Merge branch 'master' of http://localhost/Bonobo.Git.server/Test.git
This commit is contained in:
commit
4c8a95dadc
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|
||||||
|
associatedItemUI: {fileID: 0}
|
||||||
gridSize:
|
gridSize:
|
||||||
Width: 2
|
Width: 2
|
||||||
Height: 2
|
Height: 2
|
||||||
testItem: {fileID: 0}
|
testItem: {fileID: 0}
|
||||||
testItems: []
|
testItems: []
|
||||||
|
--- !u!114 &1471210313782040237
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4961555904879958529}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1ed269bdb4294dc429d767fed43a92aa, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
AllowedItemTags:
|
||||||
|
DisallowedItemTags: 0d0000000e0000000f00000010000000
|
||||||
--- !u!1001 &2654960344705592353
|
--- !u!1001 &2654960344705592353
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -11,8 +11,9 @@ GameObject:
|
|||||||
- component: {fileID: 4440658733661691366}
|
- component: {fileID: 4440658733661691366}
|
||||||
- component: {fileID: 2813530617427812674}
|
- component: {fileID: 2813530617427812674}
|
||||||
- component: {fileID: 2772551615480428293}
|
- component: {fileID: 2772551615480428293}
|
||||||
|
- component: {fileID: 5726478664858734726}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Pouch_Cells_1x3
|
m_Name: Pouch_Cells_3x1
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -80,11 +81,26 @@ MonoBehaviour:
|
|||||||
type: 3}
|
type: 3}
|
||||||
generateCells: 0
|
generateCells: 0
|
||||||
slots: []
|
slots: []
|
||||||
|
associatedItemUI: {fileID: 0}
|
||||||
gridSize:
|
gridSize:
|
||||||
Width: 1
|
Width: 1
|
||||||
Height: 3
|
Height: 3
|
||||||
testItem: {fileID: 0}
|
testItem: {fileID: 0}
|
||||||
testItems: []
|
testItems: []
|
||||||
|
--- !u!114 &5726478664858734726
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4961555904879958529}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1ed269bdb4294dc429d767fed43a92aa, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
AllowedItemTags:
|
||||||
|
DisallowedItemTags: 0d0000000e0000000f00000010000000
|
||||||
--- !u!1001 &1541749983105574545
|
--- !u!1001 &1541749983105574545
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -72,6 +72,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
public ItemTags itemTag;
|
public ItemTags itemTag;
|
||||||
public SlotUI slot;
|
public SlotUI slot;
|
||||||
|
public bool prioritizeItemStoreFirst;
|
||||||
|
|
||||||
public bool HasSlotOccupied()
|
public bool HasSlotOccupied()
|
||||||
{
|
{
|
||||||
@ -93,32 +94,156 @@ namespace SimpleInventorySystem
|
|||||||
public class TagSlotGridPairing
|
public class TagSlotGridPairing
|
||||||
{
|
{
|
||||||
public ItemTags itemTag;
|
public ItemTags itemTag;
|
||||||
public SlotUI slot;
|
public enum ReferenceTypes { SlotUI, GridUI, GridUIFromSlot, TagSlotGridPairUI }
|
||||||
|
public ReferenceTypes referenceType = ReferenceTypes.SlotUI;
|
||||||
|
public GameObject ReferencedGrid;
|
||||||
|
[HideInInspector] public SlotUI slot;
|
||||||
[HideInInspector] public GridUI grid;
|
[HideInInspector] public GridUI grid;
|
||||||
|
|
||||||
|
public TagSlotGridPairing()
|
||||||
|
{
|
||||||
|
Debug.Log("this should be called");
|
||||||
|
SetSlotsOrGrid();
|
||||||
|
/*if (tagSlotGridPairUI == null && slot == null && tagSlotGridPairUI == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"TagSlotGridPairing: This TagSlotGridPairing will not work for {itemTag} on type {referenceType}.");
