Pick up and drop down fix + pause fix
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@ -1,5 +1,150 @@
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- component: {fileID: 2770326606194450705}
|
||||||
- component: {fileID: 2770326606194450704}
|
- component: {fileID: 2770326606194450704}
|
||||||
|
- component: {fileID: 677853447}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Tactical Rig Slot
|
m_Name: Tactical Rig Slot
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -13353,6 +13540,24 @@ MonoBehaviour:
|
|||||||
AttachToTransform: {fileID: 2770326605600926436}
|
AttachToTransform: {fileID: 2770326605600926436}
|
||||||
FindAttachToScriptInAttachToTransform: 0
|
FindAttachToScriptInAttachToTransform: 0
|
||||||
StackAppend: 0
|
StackAppend: 0
|
||||||
|
--- !u!114 &677853447
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2770326606194450798}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2d6be6f480d42d64e9794ec4af9f5d15, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
SlotTitlePairs:
|
||||||
|
- itemTag: 9
|
||||||
|
title: Tactical Rig
|
||||||
|
- itemTag: 18
|
||||||
|
title: Plate Carrier
|
||||||
|
text: {fileID: 2770326604717474293}
|
||||||
--- !u!1 &2770326606217848656
|
--- !u!1 &2770326606217848656
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -14955,9 +15160,9 @@ RectTransform:
|
|||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 1, y: 0}
|
m_AnchorMin: {x: 1, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 20, y: -17}
|
m_SizeDelta: {x: 20, y: 0}
|
||||||
m_Pivot: {x: 1, y: 1}
|
m_Pivot: {x: 1, y: 1}
|
||||||
--- !u!222 &2770326606343437213
|
--- !u!222 &2770326606343437213
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -15352,9 +15557,9 @@ RectTransform:
|
|||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -17, y: -17}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!222 &2770326606360111749
|
--- !u!222 &2770326606360111749
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -16214,7 +16419,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: -75, y: -75}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!222 &2770326606473405733
|
--- !u!222 &2770326606473405733
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -17514,9 +17719,9 @@ RectTransform:
|
|||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -17, y: 20}
|
m_SizeDelta: {x: 0, y: 20}
|
||||||
m_Pivot: {x: 0, y: 0}
|
m_Pivot: {x: 0, y: 0}
|
||||||
--- !u!222 &2770326606616300711
|
--- !u!222 &2770326606616300711
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -18483,8 +18688,8 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
image: {fileID: 0}
|
image: {fileID: 2770326605028313436}
|
||||||
useImageAsSlotHolder: 0
|
useImageAsSlotHolder: 1
|
||||||
EquipSlot: 1
|
EquipSlot: 1
|
||||||
FitItemImageInSlotImage: 1
|
FitItemImageInSlotImage: 1
|
||||||
IgnoreItemSize: 1
|
IgnoreItemSize: 1
|
||||||
@ -19387,7 +19592,7 @@ MonoBehaviour:
|
|||||||
m_TargetGraphic: {fileID: 2770326606276845106}
|
m_TargetGraphic: {fileID: 2770326606276845106}
|
||||||
m_HandleRect: {fileID: 2770326606276845105}
|
m_HandleRect: {fileID: 2770326606276845105}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0.9999999
|
m_Value: 1
|
||||||
m_Size: 0.2979719
|
m_Size: 0.2979719
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
using System;
|
#if (UNITY_EDITOR)
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -35,6 +37,8 @@ public class PhotoshootEditor : Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -80,12 +80,12 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
public bool DropOntoSlot(ItemUI item)
|
public bool DropOntoSlot(ItemUI item)
|
||||||
{
|
{
|
||||||
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()) && slot.DropOntoSlot(item.gameObject);
|
return CanEquip(item) && slot.DropOntoSlot(item.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanEquip(ItemUI item)
|
public bool CanEquip(ItemUI item)
|
||||||
{
|
{
|
||||||
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking());
|
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()) && slot.CanDropOntoSlot();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -258,6 +258,7 @@ namespace SimpleInventorySystem
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
CheckForRequiredComponents();
|
CheckForRequiredComponents();
|
||||||
rotationKeyInput.Update();
|
rotationKeyInput.Update();
|
