
||||
@ -107,9 +120,11 @@ namespace SimpleInventorySystem
|
||||
public KeyCode rotateKey;
|
||||
public KeyCode menuKey;
|
||||
public KeyCode interactKey;
|
||||
public KeyCode dropItemKey;
|
||||
protected KeyInput rotationKeyInput;
|
||||
protected KeyInput menuKeyInput;
|
||||
protected KeyInput interactKeyInput;
|
||||
protected KeyInput dropItemKeyInput;
|
||||
[SerializeField] private int DefaultWidthOnGrid = 100;
|
||||
[SerializeField] private int DefaultHeightOnGrid = 100;
|
||||
public Size DefaultSizeOnGrid;
|
||||
@ -121,6 +136,8 @@ namespace SimpleInventorySystem
|
||||
public ItemUI DraggedItem;
|
||||
public ContextMenuManagerUI ContextMenuUI;
|
||||
public static List<GameObject> hoverResults;
|
||||
public Player_IS player;
|
||||
public List<TagSlotPairing> TagSlotPairings;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -138,6 +155,7 @@ namespace SimpleInventorySystem
|
||||
rotationKeyInput = new KeyInput(rotateKey);
|
||||
menuKeyInput = new KeyInput(menuKey);
|
||||
interactKeyInput = new KeyInput(interactKey);
|
||||
dropItemKeyInput = new KeyInput(dropItemKey);
|
||||
|
||||
lootMessage = playerUI.transform.Find("Loot Message").GetComponent<TextMeshProUGUI>();
|
||||
if (lootMessage != null)
|
||||
@ -148,13 +166,12 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
|
||||
toolbarEvents = EventsObject.transform.Find("Toolbar").gameObject;
|
||||
|
||||
InventoryMenuUI.SetActive(false);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
InventoryMenuUI.SetActive(false);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -163,8 +180,12 @@ namespace SimpleInventorySystem
|
||||
rotationKeyInput.Update();
|
||||
menuKeyInput.Update();
|
||||
interactKeyInput.Update();
|
||||
dropItemKeyInput.Update();
|
||||
|
||||
//else
|
||||
{
|
||||
DetectObject();
|
||||
}
|
||||
|
||||
if (menuKeyInput.PressedKey(true))
|
||||
{
|
||||
@ -278,17 +299,54 @@ namespace SimpleInventorySystem
|
||||
//Debug.Log("Detecting...");
|
||||
}
|
||||
Ray ray = playerCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));//controls.Mouse.Position.ReadValue<Vector2>());
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
// for single hits, i guess...
|
||||
}
|
||||
|
||||
RaycastHit[] hits = Physics.RaycastAll(ray, 200);
|
||||
for(int i = 0; i < hits.Length; i++)
|
||||
{
|
||||
if (hits[i].collider != null)
|
||||
{
|
||||
//Debug.Log("3D Hit All: " + hits[i].collider.gameObject.name);
|
||||
}
|
||||
|
||||
|
||||
if (hit.collider != null)// && hit.transform.parent.parent.parent != null)
|
||||
{
|
||||
PickUp response_pickUp = hit.collider.transform.GetComponent<PickUp>();
|
||||
if (response_pickUp && !InventorySystem.instance.IsUsingInventoryMenuUI())
|
||||
{
|
||||
//Debug.Log("Detecting");
|
||||
lootMessage.gameObject.SetActive(true);
|
||||
|
||||
if (interactKeyInput.pressedKey)
|
||||
player.HandlePickup(response_pickUp);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
lootMessage.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
//Debug.Log("3D Hit: " + hit.collider.transform.name);
|
||||
// TODO: functionality here
|
||||
|
||||
Inventory response = hit.collider.transform.GetComponent<Inventory>();
|
||||
if (response != null && !InventorySystem.instance.IsUsingInventoryMenuUI())
|
||||
Inventory response_inventory = hit.collider.transform.GetComponent<Inventory>();
|
||||
|
||||
if(response_inventory == player.inventory)
|
||||
{
|
||||
continue; // ignore self
|
||||
}
|
||||
|
||||
if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI())
|
||||
{
|
||||
Debug.Log("Opening Inventory");
|
||||
if (interactKeyInput.PressedKey(true))
|
||||
{
|
||||
OpenInventory();
|
||||
@ -310,15 +368,6 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
|
||||
/*RaycastHit[] hits = Physics.RaycastAll(ray, 200);
|
||||
for(int i = 0; i < hits.Length; i++)
|
||||
{
|
||||
if (hits[i].collider != null)
|
||||
{
|
||||
Debug.Log("3D Hit All: " + hits[i].collider.tag);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*RaycastHit[] hitsNonAlloc = new RaycastHit[1];