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSlotsOrGrid()
|
||||||
|
{
|
||||||
|
switch (referenceType)
|
||||||
|
{
|
||||||
|
case ReferenceTypes.SlotUI:
|
||||||
|
{
|
||||||
|
if (ReferencedGrid != null)
|
||||||
|
slot = ReferencedGrid.GetComponent<SlotUI>();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"TagSlotGridPairing: ReferencedGrid missing.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ReferenceTypes.GridUI:
|
||||||
|
{
|
||||||
|
if (ReferencedGrid != null)
|
||||||
|
grid = ReferencedGrid.GetComponent<GridUI>();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"TagSlotGridPairing: ReferencedGrid missing.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ReferenceTypes.GridUIFromSlot:
|
||||||
|
{
|
||||||
|
if (ReferencedGrid != null)
|
||||||
|
{
|
||||||
|
slot = ReferencedGrid.GetComponent<SlotUI>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"TagSlotGridPairing: ReferencedGrid missing.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ReferenceTypes.TagSlotGridPairUI:
|
||||||
|
{
|
||||||
|
if (ReferencedGrid != null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"TagSlotGridPairing: This TagSlotGridPairing may not use {ReferencedGrid.name} as a Referenced Grid because reference type {referenceType} will search for most available slot based on Heiarchy order.");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsSlotOccupied()
|
public bool IsSlotOccupied()
|
||||||
{
|
{
|
||||||
return slot.GetItemUI() != null;
|
return slot.GetItemUI() != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DropOntoGrid(ItemUI item)
|
protected bool DropOntoGrid(ItemUI item)
|
||||||
{
|
{
|
||||||
//List<GridUI.Cell> cells = new List<GridUI.Cell>();
|
//List<GridUI.Cell> cells = new List<GridUI.Cell>();
|
||||||
//bool canMoveInCells = grid.CanMoveInCells(item, slot, cells);
|
//bool canMoveInCells = grid.CanMoveInCells(item, slot, cells);
|
||||||
bool dropped = CanStore(item) && grid.DropItemOnGrid(item.gameObject);
|
bool dropped = CanStore(item) && grid.DropItemOnGrid(item.gameObject);
|
||||||
//Debug.Log("IS:" + dropped);
|
Debug.Log("IS:Dropped:" + dropped);
|
||||||
|
return dropped;
|
||||||
|
}
|
||||||
|
protected bool DropOntoSlot(ItemUI item)
|
||||||
|
{
|
||||||
|
bool dropped = CanStore(item) && slot.DropOntoSlot(item.gameObject);
|
||||||
|
Debug.Log("IS:Dropped:" + dropped);
|
||||||
|
return dropped;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Drop(ItemUI item)
|
||||||
|
{
|
||||||
|
bool dropped = (referenceType == ReferenceTypes.SlotUI) ? DropOntoSlot(item) : DropOntoGrid(item);
|
||||||
return dropped;
|
return dropped;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanStore(ItemUI item)
|
public bool CanStore(ItemUI item)
|
||||||
{
|
{
|
||||||
bool preliminaryCheck = item != null && (item.ItemTag == itemTag || itemTag == ItemTags.Any) && slot != null && IsSlotOccupied() && slot.GetItemUI().container != null;
|
SetSlotsOrGrid();
|
||||||
bool slotCheck = preliminaryCheck && slot != null && slot.GetItemUI() != null && slot.GetItemUI().container != null;
|
|
||||||
if (!slotCheck)
|
bool preliminaryCheck = item != null && (item.ItemTag == itemTag || itemTag == ItemTags.Any) && slot != null;
|
||||||
return slotCheck;
|
//Debug.Log("IS:CanStore" + (preliminaryCheck));
|
||||||
|
//Debug.Log("IS:CanStore" + (slot != null));
|
||||||
|
bool slotCheck = false;
|
||||||
|
bool gridCheck = false;
|
||||||
|
|
||||||
|
if (slot != null && (referenceType == ReferenceTypes.GridUIFromSlot || referenceType == ReferenceTypes.SlotUI))
|
||||||
|
{
|
||||||
|
if(referenceType == ReferenceTypes.GridUIFromSlot)
|
||||||
|
{
|
||||||
|
slotCheck = preliminaryCheck && IsSlotOccupied() && slot.GetItemUI().container != null && slot != null && slot.GetItemUI() != null && slot.GetItemUI().container != null;
|
||||||
|
if (slotCheck)
|
||||||
|
{
|
||||||
grid = slot.GetItemUI().container.GetComponent<GridUI>();
|
grid = slot.GetItemUI().container.GetComponent<GridUI>();
|
||||||
bool gridCheck = grid != null;
|
}
|
||||||
//Debug.Log("IS:" + gridCheck);
|
gridCheck = grid != null && !grid.IsAssociatedItem(item) && !grid.ContainsItemFromGrid(item); // TODO: improve on this for stacking
|
||||||
|
//Debug.Log($"Contains Item From Grid: {gridCheck}");
|
||||||
|
//TODO: create function to check if item is inside grid.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
slotCheck = preliminaryCheck && (!IsSlotOccupied() || slot.GetItemUI().Stackable) && slot != item.GetSlotUI();
|
||||||
|
//Debug.Log(slotCheck);
|
||||||
|
gridCheck = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (referenceType == ReferenceTypes.GridUI)
|
||||||
|
{
|
||||||
|
slotCheck = true;
|
||||||
|
gridCheck = grid != null && !grid.ContainsItemFromGrid(item);
|
||||||
|
}
|
||||||
|
else if (referenceType == ReferenceTypes.TagSlotGridPairUI)
|
||||||
|
{
|
||||||
|
slotCheck = true;
|
||||||
|
TagSlotGridPairUI[] gridPairs = InventorySystem.instance.inventoryUI.GetComponentsInChildren<TagSlotGridPairUI>();
|
||||||
|
foreach (TagSlotGridPairUI gp in gridPairs)
|
||||||
|
{
|
||||||
|
if (gp.IsAllowed(item.ItemTag))
|
||||||
|
{
|
||||||
|
grid = gp.GetComponent<GridUI>();
|
||||||
|
if (grid != null)
|
||||||
|
{
|
||||||
|
//Debug.Log($"TagSlotGridPairing: {grid.gameObject.name}");
|
||||||
|
if (grid.slots != null && grid.slots.Length > 0 && grid.slots[0] != null)
|
||||||
|
gridCheck = grid.CanMoveInCells(item, grid.slots[0]) && !grid.ContainsItemFromGrid(item);// && grid.associatedItemUI.ContainedItems != null && !grid.associatedItemUI.ContainedItems.Contains(item);
|
||||||
|
// TODO: improve on this for stacking
|
||||||
|
|
||||||
|
if (gridCheck)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug.Log("IS:CanStore" + (slotCheck && gridCheck));
|
||||||
return slotCheck && gridCheck;
|
return slotCheck && gridCheck;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -49,9 +49,16 @@ namespace SimpleInventorySystem
|
|||||||
public void DetachItemGameObject(GameObject go)
|
public void DetachItemGameObject(GameObject go)
|
||||||
{
|
{
|
||||||
if (hideGameObject)
|
if (hideGameObject)
|
||||||
|
{
|
||||||
|
if (itemGameObject == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"TargetAttachment: Item Game Object is null, please correctly set up your Item with a PickUp. Game Object name: {itemGameObject.name}");
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
itemGameObject.SetActive(true);
|
itemGameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
itemGameObject = null;
|
itemGameObject = null;
|
||||||
// TODO: Most likely, implement drop here.
|
// TODO: Most likely, implement drop here.
