From 5140f75266b824168b9dcd42bf52c6ab7e396d21 Mon Sep 17 00:00:00 2001 From: 0ceanSlim Date: Mon, 18 Sep 2023 16:19:42 -0400 Subject: [PATCH] added inventory discription and link to .md --- Documents/inventory.md | 46 ++++++++++++++++++++++++++++++++++++++++++ README.md | 8 +++++--- 2 files changed, 51 insertions(+), 3 deletions(-) create mode 100644 Documents/inventory.md diff --git a/Documents/inventory.md b/Documents/inventory.md new file mode 100644 index 00000000..197a32c2 --- /dev/null +++ b/Documents/inventory.md @@ -0,0 +1,46 @@ +# Inventory + +The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items. + +## Equipped Gear Slots + +### Helmet Slot +- Equip helmets for added protection and character customization. + +### Headset Slot +- Attach headsets to improve communication and audio awareness. + +### Rig/Plate Carrier Slot +- Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity. +- Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic. + +### Body Armor Slot +- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots. + +### Primary Weapon Slot +- Keep your primary weapon easily accessible in this slot. + +### Secondary Weapon Slot +- A dedicated space for secondary weapons ensures a quick backup option. + +### Pistol Slot +- Store your sidearm here for swift access. + +## Additional Inventory Spaces + +### Secure Pocket +- Items placed in the secure pocket are retained upon death unless the player is `WANTED`. + - More on `WANTED` status in [Combat]() + +### Regular Pockets +- Use regular pockets for smaller items, enhancing realism and immersion. + +### Medical Container +- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`. + +### Backpack +- The backpack offers versatile storage, accommodating a wide range of additional gear and loot. + +With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience. + +*** \ No newline at end of file diff --git a/README.md b/README.md index ff5ba8d7..a1858617 100644 --- a/README.md +++ b/README.md @@ -76,16 +76,18 @@ todo: oraganize these into their own sections - ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md) #### Inventory +- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/inventory.md) -- todo: a description of the inventory system +- add to git issues - right click hold drop one from stack per slot, left click drag to split stack evenly among slots - make a dot crosshair when close to an item and pickup item comes up when the crosshair is within the pickup ranges looking at the item - right click fill bag on containers like materials bag and tool belt - while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu - when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city) - cells should all be measured in length width hieght LWH - - money - - Character starts with 5,000,000 Sats +- money + - Character starts with 5,000,000 Sats +- character starts with 250 storage slots in the stash (10x25) #### Combat