loot changes

This commit is contained in:
0ceanSlim 2023-10-16 06:48:55 -04:00
parent 8c8b4532af
commit 2970bca0b5
10 changed files with 43 additions and 97 deletions

View File

@ -32,7 +32,11 @@ MonoBehaviour:
- {fileID: 8053794548077495502, guid: 330fa239832e76849be9c5abe89f0702, type: 3} - {fileID: 8053794548077495502, guid: 330fa239832e76849be9c5abe89f0702, type: 3}
spawnRates: spawnRates:
- rarity: 0 - rarity: 0
spawnRate: 0.8
- rarity: 1
spawnRate: 0.5 spawnRate: 0.5
- rarity: 2
spawnRate: 0.25
spawnTime: 1800 spawnTime: 1800
minimumSpawnDistance: 100 minimumSpawnDistance: 100
minimumContainerSize: minimumContainerSize:

View File

@ -2,20 +2,28 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Military Helmet Class 2 Full m_Name: Military Helmet Class 2 Full
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _METALLICGLOSSMAP
- _NORMALMAP
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 2 m_LightmapFlags: 2
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -36,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
m_Texture: {fileID: 2800000, guid: d7a4846c87cd0b24bb6d02d839dcc68e, type: 3} m_Texture: {fileID: 2800000, guid: 7146a666189e12641be5bc0951f97e82, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
@ -55,6 +63,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
@ -75,3 +84,4 @@ Material:
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -2,20 +2,28 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Military Helmet Class 2 High Cut m_Name: Military Helmet Class 2 High Cut
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _METALLICGLOSSMAP
- _NORMALMAP
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 2 m_LightmapFlags: 2
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -36,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
m_Texture: {fileID: 2800000, guid: d7a4846c87cd0b24bb6d02d839dcc68e, type: 3} m_Texture: {fileID: 2800000, guid: 00ca4fd0e4000094c8038bf0c893b2e8, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
@ -55,6 +63,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
@ -75,3 +84,4 @@ Material:
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -2,20 +2,28 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Military Helmet Class 3 Full m_Name: Military Helmet Class 3 Full
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _METALLICGLOSSMAP
- _NORMALMAP
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 2 m_LightmapFlags: 2
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -36,7 +44,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _EmissionMap: - _EmissionMap:
m_Texture: {fileID: 2800000, guid: d7a4846c87cd0b24bb6d02d839dcc68e, type: 3} m_Texture: {fileID: 2800000, guid: 7488df544bbb9bd4c8af3087f839238d, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
@ -55,6 +63,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
@ -75,3 +84,4 @@ Material:
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -1,28 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b3bd3e5b3a04174d8df40dd407cf948, type: 3}
m_Name: New Noise Settings
m_EditorClassIdentifier:
transformSettings:
translation: {x: 0, y: 0, z: 0}
scale: {x: 5, y: 5, z: 5}
rotation: {x: 0, y: 0, z: 0}
flipScaleX: 0
flipScaleY: 0
flipScaleZ: 0
domainSettings:
noiseTypeName: Perlin
fractalTypeName: Fbm
noiseTypeParams:
fractalTypeParams: '{"warpOffsets":{"x":2.5,"y":1.399999976158142,"z":3.200000047683716,"w":2.700000047683716},"octavesMinMax":{"x":0.0,"y":16.0},"amplitudeMinMax":{"x":0.0,"y":1.0},"frequencyMinMax":{"x":0.0,"y":2.0},"lacunarityMinMax":{"x":0.0,"y":4.0},"persistenceMinMax":{"x":0.0,"y":1.0},"warpIterationsMinMax":{"x":0.0,"y":8.0},"warpStrengthMinMax":{"x":-2.0,"y":2.0},"octaves":8.0,"amplitude":0.5,"frequency":1.0,"persistence":0.5,"lacunarity":2.0,"warpIterations":1.0,"warpStrength":0.5,"warpEnabled":false,"warpExpanded":true}'
useTextureForPositions: 0
positionTexture: {fileID: 0}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 2e546fe0c09665745b765254ebd43e0b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 60758f6f57afb304db0c46b45df289eb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,28 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
m_Name: Readme
m_EditorClassIdentifier:
icon: {fileID: 2800000, guid: d7ea06d0b17c1f2449da59482578de9c, type: 3}
title: 3D With Extras (Preview)
sections:
- heading: 'Standard 3D Renderer With Graphics Extras '
text: "This template is a good starting point for people who want to develop 3D
projects using Unity\u2019s built-in renderer and extra graphics features. This
project includes the new Post-Processing stack, several presets to jump-start
development, and example content."
linkText:
url:
- heading:
text: 'To learn more about Post-Processing refer to the wiki page located here:'
linkText: Post-Processing
url: https://github.com/Unity-Technologies/PostProcessing/wiki
loadedLayout: 1

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 83c2ed844a8c74b779a4c823d16594b1
timeCreated: 1484217493
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ad8f18df9a868df41a7c309c7e8b4417
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: