added inventory discription and link to .md
This commit is contained in:
parent
0d46c7aa41
commit
5140f75266
46
Documents/inventory.md
Normal file
46
Documents/inventory.md
Normal file
@ -0,0 +1,46 @@
|
||||
# Inventory
|
||||
|
||||
The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items.
|
||||
|
||||
## Equipped Gear Slots
|
||||
|
||||
### Helmet Slot
|
||||
- Equip helmets for added protection and character customization.
|
||||
|
||||
### Headset Slot
|
||||
- Attach headsets to improve communication and audio awareness.
|
||||
|
||||
### Rig/Plate Carrier Slot
|
||||
- Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity.
|
||||
- Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic.
|
||||
|
||||
### Body Armor Slot
|
||||
- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots.
|
||||
|
||||
### Primary Weapon Slot
|
||||
- Keep your primary weapon easily accessible in this slot.
|
||||
|
||||
### Secondary Weapon Slot
|
||||
- A dedicated space for secondary weapons ensures a quick backup option.
|
||||
|
||||
### Pistol Slot
|
||||
- Store your sidearm here for swift access.
|
||||
|
||||
## Additional Inventory Spaces
|
||||
|
||||
### Secure Pocket
|
||||
- Items placed in the secure pocket are retained upon death unless the player is `WANTED`.
|
||||
- More on `WANTED` status in [Combat]()
|
||||
|
||||
### Regular Pockets
|
||||
- Use regular pockets for smaller items, enhancing realism and immersion.
|
||||
|
||||
### Medical Container
|
||||
- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`.
|
||||
|
||||
### Backpack
|
||||
- The backpack offers versatile storage, accommodating a wide range of additional gear and loot.
|
||||
|
||||
With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience.
|
||||
|
||||
***
|
@ -76,16 +76,18 @@ todo: oraganize these into their own sections
|
||||
- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md)
|
||||
|
||||
#### Inventory
|
||||
- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/inventory.md)
|
||||
|
||||
- todo: a description of the inventory system
|
||||
- add to git issues
|
||||
- right click hold drop one from stack per slot, left click drag to split stack evenly among slots
|
||||
- make a dot crosshair when close to an item and pickup item comes up when the crosshair is within the pickup ranges looking at the item
|
||||
- right click fill bag on containers like materials bag and tool belt
|
||||
- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
|
||||
- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
|
||||
- cells should all be measured in length width hieght LWH
|
||||
- money
|
||||
- Character starts with 5,000,000 Sats
|
||||
- money
|
||||
- Character starts with 5,000,000 Sats
|
||||
- character starts with 250 storage slots in the stash (10x25)
|
||||
|
||||
#### Combat
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user