||||||
menuKeyInput.Update();
|
menuKeyInput.Update();
|
||||||
@ -357,6 +358,10 @@ namespace SimpleInventorySystem
|
|||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
Cursor.lockState = CursorLockMode.Confined;
|
Cursor.lockState = CursorLockMode.Confined;
|
||||||
toolbarEvents.GetComponent<MoveChildrenUI>().MoveToTarget(false, true);
|
toolbarEvents.GetComponent<MoveChildrenUI>().MoveToTarget(false, true);
|
||||||
|
if(GetComponent<NeoFPSPause>() != null)
|
||||||
|
{
|
||||||
|
GetComponent<NeoFPSPause>().pauseMenu.PopEscapeHandlerShow();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseInventory()
|
public void CloseInventory()
|
||||||
@ -365,6 +370,10 @@ namespace SimpleInventorySystem
|
|||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
InventoryMenuUI.SetActive(false);
|
InventoryMenuUI.SetActive(false);
|
||||||
|
if (GetComponent<NeoFPSPause>() != null)
|
||||||
|
{
|
||||||
|
GetComponent<NeoFPSPause>().pauseMenu.PushEscapeHandlerShow();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenContextMenu(MonoBehaviour uiContext)
|
public void OpenContextMenu(MonoBehaviour uiContext)
|
||||||
|
@ -127,6 +127,22 @@ namespace SimpleInventorySystem
|
|||||||
else if (itemUI.Store())
|
else if (itemUI.Store())
|
||||||
{
|
{
|
||||||
Debug.Log("Pickup: Stored");
|
Debug.Log("Pickup: Stored");
|
||||||
|
itemUI.transform.localRotation = Quaternion.Euler(new Vector3());
|
||||||
|
itemUI.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
HadPickedUp = true;
|
||||||
|
|
||||||
|
if (InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI))
|
||||||
|
{
|
||||||
|
Debug.Log("Attached");
|
||||||
|
ItemRigidBody.useGravity = false;
|
||||||
|
ItemRigidBody.isKinematic = true;
|
||||||
|
pickUpCollider.enabled = false;
|
||||||
|
pickUpRange.GetComponent<Collider>().enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Could not pick up");
|
||||||
}
|
}
|
||||||
// assume there is no tsp, then try to drop in most available backpack slot
|
// assume there is no tsp, then try to drop in most available backpack slot
|
||||||
/*else if (PlaceInContainerOfItemInSlot != null)
|
/*else if (PlaceInContainerOfItemInSlot != null)
|
||||||
@ -160,8 +176,6 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
Debug.Log("Could not pick up");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,8 +12,8 @@ namespace SimpleInventorySystem
|
|||||||
//public PickUp storedPickUp;
|
//public PickUp storedPickUp;
|
||||||
public List<PickUp> pickUpsInRange = new List<PickUp>();
|
public List<PickUp> pickUpsInRange = new List<PickUp>();
|
||||||
[HideInInspector] public Inventory inventory;
|
[HideInInspector] public Inventory inventory;
|
||||||
public List<TargetAttachment> targetAttachments;
|
public TargetAttachment[] targetAttachments;
|
||||||
public PickUp SPU;
|
[HideInInspector] public PickUp SPU;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -31,6 +31,7 @@ namespace SimpleInventorySystem
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Debug.Log("FAIL");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
using NeoFPS;
|
using NeoFPS;
|
||||||
using NeoCC;
|
using NeoCC;
|
||||||
using NeoFPS.SinglePlayer;
|
using NeoFPS.SinglePlayer;
|
||||||
|
using NeoFPS.Samples;
|
||||||
|
|
||||||
namespace SimpleInventorySystem
|
namespace SimpleInventorySystem
|
||||||
{
|
{
|
||||||
@ -20,10 +21,30 @@ namespace SimpleInventorySystem
|
|||||||
Player_IS player;
|
Player_IS player;
|
||||||
InputFirearm[] inputFirearms;
|
InputFirearm[] inputFirearms;
|
||||||
NeoFPSAnimationController nfpsAC;
|
NeoFPSAnimationController nfpsAC;
|
||||||
|
public InGameMenu pauseMenu;
|
||||||
|
bool paused;
|
||||||
|
|
||||||
|
public bool IsPaused()
|
||||||
|
{
|
||||||
|
return paused;
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
paused = pauseMenu.IsPaused();
|
||||||
|
|
||||||
|
if (!InventorySystem.instance.IsUsingInventoryMenuUI())
|
||||||
|
{
|
||||||
|
pauseMenu.gameObject.SetActive(true);
|
||||||
|
pauseMenu.enabled = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pauseMenu.gameObject.SetActive(false);
|
||||||
|
pauseMenu.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (player == null && InventorySystem.instance.player != null)
|
if (player == null && InventorySystem.instance.player != null)
|
||||||
{
|
{
|
||||||
player = InventorySystem.instance.player;
|
player = InventorySystem.instance.player;
