diff --git a/Assets/Game Objects/Player.prefab b/Assets/Game Objects/Player.prefab new file mode 100644 index 00000000..3462ed15 --- /dev/null +++ b/Assets/Game Objects/Player.prefab @@ -0,0 +1,636 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2145918523758325157 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6213702499526908195} + - component: {fileID: 5983754763604129792} + - component: {fileID: 1806308990846162292} + - component: {fileID: 9114673851503302820} + - component: {fileID: 1802802629952856145} + - component: {fileID: 2777415051031318603} + - component: {fileID: 4146540638702305205} + m_Layer: 0 + m_Name: Player + m_TagString: Player + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6213702499526908195 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 14, y: 0.98999, z: -30} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1131209313746397455} + - {fileID: 4083737906300691682} + - {fileID: 1068534800382225146} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!143 &5983754763604129792 +CharacterController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Height: 2 + m_Radius: 0.5 + m_SlopeLimit: 45 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 + m_MinMoveDistance: 0.001 + m_Center: {x: 0, y: 0, z: 0} +--- !u!82 &1806308990846162292 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 0} + m_PlayOnAwake: 1 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 +--- !u!136 &9114673851503302820 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.5 + m_Height: 1 + m_Direction: 1 + m_Center: {x: 0, y: 0, z: 0} +--- !u!114 &1802802629952856145 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3} + m_Name: + m_EditorClassIdentifier: + hasBeenLooted: 0 + itemsHaveBeenInstantiated: 0 + itemsHaveBeenHidden: 0 + prefabs: [] + itemUIs: [] +--- !u!114 &2777415051031318603 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 03c6b482ea6237c4789a74add4ca62f8, type: 3} + m_Name: + m_EditorClassIdentifier: + pickUpsInRange: [] + inventory: {fileID: 0} + targetAttachments: + - {fileID: 6463487810985196560} + - {fileID: 7547393188377140351} + SPU: {fileID: 0} +--- !u!114 &4146540638702305205 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2145918523758325157} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 03d5fb7d5c8127340bd77f0b93b04fcd, type: 3} + m_Name: + m_EditorClassIdentifier: + inventorySystem: {fileID: 0} + canSprint: 1 + canJump: 1 + canCrouch: 1 + canUseHeadbob: 1 + sprintKey: 304 + jumpKey: 32 + crouchKey: 99 + minWalkSpeed: 1 + maxWalkSpeed: 5 + walkSpeedInterval: 0.5 + walkSpeed: 3 + sprintSpeed: 6 + crouchSpeed: 1.5 + lookSpeedX: 2 + lookSpeedY: 2 + upperLookLimit: 80 + lowerLookLimit: 80 + jumpForce: 8 + gravity: 30 + crouchHeight: 0.5 + standingHeight: 2 + timeToCrouch: 0.25 + crouchingCenter: {x: 0, y: 0.5, z: 0} + standingCenter: {x: 0, y: 0, z: 0} + walkBobSpeed: 14 + walkBobAmount: 0.005 + sprintBobSpeed: 18 + sprintBobAmount: 0.05 + crouchBobSpeed: 8 + crouchBobAmount: 0.025 +--- !u!1 &2342942248430495490 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1068534800382225146} + - component: {fileID: 7547393188377140351} + m_Layer: 0 + m_Name: Misc. Attachments + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1068534800382225146 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2342942248430495490} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6213702499526908195} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &7547393188377140351 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2342942248430495490} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6bba5ab18652a58438d3818d6575252d, type: 3} + m_Name: + m_EditorClassIdentifier: + itemTag: 0 + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 1, y: 1, z: 1} + hideGameObject: 1 + KeepOldRotationOnDrop: 1 +--- !u!1 &6238285152721518251 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8708518731809709828} + - component: {fileID: 6463487810985196560} + m_Layer: 0 + m_Name: Backpack Target Attachment + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8708518731809709828 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6238285152721518251} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1131209315100112729} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &6463487810985196560 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6238285152721518251} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6bba5ab18652a58438d3818d6575252d, type: 3} + m_Name: + m_EditorClassIdentifier: + itemTag: 12 + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 1, y: 1, z: 1} + hideGameObject: 0 + KeepOldRotationOnDrop: 1 +--- !u!1 &7973735610947589779 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4083737906300691682} + - component: {fileID: 1291986658339753701} + - component: {fileID: 1899204806033280424} + m_Layer: 0 + m_Name: Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4083737906300691682 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7973735610947589779} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0.613, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2091817823491474194} + m_Father: {fileID: 6213702499526908195} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!20 &1291986658339753701 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7973735610947589779} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!81 &1899204806033280424 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7973735610947589779} + m_Enabled: 1 +--- !u!1001 &6521944214849721125 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 6213702499526908195} + m_Modifications: + - target: {fileID: 6138482526272820468, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_Controller + value: + objectReference: {fileID: 9100000, guid: b0e26063876b35748825d92c95e566f6, type: 2} + - target: {fileID: 6138482526272820469, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_Name + value: SK_Military_CHR10 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_RootOrder + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalPosition.y + value: -1 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: + - targetCorrespondingSourceObject: {fileID: 6138482526067336316, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + insertIndex: -1 + addedObject: {fileID: 8708518731809709828} + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 6ba61a3420417b5498f70a8a82e94b4c, type: 3} +--- !u!4 &1131209313746397455 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + m_PrefabInstance: {fileID: 6521944214849721125} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1131209315100112729 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6138482526067336316, guid: 6ba61a3420417b5498f70a8a82e94b4c, + type: 3} + m_PrefabInstance: {fileID: 6521944214849721125} + m_PrefabAsset: {fileID: 0} +--- !u!1001 &7953393277283747676 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 4083737906300691682} + m_Modifications: + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_RootOrder + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalPosition.y + value: -1.6129999 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8659384819332964084, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_Name + value: SK_Military_FPS_HANDS7 + objectReference: {fileID: 0} + - target: {fileID: 8659384819332964084, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 7afebd1fc47501f46b07333ea6e3ded2, type: 3} +--- !u!4 &2091817823491474194 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, + type: 3} + m_PrefabInstance: {fileID: 7953393277283747676} + m_PrefabAsset: {fileID: 0} diff --git a/Assets/Game Objects/Player.prefab.meta b/Assets/Game Objects/Player.prefab.meta new file mode 100644 index 00000000..64b9192f --- /dev/null +++ b/Assets/Game Objects/Player.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 30d12a479da94fe468b5053aa33c1bb1 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Prefabs/Inventory System.prefab b/Assets/Inventory System/Prefabs/Inventory System.prefab index 63b94598..10178e6b 100644 --- a/Assets/Inventory System/Prefabs/Inventory System.prefab +++ b/Assets/Inventory System/Prefabs/Inventory System.prefab @@ -323,7 +323,7 @@ Transform: m_GameObject: {fileID: 614559559} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -1.41, z: 0} + m_LocalPosition: {x: -13.46, y: -1, z: -0.98} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -581,7 +581,7 @@ Transform: m_GameObject: {fileID: 1284900579} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -1000, z: 0} + m_LocalPosition: {x: -873.89, y: -532.72, z: -63.63} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -1973,9 +1973,9 @@ RectTransform: - {fileID: 2770326605768611110} m_Father: {fileID: 2770326606141421692} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 296.4995, y: -542.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 572.999, y: 175} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2770326604746266598 @@ -8516,9 +8516,9 @@ RectTransform: - {fileID: 2770326605600926436} m_Father: {fileID: 2770326606141421692} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 10, y: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 572.999, y: 225} m_Pivot: {x: 0, y: 1} --- !u!222 &2770326605768550994 @@ -8848,12 +8848,6 @@ MonoBehaviour: slot: {fileID: 0} grid: {fileID: 2770326605807543574} lootingGrid: 0 - - itemTag: 0 - referenceType: 2 - ReferencedGrid: {fileID: 2770326605807543572} - slot: {fileID: 0} - grid: {fileID: 2770326605807543574} - lootingGrid: 0 raritiesList: - rarityType: 0 color: {r: 0.6, g: 0.6, b: 0.6, a: 0} @@ -9165,8 +9159,8 @@ RectTransform: m_Children: [] m_Father: {fileID: 2770326604978625765} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 767, y: 2500} m_Pivot: {x: 0, y: 1} @@ -10624,9 +10618,9 @@ RectTransform: - {fileID: 2064189960426338279} m_Father: {fileID: 2770326606141421692} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 296.4995, y: -285} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 572.999, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2770326606002374602 @@ -15464,9 +15458,9 @@ RectTransform: - {fileID: 2650131743497034912} m_Father: {fileID: 2770326606141421692} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 296.4995, y: -395} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 572.999, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2770326606660306587 diff --git a/Assets/Scenes/Items.unity b/Assets/Scenes/Items.unity index fe1644dd..f9e0be4b 100644 --- a/Assets/Scenes/Items.unity +++ b/Assets/Scenes/Items.unity @@ -4774,94 +4774,6 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1689459542} m_PrefabAsset: {fileID: 0} ---- !u!1001 &271910199 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 1216902018} - m_Modifications: - - target: {fileID: 6138482526272820468, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_Controller - value: - objectReference: {fileID: 9100000, guid: b0e26063876b35748825d92c95e566f6, type: 2} - - target: {fileID: 6138482526272820469, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_Name - value: SK_Military_CHR10 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_RootOrder - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalPosition.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalPosition.y - value: -1 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: - - targetCorrespondingSourceObject: {fileID: 6138482526067336316, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - insertIndex: -1 - addedObject: {fileID: 762694939} - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 6ba61a3420417b5498f70a8a82e94b4c, type: 3} ---- !u!4 &271910200 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 6138482526067336316, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - m_PrefabInstance: {fileID: 271910199} - m_PrefabAsset: {fileID: 0} --- !u!4 &277940277 stripped Transform: m_CorrespondingSourceObject: {fileID: 8057961283841219706, guid: c1c321a2454b51b4d97273f9be57c88c, @@ -14654,56 +14566,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 46b650d8d73301e4189f8469b6d2545b, type: 3} ---- !u!1 &762694938 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 762694939} - - component: {fileID: 762694940} - m_Layer: 0 - m_Name: Backpack Target Attachment - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &762694939 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 762694938} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 271910200} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &762694940 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 762694938} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 6bba5ab18652a58438d3818d6575252d, type: 3} - m_Name: - m_EditorClassIdentifier: - itemTag: 12 - position: {x: 0, y: 0, z: 0} - rotation: {x: 0, y: 0, z: 0} - scale: {x: 1, y: 1, z: 1} - hideGameObject: 0 - KeepOldRotationOnDrop: 1 --- !u!4 &770557791 stripped Transform: m_CorrespondingSourceObject: {fileID: 8057961283841219706, guid: 2a4f6e27716e0464ba7664971e02a8b8, @@ -17237,99 +17099,6 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1590698967} m_PrefabAsset: {fileID: 0} ---- !u!1 &831625432 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 831625433} - - component: {fileID: 831625435} - - component: {fileID: 831625434} - m_Layer: 0 - m_Name: Camera - m_TagString: MainCamera - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &831625433 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 831625432} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0.613, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: - - {fileID: 1824777595} - m_Father: {fileID: 1216902018} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!81 &831625434 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 831625432} - m_Enabled: 1 ---- !u!20 &831625435 -Camera: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 831625432} - m_Enabled: 1 - serializedVersion: 2 - m_ClearFlags: 1 - m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} - m_projectionMatrixMode: 1 - m_GateFitMode: 2 - m_FOVAxisMode: 0 - m_Iso: 200 - m_ShutterSpeed: 0.005 - m_Aperture: 16 - m_FocusDistance: 10 - m_FocalLength: 50 - m_BladeCount: 5 - m_Curvature: {x: 2, y: 11} - m_BarrelClipping: 0.25 - m_Anamorphism: 0 - m_SensorSize: {x: 36, y: 24} - m_LensShift: {x: 0, y: 0} - m_NormalizedViewPortRect: - serializedVersion: 2 - x: 0 - y: 0 - width: 1 - height: 1 - near clip plane: 0.3 - far clip plane: 1000 - field of view: 60 - orthographic: 0 - orthographic size: 5 - m_Depth: 0 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_RenderingPath: -1 - m_TargetTexture: {fileID: 0} - m_TargetDisplay: 0 - m_TargetEye: 3 - m_HDR: 1 - m_AllowMSAA: 1 - m_AllowDynamicResolution: 0 - m_ForceIntoRT: 0 - m_OcclusionCulling: 1 - m_StereoConvergence: 10 - m_StereoSeparation: 0.022 --- !u!4 &834901947 stripped Transform: m_CorrespondingSourceObject: {fileID: 4738738240007314, guid: 3f8f0dd368e3cd84bba0709a9ebf535c, @@ -21975,12 +21744,6 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1045675131} m_PrefabAsset: {fileID: 0} ---- !u!4 &1124594991 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 6138482526894668330, guid: 6ba61a3420417b5498f70a8a82e94b4c, - type: 3} - m_PrefabInstance: {fileID: 271910199} - m_PrefabAsset: {fileID: 0} --- !u!1001 &1138404314 PrefabInstance: m_ObjectHideFlags: 0 @@ -23993,269 +23756,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 99c0a438f29f50847a8edc0f8c0c6eea, type: 3} ---- !u!1 &1216902015 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1216902018} - - component: {fileID: 1216902017} - - component: {fileID: 1216902021} - - component: {fileID: 1216902022} - - component: {fileID: 1216902020} - - component: {fileID: 1216902019} - - component: {fileID: 1216902023} - m_Layer: 0 - m_Name: Player - m_TagString: Player - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!143 &1216902017 -CharacterController: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 0 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 3 - m_Height: 2 - m_Radius: 0.5 - m_SlopeLimit: 45 - m_StepOffset: 0.3 - m_SkinWidth: 0.08 - m_MinMoveDistance: 0.001 - m_Center: {x: 0, y: 0, z: 0} ---- !u!4 &1216902018 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 14, y: 0.98999, z: -30} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: - - {fileID: 1124594991} - - {fileID: 831625433} - - {fileID: 1602722490} - m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &1216902019 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 03c6b482ea6237c4789a74add4ca62f8, type: 3} - m_Name: - m_EditorClassIdentifier: - pickUpsInRange: [] - inventory: {fileID: 0} - targetAttachments: - - {fileID: 762694940} - - {fileID: 1602722489} - SPU: {fileID: 0} ---- !u!114 &1216902020 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 2e1995b83dc84e94ab3796f192a1632b, type: 3} - m_Name: - m_EditorClassIdentifier: - hasBeenLooted: 0 - itemsHaveBeenInstantiated: 0 - itemsHaveBeenHidden: 0 - prefabs: [] - itemUIs: [] ---- !u!82 &1216902021 -AudioSource: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Enabled: 1 - serializedVersion: 4 - OutputAudioMixerGroup: {fileID: 0} - m_audioClip: {fileID: 0} - m_PlayOnAwake: 1 - m_Volume: 1 - m_Pitch: 1 - Loop: 0 - Mute: 0 - Spatialize: 0 - SpatializePostEffects: 0 - Priority: 128 - DopplerLevel: 1 - MinDistance: 1 - MaxDistance: 500 - Pan2D: 0 - rolloffMode: 0 - BypassEffects: 0 - BypassListenerEffects: 0 - BypassReverbZones: 0 - rolloffCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - panLevelCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - spreadCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - reverbZoneMixCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 ---- !u!136 &1216902022 -CapsuleCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 0 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 2 - m_Radius: 0.5 - m_Height: 1 - m_Direction: 1 - m_Center: {x: 0, y: 0, z: 0} ---- !u!114 &1216902023 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1216902015} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 03d5fb7d5c8127340bd77f0b93b04fcd, type: 3} - m_Name: - m_EditorClassIdentifier: - inventorySystem: {fileID: 1991142766} - canSprint: 1 - canJump: 1 - canCrouch: 1 - canUseHeadbob: 1 - sprintKey: 304 - jumpKey: 32 - crouchKey: 99 - minWalkSpeed: 1 - maxWalkSpeed: 5 - walkSpeedInterval: 0.5 - walkSpeed: 3 - sprintSpeed: 6 - crouchSpeed: 1.5 - lookSpeedX: 2 - lookSpeedY: 2 - upperLookLimit: 80 - lowerLookLimit: 80 - jumpForce: 8 - gravity: 30 - crouchHeight: 0.5 - standingHeight: 2 - timeToCrouch: 0.25 - crouchingCenter: {x: 0, y: 0.5, z: 0} - standingCenter: {x: 0, y: 0, z: 0} - walkBobSpeed: 14 - walkBobAmount: 0.005 - sprintBobSpeed: 18 - sprintBobAmount: 0.05 - crouchBobSpeed: 8 - crouchBobAmount: 0.025 --- !u!1001 &1229802576 PrefabInstance: m_ObjectHideFlags: 0 @@ -30668,56 +30168,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: d2d78720f4cd79643a5819f45a62643e, type: 3} ---- !u!1 &1602722488 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1602722490} - - component: {fileID: 1602722489} - m_Layer: 0 - m_Name: Misc. Attachments - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!114 &1602722489 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1602722488} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 6bba5ab18652a58438d3818d6575252d, type: 3} - m_Name: - m_EditorClassIdentifier: - itemTag: 0 - position: {x: 0, y: 0, z: 0} - rotation: {x: 0, y: 0, z: 0} - scale: {x: 1, y: 1, z: 1} - hideGameObject: 1 - KeepOldRotationOnDrop: 1 ---- !u!4 &1602722490 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1602722488} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1216902018} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &1608533559 stripped Transform: m_CorrespondingSourceObject: {fileID: 8057961283841219706, guid: bb7183010471ed148be9c426718ac104, @@ -35331,90 +34781,6 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1815901207} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1824777594 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 831625433} - m_Modifications: - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_RootOrder - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalPosition.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalPosition.y - value: -1.6129999 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 8659384819332964084, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_Name - value: SK_Military_FPS_HANDS7 - objectReference: {fileID: 0} - - target: {fileID: 8659384819332964084, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - propertyPath: m_IsActive - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 7afebd1fc47501f46b07333ea6e3ded2, type: 3} ---- !u!4 &1824777595 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 8315756188049343566, guid: 7afebd1fc47501f46b07333ea6e3ded2, - type: 3} - m_PrefabInstance: {fileID: 1824777594} - m_PrefabAsset: {fileID: 0} --- !u!4 &1834656876 stripped Transform: m_CorrespondingSourceObject: {fileID: 4738738240007314, guid: b7c4da9eb00a5ba44a6ed00f2509b08d, @@ -41631,6 +40997,79 @@ Transform: type: 3} m_PrefabInstance: {fileID: 2145637994} m_PrefabAsset: {fileID: 0} +--- !u!1001 &385572617453733289 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 2145918523758325157, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_Name + value: Player + objectReference: {fileID: 0} + - target: {fileID: 4146540638702305205, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: inventorySystem + value: + objectReference: {fileID: 1991142766} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.x + value: 14 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.y + value: 0.98999 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.z + value: -30 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 30d12a479da94fe468b5053aa33c1bb1, type: 3} --- !u!1001 &2770326605231792848 PrefabInstance: m_ObjectHideFlags: 0 @@ -41639,10 +41078,34 @@ PrefabInstance: serializedVersion: 3 m_TransformParent: {fileID: 0} m_Modifications: + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.x + value: -13.46 + objectReference: {fileID: 0} + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.y + value: -1 + objectReference: {fileID: 0} + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.z + value: -0.98 + objectReference: {fileID: 0} - target: {fileID: 1082071285, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: _displayAnchor value: objectReference: {fileID: 1005383685} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.x + value: -873.89 + objectReference: {fileID: 0} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.y + value: -532.72 + objectReference: {fileID: 0} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.z + value: -63.63 + objectReference: {fileID: 0} - target: {fileID: 52681282418728116, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMax.x @@ -42749,7 +42212,7 @@ SceneRoots: m_Roots: - {fileID: 2007259563} - {fileID: 1009597558} - - {fileID: 1216902018} + - {fileID: 385572617453733289} - {fileID: 739837278} - {fileID: 2770326605231792848} - {fileID: 170685855} diff --git a/Assets/Scenes/Map.unity b/Assets/Scenes/Map.unity new file mode 100644 index 00000000..d3819e68 --- /dev/null +++ b/Assets/Scenes/Map.unity @@ -0,0 +1,1589 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!224 &193336952 stripped +RectTransform: + m_CorrespondingSourceObject: {fileID: 1877044253, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!1001 &720703377 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 2145918523758325157, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_Name + value: Player + objectReference: {fileID: 0} + - target: {fileID: 4146540638702305205, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: inventorySystem + value: + objectReference: {fileID: 1447310350} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.x + value: -5054 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.y + value: 352.385 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalPosition.z + value: -2671 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6213702499526908195, guid: 30d12a479da94fe468b5053aa33c1bb1, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 30d12a479da94fe468b5053aa33c1bb1, type: 3} +--- !u!1 &1304398204 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 2770326605995264619, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!114 &1447310350 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 837ccd1b2c5ddff40944cdfedebde1a7, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!1 &1480578498 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 2770326604769037581, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!1 &1496984186 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 2770326605807543572, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!1 &1528287901 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 2770326604921404281, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!1 &1567330272 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1567330274} + - component: {fileID: 1567330273} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &1567330273 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1567330272} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &1567330274 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1567330272} + serializedVersion: 2 + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1001 &1680075919 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.x + value: -13.46 + objectReference: {fileID: 0} + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.y + value: -1 + objectReference: {fileID: 0} + - target: {fileID: 614559560, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.z + value: -0.98 + objectReference: {fileID: 0} + - target: {fileID: 1082071285, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: _displayAnchor + value: + objectReference: {fileID: 193336952} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.x + value: -873.89 + objectReference: {fileID: 0} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.y + value: -532.72 + objectReference: {fileID: 0} + - target: {fileID: 1284900580, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} + propertyPath: m_LocalPosition.z + value: -63.63 + objectReference: {fileID: 0} + - target: {fileID: 51727583602948897, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_Value + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 52681282418728116, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 52681282418728116, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 52681282418728116, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1639125577373583367, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1751467116486688318, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1751467116486688318, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1751467116486688318, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 1751467116486688318, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604746266596, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326604746266596, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326604746266596, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 296.4995 + objectReference: {fileID: 0} + - target: {fileID: 2770326604746266596, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: -542.5 + objectReference: {fileID: 0} + - target: {fileID: 2770326604942899899, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604942899899, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604942899899, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604942899899, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604978453795, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604978453795, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604978453795, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605036912737, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605244884164, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605244884164, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605244884164, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605244884164, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605258052314, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605258052314, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605267516331, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605267516331, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605267516331, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605267516331, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605329910125, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605329910125, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605329910125, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605329910125, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605349688553, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605349688553, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605349688553, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605349688553, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605349688553, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605410189183, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605410189183, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