|
||||
int numberOfHits = Physics.RaycastNonAlloc(ray, hitsNonAlloc);
|
||||
for (int i = 0; i < numberOfHits; i++)
|
||||
@ -343,6 +392,10 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
return rotationKeyInput.PressedKey(singlePress);
|
||||
}
|
||||
public bool PressedDropItemKey(bool singlePress)
|
||||
{
|
||||
return dropItemKeyInput.PressedKey(singlePress);
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
|
124
Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs
Normal file
124
Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SimpleInventorySystem
|
||||
{
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class PickUp : MonoBehaviour
|
||||
{
|
||||
public GameObject ItemGameObject;
|
||||
public Vector3 alterPosition;
|
||||
public Vector3 alterRotation;
|
||||
public Vector3 alterScale = Vector3.one;
|
||||
private Vector3 oldPosition;
|
||||
private Vector3 oldRotation;
|
||||
private Vector3 oldScale;
|
||||
public ItemUI itemUI;
|
||||
private Collider pickUpCollider;
|
||||
public PickUpRange pickUpRange;
|
||||
public bool HadPickedUp { private set; get; }
|
||||
[HideInInspector] public TargetAttachment targetAttachment;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
pickUpCollider = GetComponent<Collider>();
|
||||
if (!pickUpCollider.isTrigger)
|
||||
{
|
||||
Debug.LogWarning("PickUp: The collider should be a trigger.");
|
||||
}
|
||||
|
||||
if(ItemGameObject == null)
|
||||
{
|
||||
Debug.LogError("PickUp: ItemGameObject should not be null.");
|
||||
}
|
||||
|
||||
oldPosition = ItemGameObject.transform.localPosition;
|
||||
oldRotation = ItemGameObject.transform.localRotation.eulerAngles;
|
||||
oldScale = ItemGameObject.transform.localScale;
|
||||
|
||||
//itemUI = Item.GetComponent<ItemUI>();
|
||||
if (itemUI == null)
|
||||
{
|
||||
Debug.LogError("PickUp: ItemUI must not be null.");
|
||||
}
|
||||
else
|
||||
{
|
||||
itemUI.pickUp = this;
|
||||
}
|
||||
|
||||
pickUpRange = GetComponentInChildren<PickUpRange>();
|
||||
if(pickUpRange == null)
|
||||
{
|
||||
Debug.LogError("PickUp: PickUpRange must not be null.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pickUpRange.pickUp = this;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetItemGameObjectTransform(Vector3 newPosition, Vector3 newRotation, Vector3 newScale)
|
||||
{
|
||||
ItemGameObject.transform.localPosition = newPosition;
|
||||
ItemGameObject.transform.localRotation = Quaternion.Euler(newRotation);
|
||||
ItemGameObject.transform.localScale = newScale;
|
||||
}
|
||||
|
||||
public void DropDownHandler(bool keepOldPosition = false)
|
||||
{
|
||||
if(keepOldPosition)
|
||||
ItemGameObject.transform.localPosition = oldPosition;
|
||||
ItemGameObject.transform.localRotation = Quaternion.Euler(oldRotation);
|
||||
ItemGameObject.transform.localScale = oldScale;
|
||||
HadPickedUp = false;
|
||||
pickUpCollider.enabled = true;
|
||||
pickUpRange.GetComponent<Collider>().enabled = true;
|
||||
}
|
||||
|
||||
public void AlterItemGameObjectTransform()
|
||||
{
|
||||
ItemGameObject.transform.localPosition = alterPosition;
|
||||
ItemGameObject.transform.localRotation = Quaternion.Euler(alterRotation);
|
||||
ItemGameObject.transform.localScale = alterScale;
|
||||
}
|
||||
|
||||
public void PickUpHandler()
|
||||
{
|
||||
if (!HadPickedUp)
|
||||
{
|
||||
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
||||
{
|
||||
if (!tsp.HasSlotOccupied())
|
||||
{
|
||||
bool dropped = tsp.slot.DropOntoSlot(itemUI.gameObject);
|
||||
if (dropped)
|
||||
{
|
||||
itemUI.transform.localRotation = Quaternion.Euler(new Vector3());
|
||||
itemUI.transform.localScale = new Vector3(1, 1, 1);
|
||||
HadPickedUp = true;
|
||||
|
||||
// TODO: Handle changing transform here
|
||||
//ItemGameObject.GetComponent<>;
|
||||
|
||||
if(InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI))
|
||||
{
|
||||
pickUpCollider.enabled = false;
|
||||
