Pick up and drop down fix + pause fix
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@ -1,5 +1,150 @@
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height: 1
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image: {fileID: 0}
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useImageAsSlotHolder: 0
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image: {fileID: 2770326605028313436}
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useImageAsSlotHolder: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 1
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|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
#if (UNITY_EDITOR)
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -35,6 +37,8 @@ public class PhotoshootEditor : Editor
|
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}
|
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}
|
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}
|
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#endif
|
||||
|
||||
|
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|
||||
|
||||
|
@ -80,12 +80,12 @@ namespace SimpleInventorySystem
|
||||
|
||||
public bool DropOntoSlot(ItemUI item)
|
||||
{
|
||||
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()) && slot.DropOntoSlot(item.gameObject);
|
||||
return CanEquip(item) && slot.DropOntoSlot(item.gameObject);
|
||||
}
|
||||
|
||||
public bool CanEquip(ItemUI item)
|
||||
{
|
||||
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking());
|
||||
return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()) && slot.CanDropOntoSlot();
|
||||
}
|
||||
}
|
||||
|
||||
@ -258,6 +258,7 @@ namespace SimpleInventorySystem
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
CheckForRequiredComponents();
|
||||
rotationKeyInput.Update();
|
||||
menuKeyInput.Update();
|
||||
@ -357,6 +358,10 @@ namespace SimpleInventorySystem
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
toolbarEvents.GetComponent<MoveChildrenUI>().MoveToTarget(false, true);
|
||||
if(GetComponent<NeoFPSPause>() != null)
|
||||
{
|
||||
GetComponent<NeoFPSPause>().pauseMenu.PopEscapeHandlerShow();
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
@ -365,6 +370,10 @@ namespace SimpleInventorySystem
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
InventoryMenuUI.SetActive(false);
|
||||
if (GetComponent<NeoFPSPause>() != null)
|
||||
{
|
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GetComponent<NeoFPSPause>().pauseMenu.PushEscapeHandlerShow();
|
||||
}
|
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}
|
||||
|
||||
public void OpenContextMenu(MonoBehaviour uiContext)
|
||||
|
@ -127,6 +127,22 @@ namespace SimpleInventorySystem
|
||||
else if (itemUI.Store())
|
||||
{
|
||||
Debug.Log("Pickup: Stored");
|
||||
itemUI.transform.localRotation = Quaternion.Euler(new Vector3());
|
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itemUI.transform.localScale = new Vector3(1, 1, 1);
|
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HadPickedUp = true;
|
||||
|
||||
if (InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI))
|
||||
{
|
||||
Debug.Log("Attached");
|
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ItemRigidBody.useGravity = false;
|
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ItemRigidBody.isKinematic = true;
|
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pickUpCollider.enabled = false;
|
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pickUpRange.GetComponent<Collider>().enabled = false;
|
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}
|
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}
|
||||
else
|
||||
{
|
||||
Debug.Log("Could not pick up");
|
||||
}
|
||||
// assume there is no tsp, then try to drop in most available backpack slot
|
||||
/*else if (PlaceInContainerOfItemInSlot != null)
|
||||
@ -160,8 +176,6 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
Debug.Log("Could not pick up");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,8 +12,8 @@ namespace SimpleInventorySystem
|
||||
//public PickUp storedPickUp;
|
||||
public List<PickUp> pickUpsInRange = new List<PickUp>();
|
||||
[HideInInspector] public Inventory inventory;
|
||||
public List<TargetAttachment> targetAttachments;
|
||||
public PickUp SPU;
|
||||
public TargetAttachment[] targetAttachments;
|
||||
[HideInInspector] public PickUp SPU;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -31,6 +31,7 @@ namespace SimpleInventorySystem
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Debug.Log("FAIL");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||