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
using System;
|
#if (UNITY_EDITOR)
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@ -268,3 +270,5 @@ public class Photoshoot : MonoBehaviour
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -122,7 +122,7 @@ namespace SimpleInventorySystem
|
|||||||
//item.transform.SetParent(.gameObject.transform);
|
//item.transform.SetParent(.gameObject.transform);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
if (testItems != null)
|
/*if (testItems != null)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
@ -167,7 +167,7 @@ namespace SimpleInventorySystem
|
|||||||
// TODO: Make sure this works as expected
|
// TODO: Make sure this works as expected
|
||||||
nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width);
|
nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ namespace SimpleInventorySystem
|
|||||||
public SlotUI[] incompatibleSlots;
|
public SlotUI[] incompatibleSlots;
|
||||||
public GameObject[] hideGameObjects;
|
public GameObject[] hideGameObjects;
|
||||||
public List<ItemTags> AllowedItemTags;
|
public List<ItemTags> AllowedItemTags;
|
||||||
|
private bool conditionMet;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -31,6 +32,40 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsSlotInShowGameObjects(SlotUI slotUI)
|
||||||
|
{
|
||||||
|
foreach(GameObject sgo in showGameObjects)
|
||||||
|
{
|
||||||
|
if(sgo.GetComponent<SlotUI>() == slotUI)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSlotBeingShown(SlotUI slotUI)
|
||||||
|
{
|
||||||
|
foreach (GameObject sgo in showGameObjects)
|
||||||
|
{
|
||||||
|
if (sgo.GetComponent<SlotUI>() == slotUI)
|
||||||
|
{
|
||||||
|
return ConditionMet();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasSlotOccupied()
|
||||||
|
{
|
||||||
|
return slot.GetItemUI() != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ConditionMet()
|
||||||
|
{
|
||||||
|
return conditionMet;
|
||||||
|
}
|
||||||
|
|
||||||
public void ShowUIContainer()
|
public void ShowUIContainer()
|
||||||
{
|
{
|
||||||
foreach(GameObject uiContainerGameObject in showGameObjects)
|
foreach(GameObject uiContainerGameObject in showGameObjects)
|
||||||
@ -41,6 +76,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
uiContainerGameObject.SetActive(false);
|
uiContainerGameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
conditionMet = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HideUIContainer()
|
public void HideUIContainer()
|
||||||
@ -54,6 +90,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
uiContainerGameObject.SetActive(true);
|
uiContainerGameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
conditionMet = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -206,9 +206,10 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
||||||
{
|
{
|
||||||
if (!tsp.CanEquip(this))
|
if (tsp.CanEquip(this))
|
||||||
{
|
{
|
||||||
UnsetSlot();
|
UnsetSlot();
|
||||||
|
Debug.Log(tsp.slot.gameObject.name);
|
||||||
bool value = tsp.DropOntoSlot(this);
|
bool value = tsp.DropOntoSlot(this);
|
||||||
if (!value)
|
if (!value)
|
||||||
{
|
{
|
||||||
@ -246,7 +247,7 @@ namespace SimpleInventorySystem
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DropItemOntoSlot()
|
public void DropItemOntoSlot(bool fitImageInSlot = false)
|
||||||
{
|
{
|
||||||
//Debug.Log("OnEndDrag");
|
//Debug.Log("OnEndDrag");
|
||||||
if (image != null)
|
if (image != null)
|
||||||
@ -288,6 +289,16 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
Inventory.RemoveOwnership(this, Inventory);
|
Inventory.RemoveOwnership(this, Inventory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!fitImageInSlot)
|
||||||
|
{
|
||||||
|
ApplyRectTransformResize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyRectTransformResize()
|
||||||
|
{
|
||||||
|
ResetTransform();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GrabAndDragItem()
|
public void GrabAndDragItem()
|
||||||
@ -539,7 +550,6 @@ namespace SimpleInventorySystem
|
|||||||
SlotUI cellSlot = cell.GetSlot();
|
SlotUI cellSlot = cell.GetSlot();
|
||||||
if (cellSlot != null)
|
if (cellSlot != null)
|
||||||
{
|
{
|
||||||
Debug.Log(cellSlot.cell.X + ", " + cellSlot.cell.Y + ", " + (cellSlot.image == previousCell.slot.image));
|
|
||||||
// && !slot.useImageAsSlotHolder)
|
// && !slot.useImageAsSlotHolder)
|
||||||
cellSlot.HideImage();
|
cellSlot.HideImage();
|
||||||
}
|
}
|
||||||
@ -628,6 +638,7 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
if (PointerIsHoveredOver && InventorySystem.instance.PressedDropItemKey(false))
|
if (PointerIsHoveredOver && InventorySystem.instance.PressedDropItemKey(false))
|
||||||
{
|
{
|
||||||
|
Debug.Log("Should be throwing away...");
|
||||||
DropItemAway();
|
DropItemAway();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -120,7 +120,7 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
/// STACKING
|
/// STACKING
|
||||||
/// This section concerns item stacks, not slot stacking
|
/// This section concerns item stacks, not slot stacking
|
||||||
if (!itemDrop.IsLinkedSlotClone && ((HasStack() && itemUI != null /*&& itemUI.itemPrefab == itemDrop.itemPrefab*/) || !dropStack))
|
if (!itemDrop.IsLinkedSlotClone && ((HasStack() && itemUI != null /*&& itemUI.itemPrefab == itemDrop.itemPrefab*/ && itemUI.itemName == GetItemUI().itemName) || !dropStack))
|
||||||
{
|
{
|
||||||
Debug.Log("Handling Stack");
|
Debug.Log("Handling Stack");
|
||||||
int maxStackDrop = 1;
|
int maxStackDrop = 1;
|
||||||
@ -200,15 +200,17 @@ namespace SimpleInventorySystem
|
|||||||
item.GetComponent<Transform>().SetParent(parent);
|
item.GetComponent<Transform>().SetParent(parent);
|
||||||
item.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
|
item.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
|
||||||
//item.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
|
//item.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
|
||||||
if(FitItemImageInSlotImage)
|
|
||||||
itemDrop.FitImageInSlot(new Vector2(Math.Abs(image.GetComponent<RectTransform>().sizeDelta.x), Math.Abs(image.GetComponent<RectTransform>().sizeDelta.y)));
|
|
||||||
itemDrop.SetSlot(this);
|
itemDrop.SetSlot(this);
|
||||||
|
|
||||||
stackedItems.Push(itemDrop);
|
stackedItems.Push(itemDrop);
|
||||||
|
|
||||||
Debug.Log("SlotUI:Drop:" + itemUI + ", " + itemDrop);
|
Debug.Log("SlotUI:Drop:" + itemUI + ", " + itemDrop);
|
||||||
|
|
||||||
itemUI.DropItemOntoSlot();
|
itemUI.DropItemOntoSlot(FitItemImageInSlotImage);
|
||||||
|
|
||||||
|
if (FitItemImageInSlotImage)
|
||||||
|
itemDrop.FitImageInSlot(new Vector2(Math.Abs(image.GetComponent<RectTransform>().sizeDelta.x), Math.Abs(image.GetComponent<RectTransform>().sizeDelta.y)));
|
||||||
|
|
||||||
if (itemUI.Stackable)
|
if (itemUI.Stackable)
|
||||||
{
|
{
|
||||||
@ -493,6 +495,27 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanDropOntoSlot()
|
||||||
|
{
|
||||||
|
bool groupSlotsCheck = false;
|
||||||
|
if (groupSlots.Count == 0)
|
||||||
|
groupSlotsCheck = true;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (GroupSlotUI groupSlotUI in groupSlots)
|
||||||
|
{
|
||||||
|
if (groupSlotUI.IsSlotInShowGameObjects(this) && groupSlotUI.ConditionMet())
|
||||||
|
{
|
||||||
|
groupSlotsCheck = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO: add check for Limit Slot Stack here
|
||||||
|
|
||||||
|
return (GetItemUI() == null || IsStacking()) && groupSlotsCheck;
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsSingleCellSlot()
|
public bool IsSingleCellSlot()
|
||||||
{
|
{
|
||||||
return width == 1 && height == 1;
|
return width == 1 && height == 1;
|
||||||
@ -528,6 +551,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
if (InventorySystem.instance.PressedDropItemKey(false) || InventorySystem.instance.PressedEquipItemKey(false))
|
if (InventorySystem.instance.PressedDropItemKey(false) || InventorySystem.instance.PressedEquipItemKey(false))
|
||||||
{
|
{
|
||||||
|
Debug.Log("pressed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -137,8 +137,8 @@ namespace NeoFPS
|
|||||||
if (s_EscapeHandlers[s_EscapeHandlers.Count - 1] != null)
|
if (s_EscapeHandlers[s_EscapeHandlers.Count - 1] != null)
|
||||||
s_EscapeHandlers[s_EscapeHandlers.Count - 1].Invoke();
|
s_EscapeHandlers[s_EscapeHandlers.Count - 1].Invoke();
|
||||||
}
|
}
|
||||||
else
|
/*else
|
||||||
captureMouseCursor = !captureMouseCursor;
|
captureMouseCursor = !captureMouseCursor;*/ // NOTE: Modified this
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract bool CheckForEscapeInput();
|
protected abstract bool CheckForEscapeInput();
|
||||||
|
@ -617,7 +617,7 @@ MonoBehaviour:
|
|||||||
- m_Value: 22
|
- m_Value: 22
|
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- m_Value: 1
|
- m_Value: 1