pickUpRange.GetComponent<Collider>().enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b7390921a84d0f44840a6c5932f3251
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SimpleInventorySystem
|
||||
{
|
||||
public class PickUpRange : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public PickUp pickUp;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff0f6904789770443a6d795aa3f8ff5c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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|
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assetBundleVariant:
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91
Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs
Normal file
91
Assets/SimpleInventorySystem/Scripts/Inventory/Player_IS.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace SimpleInventorySystem
|
||||
{
|
||||
[RequireComponent(typeof(Collider), typeof(Inventory))]
|
||||
public class Player_IS : MonoBehaviour
|
||||
{
|
||||
//public bool CanPickupItem { get; private set; }
|
||||
//public PickUp storedPickUp;
|
||||
public List<PickUp> pickUpsInRange = new List<PickUp>();
|
||||
[HideInInspector] public Inventory inventory;
|
||||
public List<TargetAttachment> targetAttachments;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool AttachItemGameObject(GameObject go, ItemTags itemTag, ItemUI itemUI)
|
||||
{
|
||||
foreach (TargetAttachment ta in targetAttachments)
|
||||
{
|
||||
if(ta != null && ta.AttachItemGameObject(go, itemTag, itemUI.pickUp))
|
||||
{
|
||||
itemUI.targetAttachment = ta;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DetachItemGameObject(GameObject go, ItemUI itemUI)
|
||||
{
|
||||
itemUI.targetAttachment.DetachItemGameObject(go);
|
||||
itemUI.pickUp.DropDownHandler();
|
||||
itemUI.targetAttachment = null;
|
||||
itemUI.gameObject.transform.SetParent(go.transform);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void HandlePickup(PickUp storedPickUp)
|
||||
{
|
||||
if(storedPickUp != null && pickUpsInRange.Contains(storedPickUp))
|
||||
{
|
||||
Debug.Log("Picking up");
|
||||
storedPickUp.PickUpHandler();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
|
||||
if (pickUpRange != null && !pickUpsInRange.Contains(pickUpRange.pickUp))
|
||||
{
|
||||
Debug.Log("Collided");
|
||||
pickUpsInRange.Add(pickUpRange.pickUp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
|
||||
if (pickUpRange != null)
|
||||
{
|
||||
//CanPickupItem = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
PickUpRange pickUpRange = other.GetComponent<PickUpRange>();
|
||||
if (pickUpRange != null && pickUpsInRange.Contains(pickUpRange.pickUp))
|
||||
{
|
||||
//CanPickupItem = false;
|
||||
|
||||
pickUpsInRange.Remove(pickUpRange.pickUp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03c6b482ea6237c4789a74add4ca62f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SimpleInventorySystem
|
||||
{
|
||||
public class TargetAttachment : MonoBehaviour
|
||||
{
|
||||
public ItemTags itemTag;
|
||||
private GameObject itemGameObject;
|
||||
public Vector3 position;
|
||||
public Vector3 rotation;
|
||||
public Vector3 scale = Vector3.one;
|
||||
public bool hideGameObject;
|
||||
public bool KeepOldRotationOnDrop;
|
||||
private Vector3 oldRotation = new Vector3();
|
||||
|
||||
public bool AttachItemGameObject(GameObject go, ItemTags targetItemTag, PickUp pickUp)
|
||||
{
|
||||
if (itemTag == targetItemTag)
|
||||
{
|
||||
itemGameObject = go;
|
||||
|
||||
if (hideGameObject)
|
||||
{
|
||||
itemGameObject.SetActive(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
oldRotation = go.transform.localRotation.eulerAngles;
|
||||
|
||||
go.transform.SetParent(transform, false);
|
||||
if(pickUp == null)
|
||||
{
|
||||
go.transform.localPosition = position;
|
||||
go.transform.localRotation = Quaternion.Euler(rotation);
|
||||
go.transform.localScale = scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
pickUp.AlterItemGameObjectTransform();
|
||||
}
|
||||
// TODO: possibly handle transform rotations, scales, etc.
