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0ceanSlim 2023-09-19 17:48:18 -04:00
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# Content
- [Crafting](#crafting)
- [Medicine](#medicine)
- [Weapons & Materials](#weapons-&-materials)
- [Ammo](#ammo)
- [Equipment](#equipment)
- [Cooking](#cooking)
- [Scrapping](#scrapping)
- [Weapon Breakdown](#weapon-breakdown)
## Crafting
### Medicine
- med crafting (lab)
### Weapons & Materials
- materials (workbench)
- weapons (workbench)
### Ammo
- ammo (reloading)
- store part of your crafting supplies in the reloading bench
- unlock lv10
- craft (1) round(s) / second and (1) xp / round
- increase speed by (1.627%) every level
- 5 rounds / second @ lv100 (5xp / second)
- [Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/craftAmmo.png)
- weapons (workbench)
- ![Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/craftAmmo.png)
### Equipment
- equipment (sewing bench)
### Cooking
- cooking (kitchen or campfire)
## Scrapping
Junk must be scrapped at the scrapper bench
- items can be placed into this grid and a countdown timer begins
- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
@ -25,11 +45,13 @@ the ingredients in an ak47 has a base value of 230k based on the chart below, so
items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first
### AK47 Breakdown Example
### Weapon Breakdown
Below is an example of the materials a player will recieve from scrapping a basic AK47
| based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null |
|------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------|
| ingredient | wood | steel| aluminum | oil | adhesive | screws | gears | springs | rubber | plastic | value from scrap | base item value | target (1/8th base item value) |
| part | wood | steel| aluminum | oil | adhesive | screws | gears | springs | rubber | plastic | value from scrap | base item value | target (1/8th base item value) |
| reciever | 0 | 15 | 5 | 6 | 5 | 4 | 4 | 2 | 2 | 0 | $38.66 | $332.73 | $41.59 |
| handguard | 4 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 5 | $4.02 | $31.94 | $3.99 |
| pistol grip | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | $2.09 | $15.97 | $2.00 |
@ -42,4 +64,4 @@ items break down in the order you add them to the table. things do not break dow
- [Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/buildGun.png)
- ![Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/buildGun.png)

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@ -17,10 +17,10 @@ The tile-based inventory system provides an organized view of the player's equip
### Body Armor Slot
- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots.
### Primary Weapon Slot
### Primary
- Keep your primary weapon easily accessible in this slot.
### Secondary Weapon Slot
### Sling
- A dedicated space for secondary weapons ensures a quick backup option.
### Pistol Slot
@ -28,14 +28,17 @@ The tile-based inventory system provides an organized view of the player's equip
## Additional Inventory Spaces
### Secure Pocket
### Pockets
- Use regular pockets for smaller items, enhancing realism and immersion.
**Secure Pocket**
- Items placed in the secure pocket are retained upon death unless the player is `WANTED`.
- More on `WANTED` status in [Combat]()
### Regular Pockets
- Use regular pockets for smaller items, enhancing realism and immersion.
### Medical Container
### First Aid
- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`.
### Backpack

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***
### Gear & Items
- move sidesrm to the left side
- remove melee weapon
- melee will work
### Miscelaneous Notes