|
||||||
go.transform.SetParent(null, true);
|
go.transform.SetParent(null, true);
|
||||||
|
@ -6,16 +6,5 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
public class AttachTo : MonoBehaviour
|
public class AttachTo : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -28,6 +28,7 @@ namespace SimpleInventorySystem
|
|||||||
private Cell[,] cells;
|
private Cell[,] cells;
|
||||||
[HideInInspector] public GameObject testItem;
|
[HideInInspector] public GameObject testItem;
|
||||||
[HideInInspector] public GameObject[] testItems;
|
[HideInInspector] public GameObject[] testItems;
|
||||||
|
[HideInInspector] public List<ItemUI> itemsOnGrid;
|
||||||
private Size cellSize;
|
private Size cellSize;
|
||||||
public Size CellSize { get { return cellSize; } }
|
public Size CellSize { get { return cellSize; } }
|
||||||
private Vector2 nextAvailableCellCoords;
|
private Vector2 nextAvailableCellCoords;
|
||||||
@ -277,11 +278,32 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogWarning("GridUI: Could not add item to grid.");
|
//Debug.LogWarning("GridUI: Could not add item to grid.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddItemToGrid(ItemUI item)
|
||||||
|
{
|
||||||
|
if (!itemsOnGrid.Contains(item))
|
||||||
|
{
|
||||||
|
itemsOnGrid.Add(item.GetComponent<ItemUI>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ContainsItemFromGrid(ItemUI item)
|
||||||
|
{
|
||||||
|
return itemsOnGrid.Contains(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveItemFromGrid(ItemUI item)
|
||||||
|
{
|
||||||
|
if (itemsOnGrid.Contains(item))
|
||||||
|
{
|
||||||
|
itemsOnGrid.Remove(item.GetComponent<ItemUI>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -228,38 +228,68 @@ namespace SimpleInventorySystem
|
|||||||
//rectTransform.localPosition = new Vector3(0, 0);
|
//rectTransform.localPosition = new Vector3(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool QuickMove()
|
||||||
|
{
|
||||||
|
bool moved = false;
|
||||||
|
if (Equip())
|
||||||
|
{
|
||||||
|
//Debug.Log("Equipped");
|
||||||
|
moved = true;
|
||||||
|
}
|
||||||
|
else if (Store())
|
||||||
|
{
|
||||||
|
//Debug.Log("Stored");
|
||||||
|
moved = true;
|
||||||
|
}
|
||||||
|
return moved;
|
||||||
|
}
|
||||||
|
|
||||||
public bool Equip()
|
public bool Equip()
|
||||||
{
|
{
|
||||||
|
bool equipped = false;
|
||||||
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings)
|
||||||
{
|
{
|
||||||
|
//Debug.Log($"Equip: {tsp.itemTag}, {tsp.slot.gameObject.name}");
|
||||||
|
if (tsp.slot == slot)
|
||||||
|
{
|
||||||
|
//Debug.Log("Could not equip, storing");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (tsp.CanEquip(this))
|
if (tsp.CanEquip(this))
|
||||||
{
|
{
|
||||||
UnsetSlot();
|
UnsetSlot();
|
||||||
|
|
||||||
|
equipped = tsp.DropOntoSlot(this);
|
||||||
|
|
||||||
//Debug.Log(tsp.slot.gameObject.name);
|
//Debug.Log(tsp.slot.gameObject.name);
|
||||||
bool value = tsp.DropOntoSlot(this);
|
if (equipped)
|
||||||
if (!value)
|
|
||||||
{
|
{
|
||||||
ReturnToSlot();
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
//Debug.Log("Returning to slot");
|
||||||
|
ReturnToSlot();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return equipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Store()
|
public bool Store()
|
||||||
{
|
{
|
||||||
|
bool stored = false;
|
||||||