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DetachItemGameObject(GameObject go)
|
||||
{
|
||||
itemGameObject = null;
|
||||
// TODO: Most likely, implement drop here.
|
||||
go.transform.SetParent(null);
|
||||
go.transform.localRotation = Quaternion.Euler(oldRotation);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bba5ab18652a58438d3818d6575252d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10,7 +10,7 @@ namespace SimpleInventorySystem
|
||||
public bool FindAttachToScriptInAttachToTransform;
|
||||
private Transform targetParentTransform;
|
||||
[Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")]
|
||||
public GameObject PrefabUI;
|
||||
//public GameObject PrefabUI;
|
||||
private GameObject instantiatedUI;
|
||||
public bool StackAppend = true;
|
||||
|
||||
|
@ -132,6 +132,7 @@ namespace SimpleInventorySystem
|
||||
else
|
||||
{
|
||||
lootCount++;
|
||||
item.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
i++;
|
||||
} while (!dropped);
|
||||
@ -255,10 +256,14 @@ namespace SimpleInventorySystem
|
||||
Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": F");
|
||||
|
||||
Debug.Log(oCells.Count);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": G");
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
@ -13,19 +13,20 @@ namespace SimpleInventorySystem
|
||||
public GameObject[] showGameObjects;
|
||||
public SlotUI[] incompatibleSlots;
|
||||
public GameObject[] hideGameObjects;
|
||||
public List<ItemTags> AllowedItemTags;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (slot != null)
|
||||
{
|
||||
slot.groupSlot = this;
|
||||
slot.groupSlots.Add(this);
|
||||
}
|
||||
if (slots != null)
|
||||
{
|
||||
foreach (SlotUI s in slots)
|
||||
{
|
||||
s.groupSlot = this;
|
||||
s.groupSlots.Add(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -46,6 +47,7 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
foreach (GameObject uiContainerGameObject in showGameObjects)
|
||||
{
|
||||
Debug.Log("Hide: " + uiContainerGameObject.name);
|
||||
uiContainerGameObject.SetActive(false);
|
||||
}
|
||||
foreach (GameObject uiContainerGameObject in hideGameObjects)
|
||||
@ -118,7 +120,9 @@ namespace SimpleInventorySystem
|
||||
|
||||
internal void OnItemDropped()
|
||||
{
|
||||
if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied())
|
||||
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(slot.GetItemUI().ItemTag);
|
||||
|
||||
if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied() && allowed)
|
||||
{
|
||||
ShowUIContainer();
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace SimpleInventorySystem
|
||||
public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
private RectTransform rectTransform;
|
||||
private Image image;
|
||||
public Image image;
|
||||
public Canvas canvas;
|
||||
private CanvasGroup canvasGroup;
|
||||
private float scale = 1f;
|
||||
@ -30,7 +30,10 @@ namespace SimpleInventorySystem
|
||||
public GameObject container;
|
||||
public GameObject containerUIPrefab;
|
||||
public Item itemPrefab;
|
||||
public bool Equipped;
|
||||
[HideInInspector] public bool Equipped;
|
||||
private Vector2 oldImageSizeDelta;
|
||||
private Vector2 oldSizeDelta;
|
||||
|
||||
public bool Stackable
|
||||
{
|
||||
get { return StackLimit > 1; }
|
||||
@ -61,12 +64,33 @@ namespace SimpleInventorySystem
|
||||
[HideInInspector] public bool IsLinkedSlotClone;
|
||||
public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverItemUITop(this); } }
|
||||
public LimitStackSlotCapacity limitStackSlotCapacity;
|
||||
public PickUp pickUp;
|
||||
public TargetAttachment targetAttachment;
|
||||
//public Item item;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
|