using NeoFPS;
|
||||
using NeoCC;
|
||||
using NeoFPS.SinglePlayer;
|
||||
using NeoFPS.Samples;
|
||||
|
||||
namespace SimpleInventorySystem
|
||||
{
|
||||
@ -20,10 +21,30 @@ namespace SimpleInventorySystem
|
||||
Player_IS player;
|
||||
InputFirearm[] inputFirearms;
|
||||
NeoFPSAnimationController nfpsAC;
|
||||
public InGameMenu pauseMenu;
|
||||
bool paused;
|
||||
|
||||
public bool IsPaused()
|
||||
{
|
||||
return paused;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
paused = pauseMenu.IsPaused();
|
||||
|
||||
if (!InventorySystem.instance.IsUsingInventoryMenuUI())
|
||||
{
|
||||
pauseMenu.gameObject.SetActive(true);
|
||||
pauseMenu.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pauseMenu.gameObject.SetActive(false);
|
||||
pauseMenu.enabled = false;
|
||||
}
|
||||
|
||||
if (player == null && InventorySystem.instance.player != null)
|
||||
{
|
||||
player = InventorySystem.instance.player;
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
#if (UNITY_EDITOR)
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
@ -268,3 +270,5 @@ public class Photoshoot : MonoBehaviour
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -122,7 +122,7 @@ namespace SimpleInventorySystem
|
||||
//item.transform.SetParent(.gameObject.transform);
|
||||
}*/
|
||||
|
||||
if (testItems != null)
|
||||
/*if (testItems != null)
|
||||
{
|
||||
int i = 0;
|
||||
int x = 0, y = 0;
|
||||
@ -167,7 +167,7 @@ namespace SimpleInventorySystem
|
||||
// TODO: Make sure this works as expected
|
||||
nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ namespace SimpleInventorySystem
|
||||
public SlotUI[] incompatibleSlots;
|
||||
public GameObject[] hideGameObjects;
|
||||
public List<ItemTags> AllowedItemTags;
|
||||
private bool conditionMet;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -31,6 +32,40 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSlotInShowGameObjects(SlotUI slotUI)
|
||||
{
|
||||
foreach(GameObject sgo in showGameObjects)
|
||||
{
|
||||
if(sgo.GetComponent<SlotUI>() == slotUI)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsSlotBeingShown(SlotUI slotUI)
|
||||
{
|
||||
foreach (GameObject sgo in showGameObjects)
|
||||
{
|
||||
if (sgo.GetComponent<SlotUI>() == slotUI)
|
||||
{
|
||||
return ConditionMet();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasSlotOccupied()
|
||||
{
|
||||
return slot.GetItemUI() != null;
|
||||
}
|
||||
|
||||
public bool ConditionMet()
|
||||
{
|
||||
return conditionMet;
|
||||
}
|
||||
|
||||
public void ShowUIContainer()
|
||||
{
|
||||
foreach(GameObject uiContainerGameObject in showGameObjects)
|
||||
@ -41,6 +76,7 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
uiContainerGameObject.SetActive(false);
|
||||
}
|
||||
conditionMet = true;
|
||||
}
|
||||
|
||||
public void HideUIContainer()
|
||||
@ -54,6 +90,7 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
uiContainerGameObject.SetActive(true);
|
||||
}
|
||||
conditionMet = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -206,9 +206,10 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
||||
{
|
||||
if (!tsp.CanEquip(this))
|
||||
if (tsp.CanEquip(this))
|
||||
{
|
||||
UnsetSlot();
|
||||
Debug.Log(tsp.slot.gameObject.name);
|
||||
bool value = tsp.DropOntoSlot(this);
|
||||
if (!value)
|
||||
{
|
||||
@ -246,7 +247,7 @@ namespace SimpleInventorySystem
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DropItemOntoSlot()
|
||||
public void DropItemOntoSlot(bool fitImageInSlot = false)
|
||||
{
|
||||
//Debug.Log("OnEndDrag");
|
||||
if (image != null)
|
||||
@ -288,6 +289,16 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
Inventory.RemoveOwnership(this, Inventory);
|
||||
}
|
||||
|
||||
if (!fitImageInSlot)
|
||||
{
|
||||
ApplyRectTransformResize();
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyRectTransformResize()
|
||||
{
|
||||
ResetTransform();
|
||||
}
|
||||
|
||||
public void GrabAndDragItem()
|
||||
@ -539,7 +550,6 @@ namespace SimpleInventorySystem
|
||||
SlotUI cellSlot = cell.GetSlot();
|
||||
if (cellSlot != null)
|
||||
{
|
||||
Debug.Log(cellSlot.cell.X + ", " + cellSlot.cell.Y + ", " + (cellSlot.image == previousCell.slot.image));
|
||||
// && !slot.useImageAsSlotHolder)
|
||||
cellSlot.HideImage();
|
||||
}
|
||||
@ -628,6 +638,7 @@ namespace SimpleInventorySystem
|
||||
|
||||
if (PointerIsHoveredOver && InventorySystem.instance.PressedDropItemKey(false))
|
||||
{
|
||||
Debug.Log("Should be throwing away...");
|
||||
DropItemAway();
|
||||
return;
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ namespace SimpleInventorySystem
|
