added inventory discription and link to .md
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Documents/inventory.md
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# Inventory
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The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items.
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## Equipped Gear Slots
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### Helmet Slot
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- Equip helmets for added protection and character customization.
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### Headset Slot
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- Attach headsets to improve communication and audio awareness.
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### Rig/Plate Carrier Slot
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- Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity.
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- Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic.
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### Body Armor Slot
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- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots.
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### Primary Weapon Slot
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- Keep your primary weapon easily accessible in this slot.
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### Secondary Weapon Slot
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- A dedicated space for secondary weapons ensures a quick backup option.
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### Pistol Slot
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- Store your sidearm here for swift access.
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## Additional Inventory Spaces
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### Secure Pocket
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- Items placed in the secure pocket are retained upon death unless the player is `WANTED`.
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- More on `WANTED` status in [Combat]()
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### Regular Pockets
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- Use regular pockets for smaller items, enhancing realism and immersion.
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### Medical Container
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- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`.
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### Backpack
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- The backpack offers versatile storage, accommodating a wide range of additional gear and loot.
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With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience.
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***
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@ -76,8 +76,9 @@ todo: oraganize these into their own sections
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- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md)
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#### Inventory
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- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/inventory.md)
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- todo: a description of the inventory system
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- add to git issues
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- right click hold drop one from stack per slot, left click drag to split stack evenly among slots
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- make a dot crosshair when close to an item and pickup item comes up when the crosshair is within the pickup ranges looking at the item
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- right click fill bag on containers like materials bag and tool belt
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@ -86,6 +87,7 @@ todo: oraganize these into their own sections
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- cells should all be measured in length width hieght LWH
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- money
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- Character starts with 5,000,000 Sats
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- character starts with 250 storage slots in the stash (10x25)
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#### Combat
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