||||
if(image == null)
|
||||
{
|
||||
Image[] images = transform.GetComponentsInChildren<Image>();
|
||||
for(int i = 0; i < images.Length; i++)
|
||||
{
|
||||
if(images[i] == GetComponent<Image>())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
image = transform.GetComponentInChildren<Image>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(image == null)
|
||||
{
|
||||
Debug.LogError("ItemUI: Item needs an Image component.");
|
||||
}
|
||||
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
renderProp = GetComponent<RenderItemUIProperty>();
|
||||
limitStackSlotCapacity = GetComponent<LimitStackSlotCapacity>();
|
||||
@ -76,8 +100,7 @@ namespace SimpleInventorySystem
|
||||
Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name);
|
||||
}
|
||||
|
||||
Transform handler = transform.Find("Handler");
|
||||
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z));
|
||||
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z));
|
||||
switch (eulerAngle)
|
||||
{
|
||||
case 270:
|
||||
@ -161,7 +184,7 @@ namespace SimpleInventorySystem
|
||||
if (slot == null)
|
||||
{
|
||||
Debug.Log("ItemUI: OnEndDrag: Returning to parent");
|
||||
ReturnToSlot();
|
||||
//ReturnToSlot();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -180,7 +203,12 @@ namespace SimpleInventorySystem
|
||||
//Debug.Log("OnBeginDrag");
|
||||
canvasGroup.alpha = .7f;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
SetImageScale(1);
|
||||
|
||||
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldImageSizeDelta.x);
|
||||
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldImageSizeDelta.y);
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldSizeDelta.x);
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldSizeDelta.y);
|
||||
|
||||
if (slot != null)
|
||||
previousSlot = slot;
|
||||
transform.SetParent(canvas.transform);
|
||||
@ -258,11 +286,21 @@ namespace SimpleInventorySystem
|
||||
|
||||
|
||||
|
||||
public void SetImageScale(float scale)
|
||||
public void FitImageInSlot(Vector2 size)
|
||||
{
|
||||
image.transform.localScale /= this.scale;
|
||||
this.scale = scale;
|
||||
image.transform.localScale *= scale;
|
||||
Debug.Log("FitImageInSlot: " + image.transform.name);
|
||||
float ratio = size.y / image.rectTransform.sizeDelta.y;
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.x);
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
|
||||
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size.y);
|
||||
image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);
|
||||
/* image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y);// = new Vector2(image.rectTransform.sizeDelta.x * ratio, size.y);
|
||||
Debug.Log(oldImageSizeDelta + ", " + oldSizeDelta);
|
||||
this.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size.y); ;*/
|
||||
//image.transform.localScale *= ratio;
|
||||
|
||||
//this.scale = scale;
|
||||
//image.transform.localScale *= scale;
|
||||
}
|
||||
|
||||
public void SetSlot(SlotUI slot)
|
||||
@ -274,7 +312,7 @@ namespace SimpleInventorySystem
|
||||
// TODO: Make sure it was dropped somewhere, if not, return it to the original parent
|
||||
public void ReturnToSlot()
|
||||
{
|
||||
if (previousSlot != null)
|
||||
if (previousSlot != null && !isDragging)
|
||||
{
|
||||
Debug.Log("RETURNED: " + previousSlot.gameObject.name);
|
||||
previousSlot.DropOntoSlot(this.gameObject);
|
||||
@ -284,6 +322,10 @@ namespace SimpleInventorySystem
|
||||
// Start is called\ before the first frame update
|
||||
void Start()
|
||||
{
|
||||
oldImageSizeDelta = image.rectTransform.sizeDelta;
|
||||
oldSizeDelta = this.rectTransform.sizeDelta;
|
||||
// TODO: Possibly have item image scale into slot here.