foreach (TagSlotGridPairing tsgp in InventorySystem.instance.TagSlotGridPairings)
|
foreach (TagSlotGridPairing tsgp in InventorySystem.instance.TagSlotGridPairings)
|
||||||
{
|
{
|
||||||
|
//Debug.Log($"Store: {tsgp.itemTag}, {tsgp.ReferencedGrid}");
|
||||||
if (tsgp.CanStore(this))
|
if (tsgp.CanStore(this))
|
||||||
{
|
{
|
||||||
UnsetSlot();
|
GrabAndDragItem(); // TODO: See if this conflicts with anything
|
||||||
bool value = tsgp.DropOntoGrid(this);
|
//UnsetSlot();
|
||||||
if (!value)
|
stored = tsgp.Drop(this);
|
||||||
|
if (!stored)
|
||||||
{
|
{
|
||||||
ReturnToSlot();
|
ReturnToSlot();
|
||||||
}
|
}
|
||||||
@ -268,12 +298,12 @@ namespace SimpleInventorySystem
|
|||||||
// TODO: see if this is needed
|
// TODO: see if this is needed
|
||||||
if(container != null)
|
if(container != null)
|
||||||
container.SetActive(false);
|
container.SetActive(false);
|
||||||
return true;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return stored;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DropItemInStorageContainer(ItemUI droppedItem)
|
public bool DropItemInStorageContainer(ItemUI droppedItem)
|
||||||
@ -352,6 +382,17 @@ namespace SimpleInventorySystem
|
|||||||
//Debug.Log("OnPointerDown");
|
//Debug.Log("OnPointerDown");
|
||||||
|
|
||||||
//Debug.Log("OnBeginDrag");
|
//Debug.Log("OnBeginDrag");
|
||||||
|
|
||||||
|
RemoveItemFromSlot();
|
||||||
|
|
||||||
|
isDragging = true;
|
||||||
|
InventorySystem.instance.DraggedItem = this;
|
||||||
|
PickedUpOnFrame = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveItemFromSlot()
|
||||||
|
{
|
||||||
canvasGroup.alpha = .7f;
|
canvasGroup.alpha = .7f;
|
||||||
canvasGroup.blocksRaycasts = false;
|
canvasGroup.blocksRaycasts = false;
|
||||||
|
|
||||||
@ -374,23 +415,23 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
HideEmptyGrid();
|
HideEmptyGrid();
|
||||||
|
|
||||||
isDragging = true;
|
|
||||||
InventorySystem.instance.DraggedItem = this;
|
|
||||||
PickedUpOnFrame = true;
|
|
||||||
|
|
||||||
// Destroy each associated window, since we won't rely on windows if we are moving this item
|
// Destroy each associated window, since we won't rely on windows if we are moving this item
|
||||||
for(int i = ContextWindows.Count - 1; i >= 0; i--)
|
for (int i = ContextWindows.Count - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
ContextWindows[i].SetActive(true);
|
ContextWindows[i].SetActive(true);
|
||||||
}
|
}
|
||||||
ContextWindows.Clear();
|
ContextWindows.Clear();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void UnsetSlot()
|
public void UnsetSlot()
|
||||||
{
|
{
|
||||||
if (slot != null)
|
if (slot != null)
|
||||||
{
|
{
|
||||||
|
if(slot.grid != null)
|
||||||
|
{
|
||||||
|
slot.grid.RemoveItemFromGrid(this);
|
||||||
|
}
|
||||||
|
|
||||||
previousSlot = slot;
|
previousSlot = slot;
|
||||||
slot.RemoveDragDropItem();
|
slot.RemoveDragDropItem();
|
||||||
slot = null;
|
slot = null;
|
||||||
@ -649,7 +690,7 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
if (PointerIsHoveredOver && InventorySystem.instance.PressedEquipItemKey(false))
|
if (PointerIsHoveredOver && InventorySystem.instance.PressedEquipItemKey(false))
|
||||||
{
|
{
|
||||||
Equip();
|
QuickMove();
|
||||||
// TODO: see if more needs to be implemented here.
|
// TODO: see if more needs to be implemented here.
