added inventory discription and link to .md

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0ceanSlim 2023-09-18 16:19:42 -04:00
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2 changed files with 51 additions and 3 deletions

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# Inventory
The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items.
## Equipped Gear Slots
### Helmet Slot
- Equip helmets for added protection and character customization.
### Headset Slot
- Attach headsets to improve communication and audio awareness.
### Rig/Plate Carrier Slot
- Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity.
- Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic.
### Body Armor Slot
- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots.
### Primary Weapon Slot
- Keep your primary weapon easily accessible in this slot.
### Secondary Weapon Slot
- A dedicated space for secondary weapons ensures a quick backup option.
### Pistol Slot
- Store your sidearm here for swift access.
## Additional Inventory Spaces
### Secure Pocket
- Items placed in the secure pocket are retained upon death unless the player is `WANTED`.
- More on `WANTED` status in [Combat]()
### Regular Pockets
- Use regular pockets for smaller items, enhancing realism and immersion.
### Medical Container
- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`.
### Backpack
- The backpack offers versatile storage, accommodating a wide range of additional gear and loot.
With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience.
***

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- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md) - ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md)
#### Inventory #### Inventory
- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/inventory.md)
- todo: a description of the inventory system - add to git issues
- right click hold drop one from stack per slot, left click drag to split stack evenly among slots - right click hold drop one from stack per slot, left click drag to split stack evenly among slots
- make a dot crosshair when close to an item and pickup item comes up when the crosshair is within the pickup ranges looking at the item - make a dot crosshair when close to an item and pickup item comes up when the crosshair is within the pickup ranges looking at the item
- right click fill bag on containers like materials bag and tool belt - right click fill bag on containers like materials bag and tool belt
- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu - while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city) - when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
- cells should all be measured in length width hieght LWH - cells should all be measured in length width hieght LWH
- money - money
- Character starts with 5,000,000 Sats - Character starts with 5,000,000 Sats
- character starts with 250 storage slots in the stash (10x25)
#### Combat #### Combat