||||
|
||||
/// STACKING
|
||||
/// This section concerns item stacks, not slot stacking
|
||||
if (!itemDrop.IsLinkedSlotClone && ((HasStack() && itemUI != null /*&& itemUI.itemPrefab == itemDrop.itemPrefab*/) || !dropStack))
|
||||
if (!itemDrop.IsLinkedSlotClone && ((HasStack() && itemUI != null /*&& itemUI.itemPrefab == itemDrop.itemPrefab*/ && itemUI.itemName == GetItemUI().itemName) || !dropStack))
|
||||
{
|
||||
Debug.Log("Handling Stack");
|
||||
int maxStackDrop = 1;
|
||||
@ -200,15 +200,17 @@ namespace SimpleInventorySystem
|
||||
item.GetComponent<Transform>().SetParent(parent);
|
||||
item.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
|
||||
//item.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
|
||||
if(FitItemImageInSlotImage)
|
||||
itemDrop.FitImageInSlot(new Vector2(Math.Abs(image.GetComponent<RectTransform>().sizeDelta.x), Math.Abs(image.GetComponent<RectTransform>().sizeDelta.y)));
|
||||
|
||||
itemDrop.SetSlot(this);
|
||||
|
||||
stackedItems.Push(itemDrop);
|
||||
|
||||
Debug.Log("SlotUI:Drop:" + itemUI + ", " + itemDrop);
|
||||
|
||||
itemUI.DropItemOntoSlot();
|
||||
itemUI.DropItemOntoSlot(FitItemImageInSlotImage);
|
||||
|
||||
if (FitItemImageInSlotImage)
|
||||
itemDrop.FitImageInSlot(new Vector2(Math.Abs(image.GetComponent<RectTransform>().sizeDelta.x), Math.Abs(image.GetComponent<RectTransform>().sizeDelta.y)));
|
||||
|
||||
if (itemUI.Stackable)
|
||||
{
|
||||
@ -493,6 +495,27 @@ namespace SimpleInventorySystem
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanDropOntoSlot()
|
||||
{
|
||||
bool groupSlotsCheck = false;
|
||||
if (groupSlots.Count == 0)
|
||||
groupSlotsCheck = true;
|
||||
else
|
||||
{
|
||||
foreach (GroupSlotUI groupSlotUI in groupSlots)
|
||||
{
|
||||
if (groupSlotUI.IsSlotInShowGameObjects(this) && groupSlotUI.ConditionMet())
|
||||
{
|
||||
groupSlotsCheck = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO: add check for Limit Slot Stack here
|
||||
|
||||
return (GetItemUI() == null || IsStacking()) && groupSlotsCheck;
|
||||
}
|
||||
|
||||
public bool IsSingleCellSlot()
|
||||
{
|
||||
return width == 1 && height == 1;
|
||||
@ -528,6 +551,7 @@ namespace SimpleInventorySystem
|
||||
{
|
||||
if (InventorySystem.instance.PressedDropItemKey(false) || InventorySystem.instance.PressedEquipItemKey(false))
|
||||
{
|
||||
Debug.Log("pressed");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -137,8 +137,8 @@ namespace NeoFPS
|
||||
if (s_EscapeHandlers[s_EscapeHandlers.Count - 1] != null)
|
||||
s_EscapeHandlers[s_EscapeHandlers.Count - 1].Invoke();
|
||||
}
|
||||
else
|
||||
captureMouseCursor = !captureMouseCursor;
|
||||
/*else
|
||||
captureMouseCursor = !captureMouseCursor;*/ // NOTE: Modified this
|
||||
}
|
||||
|
||||
protected abstract bool CheckForEscapeInput();
|
||||
|
@ -617,7 +617,7 @@ MonoBehaviour:
|
||||
- m_Value: 22
|
||||
- m_Value: 1
|
||||
- m_Value: 2
|
||||
expanded: 0
|
||||
expanded: 1
|
||||
- m_Name: Alternative
|
||||
m_AnalogueSetup: 0
|
||||
m_ButtonMappings:
|
||||
|
@ -57,12 +57,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1318915275320728}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Maskable: 1
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m_OnCullStateChanged:
|
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m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -75,6 +76,7 @@ MonoBehaviour:
|
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m_FillClockwise: 1
|
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m_FillOrigin: 0
|
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &114271669945887252
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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@ -98,17 +100,20 @@ MonoBehaviour:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Highlighted
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m_DisabledTrigger: Disabled
|
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m_Interactable: 1
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m_TargetGraphic: {fileID: 114134458876115468}
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@ -177,12 +182,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1551154826070914}
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m_EditorHideFlags: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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||||
@ -255,12 +261,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 1959676693004780}
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0.54901963}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -287,7 +294,7 @@ MonoBehaviour:
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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@ -61,17 +61,20 @@ MonoBehaviour:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Highlighted
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 0}
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@ -142,12 +145,13 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -160,6 +164,7 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_ObjectHideFlags: 0
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@ -216,12 +221,13 @@ MonoBehaviour:
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m_PersistentCalls:
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@ -234,6 +240,7 @@ MonoBehaviour:
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|
@ -15,7 +15,9 @@ namespace NeoFPS.Samples
|
||||
[SerializeField] private InGameMenuBackground m_Background = null;
|
||||
[SerializeField] private int m_MainMenuScene = 0;
|
||||
[SerializeField][Range (0f, 1f)] private float m_HudAlpha = 0.25f;
|
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[SerializeField] private bool m_PauseGame = false;
|
||||
[SerializeField] private bool m_PauseGame = false; // NOTE: Did I add this?
|
||||
[SerializeField] private bool isPaused = false;
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnValidate ()
|
||||
@ -23,7 +25,13 @@ namespace NeoFPS.Samples
|
||||
if (m_Background == null)
|
||||
m_Background = GetComponentInChildren<InGameMenuBackground> ();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// NOTE: modified this
|
||||
public bool IsPaused()
|
||||
{
|
||||
return isPaused;
|
||||
}
|
||||
|
||||
protected override void Start ()
|
||||
{
|
||||
@ -55,7 +63,9 @@ namespace NeoFPS.Samples
|
||||
|
||||
if (m_PauseGame)
|
||||
NeoFpsTimeScale.FreezeTime();
|
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}
|
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|
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isPaused = true;
|
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}
|
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|
||||
public override void Hide ()
|
||||
{
|
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@ -68,7 +78,9 @@ namespace NeoFPS.Samples
|
||||
|
||||
if (m_PauseGame && NeoFpsTimeScale.isPaused)
|
||||
NeoFpsTimeScale.ResumeTime();
|
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}
|
||||
|
||||
isPaused = false;
|
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}
|
||||
|
||||
public void OnPressExit ()
|
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{
|
||||
@ -84,6 +96,18 @@ namespace NeoFPS.Samples
|
||||
{
|
||||
}
|
||||
|
||||
// NOTE: Added this too
|
||||
public void PopEscapeHandlerShow()
|
||||
{
|
||||
NeoFpsInputManagerBase.PopEscapeHandler(Show);
|
||||
}
|
||||
|
||||
// NOTE: Added this too
|
||||
public void PushEscapeHandlerShow()
|
||||
{
|
||||
NeoFpsInputManagerBase.PushEscapeHandler(Show);
|
||||
}
|
||||
|
||||
void CaptureInput ()
|
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{
|
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if (m_Background != null)
|
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|
@ -11733,6 +11733,7 @@ MonoBehaviour:
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m_MainMenuScene: 0
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m_HudAlpha: 0.25
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m_PauseGame: 0
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isPaused: 0
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--- !u!225 &225611746072322848
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CanvasGroup:
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File diff suppressed because it is too large
Load Diff
@ -1,4 +1,7 @@
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||||
using System.IO;
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#if (UNITY_EDITOR)
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using System.IO;
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using UnityEditor;
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using UnityEditor.Presets;
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@ -34,3 +37,5 @@ public class PresetsPerFolder : AssetPostprocessor
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}
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}
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}
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#endif
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|
Loading…
Reference in New Issue
Block a user