|
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- m_Value: 2
|
- m_Value: 2
|
||||||
expanded: 0
|
expanded: 1
|
||||||
- m_Name: Alternative
|
- m_Name: Alternative
|
||||||
m_AnalogueSetup: 0
|
m_AnalogueSetup: 0
|
||||||
m_ButtonMappings:
|
m_ButtonMappings:
|
||||||
|
@ -57,12 +57,13 @@ MonoBehaviour:
|
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m_GameObject: {fileID: 1318915275320728}
|
m_GameObject: {fileID: 1318915275320728}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_RaycastTarget: 1
|
m_RaycastTarget: 1
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||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -75,6 +76,7 @@ MonoBehaviour:
|
|||||||
m_FillClockwise: 1
|
m_FillClockwise: 1
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
||||||
m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
--- !u!114 &114271669945887252
|
--- !u!114 &114271669945887252
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -98,17 +100,20 @@ MonoBehaviour:
|
|||||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
m_ColorMultiplier: 1
|
m_ColorMultiplier: 1
|
||||||
m_FadeDuration: 0.1
|
m_FadeDuration: 0.1
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m_SpriteState:
|
m_SpriteState:
|
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m_HighlightedSprite: {fileID: 0}
|
m_HighlightedSprite: {fileID: 0}
|
||||||
m_PressedSprite: {fileID: 0}
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
m_DisabledSprite: {fileID: 0}
|
m_DisabledSprite: {fileID: 0}
|
||||||
m_AnimationTriggers:
|
m_AnimationTriggers:
|
||||||
m_NormalTrigger: Normal
|
m_NormalTrigger: Normal
|
||||||
m_HighlightedTrigger: Highlighted
|
m_HighlightedTrigger: Highlighted
|
||||||
m_PressedTrigger: Pressed
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Highlighted
|
||||||
m_DisabledTrigger: Disabled
|
m_DisabledTrigger: Disabled
|
||||||
m_Interactable: 1
|
m_Interactable: 1
|
||||||
m_TargetGraphic: {fileID: 114134458876115468}
|
m_TargetGraphic: {fileID: 114134458876115468}
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@ -177,12 +182,13 @@ MonoBehaviour:
|
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m_GameObject: {fileID: 1551154826070914}
|
m_GameObject: {fileID: 1551154826070914}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 0
|
m_RaycastTarget: 0
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -255,12 +261,13 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 1959676693004780}
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m_GameObject: {fileID: 1959676693004780}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.54901963}
|
m_Color: {r: 1, g: 1, b: 1, a: 0.54901963}
|
||||||
m_RaycastTarget: 0
|
m_RaycastTarget: 0
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -287,7 +294,7 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 1959676693004780}
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m_GameObject: {fileID: 1959676693004780}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_IgnoreLayout: 0
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|
@ -61,17 +61,20 @@ MonoBehaviour:
|
|||||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
m_ColorMultiplier: 1
|
m_ColorMultiplier: 1
|
||||||
m_FadeDuration: 0.1
|
m_FadeDuration: 0.1
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m_SpriteState:
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
|
m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
m_DisabledSprite: {fileID: 0}
|
m_DisabledSprite: {fileID: 0}
|
||||||
m_AnimationTriggers:
|
m_AnimationTriggers:
|
||||||
m_NormalTrigger: Normal
|
m_NormalTrigger: Normal
|
||||||
m_HighlightedTrigger: Highlighted
|
m_HighlightedTrigger: Highlighted
|
||||||
m_PressedTrigger: Pressed
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Highlighted
|
||||||
m_DisabledTrigger: Disabled
|
m_DisabledTrigger: Disabled
|
||||||
m_Interactable: 1
|
m_Interactable: 1
|
||||||
m_TargetGraphic: {fileID: 0}
|
m_TargetGraphic: {fileID: 0}
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@ -142,12 +145,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1327703548061902}
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m_GameObject: {fileID: 1327703548061902}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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||||||
|
m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -160,6 +164,7 @@ MonoBehaviour:
|
|||||||
m_FillClockwise: 1
|
m_FillClockwise: 1
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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||||||
|
m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1348735992363290
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--- !u!1 &1348735992363290
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -216,12 +221,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.54901963}
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m_Color: {r: 1, g: 1, b: 1, a: 0.54901963}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
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@ -366,7 +374,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 1436744612584042}
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m_GameObject: {fileID: 1436744612584042}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_IgnoreLayout: 0
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@ -433,12 +441,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1452452480663924}
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m_GameObject: {fileID: 1452452480663924}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
|
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@ -451,6 +460,7 @@ MonoBehaviour:
|
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1581512036458570
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--- !u!1 &1581512036458570
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -505,12 +515,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1581512036458570}
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m_GameObject: {fileID: 1581512036458570}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
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@ -583,12 +594,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1654992543454440}
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m_GameObject: {fileID: 1654992543454440}
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
|
m_Calls: []
|
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@ -601,6 +613,7 @@ MonoBehaviour:
|
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m_FillClockwise: 1
|
m_FillClockwise: 1
|
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m_FillOrigin: 0
|
m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1705037540264692
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--- !u!1 &1705037540264692
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -655,12 +668,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1705037540264692}
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m_GameObject: {fileID: 1705037540264692}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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|
m_Maskable: 1
|
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
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@ -733,12 +747,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1875203353870150}
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m_GameObject: {fileID: 1875203353870150}
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -751,6 +766,7 @@ MonoBehaviour:
|
|||||||
m_FillClockwise: 1
|
m_FillClockwise: 1
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
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m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1999107687288660
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--- !u!1 &1999107687288660
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -806,12 +822,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1999107687288660}
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m_GameObject: {fileID: 1999107687288660}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
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|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
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@ -824,3 +841,4 @@ MonoBehaviour:
|
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m_FillClockwise: 1
|
m_FillClockwise: 1
|
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m_FillOrigin: 0
|
m_FillOrigin: 0
|
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m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
@ -15,7 +15,9 @@ namespace NeoFPS.Samples
|
|||||||
[SerializeField] private InGameMenuBackground m_Background = null;
|
[SerializeField] private InGameMenuBackground m_Background = null;