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -32,7 +32,7 @@ namespace SimpleInventorySystem
|
|||||||
[HideInInspector] public LimitStackSlot limitStackSlot;
|
[HideInInspector] public LimitStackSlot limitStackSlot;
|
||||||
[HideInInspector] public LimitStackSlotManager limitStackSlotManager;
|
[HideInInspector] public LimitStackSlotManager limitStackSlotManager;
|
||||||
[HideInInspector] public bool DroppedOnFrame;
|
[HideInInspector] public bool DroppedOnFrame;
|
||||||
[HideInInspector] public List<GroupSlotUI> groupSlots;
|
public List<GroupSlotUI> groupSlots;
|
||||||
[HideInInspector] public GridUI grid;
|
[HideInInspector] public GridUI grid;
|
||||||
[HideInInspector] public GridUI.Cell cell;
|
[HideInInspector] public GridUI.Cell cell;
|
||||||
[HideInInspector] public ChangeSlotTitle changeSlotTitle;
|
[HideInInspector] public ChangeSlotTitle changeSlotTitle;
|
||||||
@ -78,7 +78,7 @@ namespace SimpleInventorySystem
|
|||||||
ItemTags itemTag = itemDrop.ItemTag;
|
ItemTags itemTag = itemDrop.ItemTag;
|
||||||
|
|
||||||
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag);
|
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag);
|
||||||
bool disallowed = DisallowedItemTags.Contains(itemTag);
|
bool disallowed = DisallowedItemTags == null || DisallowedItemTags.Contains(itemTag);
|
||||||
|
|
||||||
if (!allowed || disallowed)
|
if (!allowed || disallowed)
|
||||||
{
|
{
|
||||||
@ -149,7 +149,7 @@ namespace SimpleInventorySystem
|
|||||||
// Debug.Log(grid);
|
// Debug.Log(grid);
|
||||||
|
|
||||||
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) ||
|
bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) ||
|
||||||
(grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)));
|
(grid == null && cell != null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)));
|
||||||
|
|
||||||
// Debug.Log("Drop Check: " + dropCheck);
|
// Debug.Log("Drop Check: " + dropCheck);
|
||||||
|
|
||||||
@ -172,9 +172,11 @@ namespace SimpleInventorySystem
|
|||||||
CellInUse = cell.inUse;
|
CellInUse = cell.inUse;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Debug.Log($"Using Image as Slot Holder: {useImageAsSlotHolder}");
|
||||||
Transform parent = transform;
|
Transform parent = transform;
|
||||||
if (useImageAsSlotHolder && image != null)
|
if (useImageAsSlotHolder && image != null)
|
||||||
{
|
{
|
||||||
|
//Debug.Log("Using Image as Slot Holder");
|
||||||
parent = image.gameObject.transform;
|
parent = image.gameObject.transform;
|
||||||
}
|
}
|
||||||
item.GetComponent<Transform>().SetParent(parent);
|
item.GetComponent<Transform>().SetParent(parent);
|
||||||
@ -200,6 +202,8 @@ namespace SimpleInventorySystem
|
|||||||
if (grid != null)
|
if (grid != null)
|
||||||
{
|
{
|
||||||
grid.HideSlotsOfItem(itemDrop);
|
grid.HideSlotsOfItem(itemDrop);
|
||||||
|
//Debug.Log("Grid is not null");
|
||||||
|
grid.AddItemToGrid(item.GetComponent<ItemUI>());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!useImageAsSlotHolder)
|
if (!useImageAsSlotHolder)
|
||||||
@ -272,7 +276,7 @@ namespace SimpleInventorySystem
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Debug.LogWarning("SlotUI: Failed to drop. dropCheck: " + dropCheck + ", allowed: " + allowed);
|
//Debug.LogWarning("SlotUI: Failed to drop. dropCheck: " + dropCheck + ", allowed: " + allowed);
|
||||||
Debug.LogError("SlotUI: Something wrong has happened.");
|