605410189183, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605410189183, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605479103326, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605479103326, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605479103326, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605479103326, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605479103326, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605501199750, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605501199750, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605501199750, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605501199750, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605503154426, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605503154426, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605511406502, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605511406502, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605511406502, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605511406502, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605511406502, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605589712583, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605589712583, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605589712583, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605623600441, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605625768898, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605625768898, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605625768898, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605625768898, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605678039105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605678039105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605678039105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605678039105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605678039105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605768550993, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326605768550993, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326605768550993, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 10 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841685, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_Name + value: Inventory System + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_RootOrder + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalPosition.x + value: 873.1286 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalPosition.y + value: 535.67615 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalPosition.z + value: -22.848022 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalRotation.w + value: 0.9993412 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalRotation.y + value: 0.036294404 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 4.16 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841686, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.size + value: 6 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[1].referenceType + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[5].referenceType + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[1].ReferencedGrid + value: + objectReference: {fileID: 1480578498} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[2].ReferencedGrid + value: + objectReference: {fileID: 1976998090} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[3].ReferencedGrid + value: + objectReference: {fileID: 1304398204} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[4].ReferencedGrid + value: + objectReference: {fileID: 1528287901} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: TagSlotGridPairings.Array.data[5].ReferencedGrid + value: + objectReference: {fileID: 1496984186} + - target: {fileID: 2770326605790841688, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605790841688, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: pauseMenu + value: + objectReference: {fileID: 0} + - target: {fileID: 2770326605801885315, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605801885315, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605801885315, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605801885315, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605807543573, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326605807543573, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326605844417883, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605844417883, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605844417883, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605844417883, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605906428287, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605906428287, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605906428287, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605906428287, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326605906428287, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606002374600, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326606002374600, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326606002374600, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 296.4995 + objectReference: {fileID: 0} + - target: {fileID: 2770326606002374600, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: -285 + objectReference: {fileID: 0} + - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606127597624, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606127597624, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606127597624, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606127597624, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0.000061035156 + objectReference: {fileID: 