|
||||||
[SerializeField] private int m_MainMenuScene = 0;
|
[SerializeField] private int m_MainMenuScene = 0;
|
||||||
[SerializeField][Range (0f, 1f)] private float m_HudAlpha = 0.25f;
|
[SerializeField][Range (0f, 1f)] private float m_HudAlpha = 0.25f;
|
||||||
[SerializeField] private bool m_PauseGame = false;
|
[SerializeField] private bool m_PauseGame = false; // NOTE: Did I add this?
|
||||||
|
[SerializeField] private bool isPaused = false;
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
void OnValidate ()
|
void OnValidate ()
|
||||||
@ -23,7 +25,13 @@ namespace NeoFPS.Samples
|
|||||||
if (m_Background == null)
|
if (m_Background == null)
|
||||||
m_Background = GetComponentInChildren<InGameMenuBackground> ();
|
m_Background = GetComponentInChildren<InGameMenuBackground> ();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// NOTE: modified this
|
||||||
|
public bool IsPaused()
|
||||||
|
{
|
||||||
|
return isPaused;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Start ()
|
protected override void Start ()
|
||||||
{
|
{
|
||||||
@ -55,6 +63,8 @@ namespace NeoFPS.Samples
|
|||||||
|
|
||||||
if (m_PauseGame)
|
if (m_PauseGame)
|
||||||
NeoFpsTimeScale.FreezeTime();
|
NeoFpsTimeScale.FreezeTime();
|
||||||
|
|
||||||
|
isPaused = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Hide ()
|
public override void Hide ()
|
||||||
@ -68,6 +78,8 @@ namespace NeoFPS.Samples
|
|||||||
|
|
||||||
if (m_PauseGame && NeoFpsTimeScale.isPaused)
|
if (m_PauseGame && NeoFpsTimeScale.isPaused)
|
||||||
NeoFpsTimeScale.ResumeTime();
|
NeoFpsTimeScale.ResumeTime();
|
||||||
|
|
||||||
|
isPaused = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPressExit ()
|
public void OnPressExit ()
|
||||||
@ -84,6 +96,18 @@ namespace NeoFPS.Samples
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: Added this too
|
||||||
|
public void PopEscapeHandlerShow()
|
||||||
|
{
|
||||||
|
NeoFpsInputManagerBase.PopEscapeHandler(Show);
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: Added this too
|
||||||
|
public void PushEscapeHandlerShow()
|
||||||
|
{
|
||||||
|
NeoFpsInputManagerBase.PushEscapeHandler(Show);
|
||||||
|
}
|
||||||
|
|
||||||
void CaptureInput ()
|
void CaptureInput ()
|
||||||
{
|
{
|
||||||
if (m_Background != null)
|
if (m_Background != null)
|
||||||
|
@ -11733,6 +11733,7 @@ MonoBehaviour:
|
|||||||
m_MainMenuScene: 0
|
m_MainMenuScene: 0
|
||||||
m_HudAlpha: 0.25
|
m_HudAlpha: 0.25
|
||||||
m_PauseGame: 0
|
m_PauseGame: 0
|
||||||
|
isPaused: 0
|
||||||
--- !u!225 &225611746072322848
|
--- !u!225 &225611746072322848
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CanvasGroup:
|
CanvasGroup:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
File diff suppressed because it is too large
Load Diff
@ -70,7 +70,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 2858546270670497085}
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m_GameObject: {fileID: 2858546270670497085}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_UiScaleMode: 1
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m_UiScaleMode: 1
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@ -92,7 +92,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 2858546270670497085}
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m_GameObject: {fileID: 2858546270670497085}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_IgnoreReversedGraphics: 1
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m_IgnoreReversedGraphics: 1
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@ -1179,7 +1179,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3}
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m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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items: []
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hasBeenLooted: 0
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prefabs: []
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itemUIs: []
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--- !u!114 &5886551469688753053
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--- !u!114 &5886551469688753053
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MonoBehaviour:
|
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1194,7 +1196,9 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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pickUpsInRange: []