//Debug.LogError("SlotUI: Something wrong has happened.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -323,8 +327,17 @@ namespace SimpleInventorySystem
|
|||||||
limitStackSlot.Increment();
|
limitStackSlot.Increment();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//DropOntoSlot(item.gameObject);
|
||||||
|
|
||||||
stackedItems.Push(item);
|
stackedItems.Push(item);
|
||||||
|
if(useImageAsSlotHolder && image != null)
|
||||||
|
{
|
||||||
|
item.transform.SetParent(image.transform, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
item.transform.SetParent(transform, false);
|
item.transform.SetParent(transform, false);
|
||||||
|
}
|
||||||
item.gameObject.SetActive(true);
|
item.gameObject.SetActive(true);
|
||||||
/*
|
/*
|
||||||
foreach(ItemUI item in )
|
foreach(ItemUI item in )
|
||||||
@ -426,7 +439,7 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
public bool CanDropOntoSlot()
|
public bool CanDropOntoSlot()
|
||||||
{
|
{
|
||||||
bool groupSlotsCheck = false;
|
/*bool groupSlotsCheck = false;
|
||||||
if (groupSlots.Count == 0)
|
if (groupSlots.Count == 0)
|
||||||
groupSlotsCheck = true;
|
groupSlotsCheck = true;
|
||||||
else
|
else
|
||||||
@ -439,10 +452,10 @@ namespace SimpleInventorySystem
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
// TODO: add check for Limit Slot Stack here
|
// TODO: add check for Limit Slot Stack here
|
||||||
|
|
||||||
return (GetItemUI() == null || IsStacking()) && groupSlotsCheck;
|
return (GetItemUI() == null || IsStacking());// && groupSlotsCheck;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSingleCellSlot()
|
public bool IsSingleCellSlot()
|
||||||
|
20
Assets/Inventory System/Scripts/UI/TagSlotGridPairUI.cs
Normal file
20
Assets/Inventory System/Scripts/UI/TagSlotGridPairUI.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleInventorySystem
|
||||||
|
{
|
||||||
|
public class TagSlotGridPairUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<ItemTags> AllowedItemTags;
|
||||||
|
public List<ItemTags> DisallowedItemTags;
|
||||||
|
|
||||||
|
public bool IsAllowed(ItemTags itemTag)
|
||||||
|
{
|
||||||
|
bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag);
|
||||||
|
bool disallowed = DisallowedItemTags == null || DisallowedItemTags.Contains(itemTag);
|
||||||
|
|
||||||
|
return allowed && !disallowed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Inventory System/Scripts/UI/TagSlotGridPairUI.cs.meta
Normal file
11
Assets/Inventory System/Scripts/UI/TagSlotGridPairUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ed269bdb4294dc429d767fed43a92aa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -49547,6 +49547,8 @@ MonoBehaviour:
|
|||||||
- {fileID: 1241596305986958, guid: 7f0652b80b458c74b9383ea6a02ea96e, type: 3}
|
- {fileID: 1241596305986958, guid: 7f0652b80b458c74b9383ea6a02ea96e, type: 3}
|
||||||
- {fileID: 8053794548077495502, guid: 3e5ad4148935cf44f8f502719c58ac30, type: 3}
|
- {fileID: 8053794548077495502, guid: 3e5ad4148935cf44f8f502719c58ac30, type: 3}
|
||||||
- {fileID: 1360962833793172, guid: e3c3fc737aaecec47998dbddc1dc85f6, type: 3}
|
- {fileID: 1360962833793172, guid: e3c3fc737aaecec47998dbddc1dc85f6, type: 3}
|
||||||
|
- {fileID: 1241596305986958, guid: 5ddf4d2d41dcd3c46893e4b8cd1fc142, type: 3}
|
||||||
|
- {fileID: 1360962833793172, guid: e3c3fc737aaecec47998dbddc1dc85f6, type: 3}
|
||||||
itemUIs: []
|
itemUIs: []
|
||||||
--- !u!4 &1937331975 stripped
|
--- !u!4 &1937331975 stripped
|
||||||
Transform:
|
Transform:
|
||||||
|
Loading…
Reference in New Issue
Block a user