|
||||
|
||||
imageSizeOnGrid = new Size(width * InventorySystem.instance.DefaultSizeOnGrid.Width, height * InventorySystem.instance.DefaultSizeOnGrid.Height);
|
||||
|
||||
if (canvas == null)
|
||||
@ -391,16 +433,16 @@ namespace SimpleInventorySystem
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
// TODO: fix this
|
||||
rectTransform.position = InventorySystem.instance.MouseInCanvasPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
// TODO: fix this
|
||||
rectTransform.position = InventorySystem.instance.MouseInCanvasPosition;
|
||||
}
|
||||
if (PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null)
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame)
|
||||
@ -428,32 +470,48 @@ namespace SimpleInventorySystem
|
||||
|
||||
if (InventorySystem.instance.PressedKeyRotation(true))
|
||||
{
|
||||
//Debug.Log("Rotate");
|
||||
Transform handler = transform.Find("Handler");
|
||||
handler.Rotate(new Vector3(0, 0, 1), -90);
|
||||
handler.localPosition = new Vector3(0, 0, 0);
|
||||
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z));
|
||||
//Debug.Log(imageSizeOnGrid.width + ", " + imageSizeOnGrid.height);
|
||||
Debug.Log("Rotate");
|
||||
RectTransform handler = (RectTransform)transform;
|
||||
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90;
|
||||
Debug.Log("euler" + eulerAngle);
|
||||
switch (eulerAngle)
|
||||
{
|
||||
case 270:
|
||||
handler.localPosition = new Vector3(imageSizeOnGrid.Width / 4, 0, 0);
|
||||
case -90:
|
||||
rectTransform.pivot = new Vector2(0,0);
|
||||
rectTransform.Rotate(new Vector3(0, 0, 1), -90);
|
||||
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
|
||||
break;
|
||||
case 180:
|
||||
handler.localPosition = new Vector3(imageSizeOnGrid.Width / 2, -imageSizeOnGrid.Height / 2, 0);
|
||||
rectTransform.pivot = new Vector2(1, 0);
|
||||
handler.Rotate(new Vector3(0, 0, 1), -90);
|
||||
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
|
||||
break;
|
||||
case 90:
|
||||
handler.localPosition = new Vector3(0, -imageSizeOnGrid.Height, 0);
|
||||
rectTransform.pivot = new Vector2(1, 1);
|
||||
handler.Rotate(new Vector3(0, 0, 1), -90);
|
||||
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
|
||||
break;
|
||||
default:
|
||||
handler.Rotate(new Vector3(0, 0, 1), -90);
|
||||
handler.localPosition = new Vector3(0, 0, 0);
|
||||
handler.pivot = new Vector2(0, 1);
|
||||
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (InventorySystem.instance.PressedDropItemKey(true))
|
||||
{
|
||||
if(pickUp == null)
|
||||
{
|
||||
// TODO: Create a new pickup for items without a gameobject attached
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
isDragging = false;
|
||||
InventorySystem.instance.DraggedItem = null;
|
||||
|
||||
InventorySystem.instance.player.DetachItemGameObject(pickUp.ItemGameObject, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,10 +32,8 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
public bool StackItemsOnSlot;
|
||||
[HideInInspector] public Stack<ItemUI> stackedItems = new Stack<ItemUI>(); // WARNING: Stack can give some odd troubles with the raycast, consider revision or consideration.