|
pickUpsInRange: []
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inventory: {fileID: 0}
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inventory: {fileID: 0}
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targetAttachments: []
|
targetAttachments:
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- {fileID: 0}
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|
SPU: {fileID: 0}
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--- !u!1 &5070767157547266168
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--- !u!1 &5070767157547266168
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -146,9 +146,9 @@ GameObject:
|
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- component: {fileID: 114944942557399428}
|
- component: {fileID: 114944942557399428}
|
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- component: {fileID: 114063837814182896}
|
- component: {fileID: 114063837814182896}
|
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- component: {fileID: 4072595722179989998}
|
- component: {fileID: 4072595722179989998}
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- component: {fileID: 1996718888946294581}
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- component: {fileID: 5185576749778133885}
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- component: {fileID: 5185576749778133885}
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- component: {fileID: 5867336655114277382}
|
- component: {fileID: 5867336655114277382}
|
||||||
|
- component: {fileID: 4018839317266936977}
|
||||||
m_Layer: 13
|
m_Layer: 13
|
||||||
m_Name: Test NeoFpsSoloPlayerCharacter
|
m_Name: Test NeoFpsSoloPlayerCharacter
|
||||||
m_TagString: Player
|
m_TagString: Player
|
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@ -562,24 +562,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3}
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m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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items: []
|
hasBeenLooted: 0
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--- !u!114 &1996718888946294581
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prefabs: []
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MonoBehaviour:
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itemUIs: []
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1000010381446024}
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m_EditorHideFlags: 0
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m_Name:
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m_EditorClassIdentifier:
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pickUpsInRange: []
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File diff suppressed because it is too large
Load Diff
@ -1,4 +1,7 @@
|
|||||||
using System.IO;
|
#if (UNITY_EDITOR)
|
||||||
|
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEditor.Presets;
|
using UnityEditor.Presets;
|
||||||
|
|
||||||
@ -34,3 +37,5 @@ public class PresetsPerFolder : AssetPostprocessor
|
|||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/JetpacksAndGuidedMissiles/FeatureDemo_JetpacksGuidedMissiles.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/JetpacksAndGuidedMissiles/FeatureDemo_JetpacksGuidedMissiles.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/MovingPlatforms/FeatureDemo_MovingPlatforms.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/NeoCharacterController/FeatureDemo_NeoCharacterController.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Persistence/FeatureDemo_Persistence01.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Persistence/FeatureDemo_Persistence02.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Persistence/FeatureDemo_Persistence02.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Swimming/FeatureDemo_Swimming.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Swimming/FeatureDemo_Swimming.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Template/FeatureDemo_Template.unity
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path: Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Template/FeatureDemo_Template.unity
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@ -3,7 +3,7 @@
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Loading…
Reference in New Issue
Block a user