|
||||
[HideInInspector] public GroupSlotUI groupSlot;
|
||||
public List<GroupSlotUI> groupSlots;
|
||||
private AppendUI appendUI;
|
||||
[SerializeField] public int cellX;
|
||||
[SerializeField] public int cellY;
|
||||
public bool EquipSlot;
|
||||
public List<SlotUI> LinkedSlots = new List<SlotUI>();
|
||||
private LinkedSlotUI linkedSlotUI;
|
||||
@ -46,6 +44,7 @@ namespace SimpleInventorySystem
|
||||
[HideInInspector] public LimitStackSlotManager limitStackSlotManager;
|
||||
private SlotUI BelongsToItemInSlot;
|
||||
public List<SlotUI> HasSlotsBelongingToItem;
|
||||
public bool IgnoreItemSize;
|
||||
|
||||
internal ItemUI GetItemUI()
|
||||
{
|
||||
@ -54,8 +53,10 @@ namespace SimpleInventorySystem
|
||||
|
||||
public float imageScale = 1f;
|
||||
public List<ItemTags> AllowedItemTags;
|
||||
public List<ItemTags> DisallowedItemTags;
|
||||
|
||||
public bool DroppedOnFrame;
|
||||
[HideInInspector] public bool DroppedOnFrame;
|
||||
public bool FitItemImageInSlotImage = false;
|
||||
|
||||
/*public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
@ -83,8 +84,9 @@ namespace SimpleInventorySystem
|
||||
ItemTags itemTag = itemDrop.ItemTag;
|
||||
|
||||
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag);
|
||||
bool disallowed = DisallowedItemTags.Contains(itemTag);
|
||||
|
||||
if (!allowed)
|
||||
if (!allowed || disallowed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -157,7 +159,11 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
|
||||
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells) || (grid == null && !cell.inUse));
|
||||
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) ||
|
||||
(grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)));
|
||||
|
||||
Debug.Log("DropCheck" + (grid == null
|
||||
&& !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height))));
|
||||
|
||||
/*Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "dropCheck: " + dropCheck);
|
||||
Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "allowed: " + allowed);*/
|
||||
@ -184,7 +190,8 @@ namespace SimpleInventorySystem
|
||||
item.GetComponent<Transform>().SetParent(parent);
|
||||
item.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
|
||||
//item.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
|
||||
itemDrop.SetImageScale(imageScale);
|
||||
if(FitItemImageInSlotImage)
|
||||
itemDrop.FitImageInSlot(GetComponent<RectTransform>().sizeDelta);
|
||||
itemDrop.SetSlot(this);
|
||||
|
||||
stackedItems.Push(itemDrop);
|
||||
@ -217,10 +224,15 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
HideImage();
|
||||
|
||||
foreach (GroupSlotUI groupSlot in groupSlots)
|
||||
{
|
||||
|
||||
if (groupSlot != null)
|
||||
{
|
||||
groupSlot.OnItemDropped();
|
||||
}
|
||||
}
|
||||
|
||||
if (appendUI != null)
|
||||
{
|
||||
Debug.Log("Test");
|
||||
@ -426,13 +438,13 @@ namespace SimpleInventorySystem
|
||||
linked.RemoveDragDropItem();
|
||||
}
|
||||
|
||||
if (groupSlot != null)
|
||||
stackedItems.Pop();
|
||||
|
||||
foreach (GroupSlotUI groupSlot in groupSlots)
|
||||
{
|
||||
groupSlot.OnItemRemoved();
|
||||
}
|
||||
|
||||
stackedItems.Pop();
|
||||
|
||||
UnsetCell();
|
||||
|
||||
SetRenderItemUIPropertyValue();
|
||||
@ -539,8 +551,6 @@ namespace SimpleInventorySystem
|
||||
public void SetCell(Cell cell)
|
||||
{
|
||||
this.cell = cell;
|
||||
cellX = this.cell.X;
|
||||
cellY = this.cell.Y;
|
||||
}
|
||||
|
||||
internal void HideImage()
|
||||
|
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c310a300a0358f94f81e0eeb585d6cf4
|
||||
folderAsset: yes
|
||||
timeCreated: 1568740068
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user