0} + - target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606151714983, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606151714983, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606156461815, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606156461815, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606156461815, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606255359851, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606255359851, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606255359851, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606260051749, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606260051749, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606260051749, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606260051749, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276845105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276845105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276845105, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276927328, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276927328, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276927328, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276927328, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606276927328, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606283535284, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606283535284, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606283535284, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606283535284, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606283535284, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606316042182, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606316042182, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606316042182, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606316042182, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606316042182, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606326845606, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606326845606, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606326845606, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606350299593, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606350299593, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606350299593, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606350299593, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606350299593, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606355317296, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606355317296, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606355317296, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606355317296, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606530529104, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606530529104, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606530529104, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606530529104, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606530529104, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606580356017, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606580356017, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606580356017, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606580356017, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606580356017, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606610365227, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606610365227, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606610365227, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606610365227, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606610365227, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606660306585, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326606660306585, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2770326606660306585, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 296.4995 + objectReference: {fileID: 0} + - target: {fileID: 2770326606660306585, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: -395 + objectReference: {fileID: 0} + - target: {fileID: 2770326606716970977, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606716970977, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606716970977, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606716970977, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606716970977, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606719424890, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606719424890, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606719424890, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606719424890, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_SizeDelta.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606719424890, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606805154120, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_Size + value: 0.2979719 + objectReference: {fileID: 0} + - target: {fileID: 2770326606810438967, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 2770326606810438967, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3684466523276116297, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_Size + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4508597830310062939, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMax.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4508597830310062939, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchorMin.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4508597830310062939, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} +--- !u!1001 &1681001515 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalScale.x + value: 1000 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalScale.y + value: 1000 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalScale.z + value: 1000 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -8679921383154817045, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: -2021178655527167927, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_LocalPosition.x + value: 1.15 + objectReference: {fileID: 0} + - target: {fileID: 919132149155446097, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + propertyPath: m_Name + value: Terrain + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: -7029948723529949830, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + insertIndex: -1 + addedObject: {fileID: 1734082757} + m_SourcePrefab: {fileID: 100100000, guid: e215147cb62d45f468b6aa6c64d1e7dc, type: 3} +--- !u!1 &1734082751 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: -7029948723529949830, guid: e215147cb62d45f468b6aa6c64d1e7dc, + type: 3} + m_PrefabInstance: {fileID: 1681001515} + m_PrefabAsset: {fileID: 0} +--- !u!64 &1734082757 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1734082751} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 5 + m_Convex: 0 + m_CookingOptions: 30 + m_Mesh: {fileID: -462981019419857548, guid: e215147cb62d45f468b6aa6c64d1e7dc, type: 3} +--- !u!1 &1976998090 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 2770326606686766473, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + m_PrefabInstance: {fileID: 1680075919} + m_PrefabAsset: {fileID: 0} +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 1567330274} + - {fileID: 720703377} + - {fileID: 1681001515} + - {fileID: 1680075919} diff --git a/Assets/Scripts/Old.meta b/Assets/Scenes/Map.unity.meta similarity index 67% rename from Assets/Scripts/Old.meta rename to Assets/Scenes/Map.unity.meta index eac3272a..76c61c66 100644 --- a/Assets/Scripts/Old.meta +++ b/Assets/Scenes/Map.unity.meta @@ -1,6 +1,5 @@ fileFormatVersion: 2 -guid: 457f55019e5d5644b88375918372c53d -folderAsset: yes +guid: 50025e37e840a9241aa703647eb9fb87 DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/Old/Player.cs b/Assets/Scripts/Old/Player.cs deleted file mode 100644 index 828f8766..00000000 --- a/Assets/Scripts/Old/Player.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Player : MonoBehaviour -{ - private GameObject triggeringNpc; - private bool triggering; - - void Start() - { - - } - - void Update() - { - - } - - void OnTriggerEnter(Collider other) - { - - } - - void OnTriggerExit(Collider other) - { - - } - -} diff --git a/Assets/Scripts/Old/Player.cs.meta b/Assets/Scripts/Old/Player.cs.meta deleted file mode 100644 index 78b1bf31..00000000 --- a/Assets/Scripts/Old/Player.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 316f8728482246a45934767116f273a5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Old/SimpleCameraController.cs b/Assets/Scripts/Old/SimpleCameraController.cs deleted file mode 100644 index b01eb0e6..00000000 --- a/Assets/Scripts/Old/SimpleCameraController.cs +++ /dev/null @@ -1,169 +0,0 @@ -using UnityEngine; - -namespace UnityTemplateProjects -{ - public class SimpleCameraController : MonoBehaviour - { - class CameraState - { - public float yaw; - public float pitch; - public float roll; - public float x; - public float y; - public float z; - - public void SetFromTransform(Transform t) - { - pitch = t.eulerAngles.x; - yaw = t.eulerAngles.y; - roll = t.eulerAngles.z; - x = t.position.x; - y = t.position.y; - z = t.position.z; - } - - public void Translate(Vector3 translation) - { - Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; - - x += rotatedTranslation.x; - y += rotatedTranslation.y; - z += rotatedTranslation.z; - } - - public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) - { - yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); - pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); - roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); - - x = Mathf.Lerp(x, target.x, positionLerpPct); - y = Mathf.Lerp(y, target.y, positionLerpPct); - z = Mathf.Lerp(z, target.z, positionLerpPct); - } - - public void UpdateTransform(Transform t) - { - t.eulerAngles = new Vector3(pitch, yaw, roll); - t.position = new Vector3(x, y, z); - } - } - - CameraState m_TargetCameraState = new CameraState(); - CameraState m_InterpolatingCameraState = new CameraState(); - - [Header("Movement Settings")] - [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] - public float boost = 3.5f; - - [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] - public float positionLerpTime = 0.2f; - - [Header("Rotation Settings")] - [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] - public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); - - [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] - public float rotationLerpTime = 0.01f; - - [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] - public bool invertY = false; - - void OnEnable() - { - m_TargetCameraState.SetFromTransform(transform); - m_InterpolatingCameraState.SetFromTransform(transform); - } - - Vector3 GetInputTranslationDirection() - { - Vector3 direction = new Vector3(); - if (Input.GetKey(KeyCode.W)) - { - direction += Vector3.forward; - } - if (Input.GetKey(KeyCode.S)) - { - direction += Vector3.back; - } - if (Input.GetKey(KeyCode.A)) - { - direction += Vector3.left; - } - if (Input.GetKey(KeyCode.D)) - { - direction += Vector3.right; - } - if (Input.GetKey(KeyCode.Q)) - { - direction += Vector3.down; - } - if (Input.GetKey(KeyCode.E)) - { - direction += Vector3.up; - } - return direction; - } - - void Update() - { - // Exit Sample - if (Input.GetKey(KeyCode.Escape)) - { - Application.Quit(); - #if UNITY_EDITOR - UnityEditor.EditorApplication.isPlaying = false; - #endif - } - - // Hide and lock cursor when right mouse button pressed - if (Input.GetMouseButtonDown(1)) - { - Cursor.lockState = CursorLockMode.Locked; - } - - // Unlock and show cursor when right mouse button released - if (Input.GetMouseButtonUp(1)) - { - Cursor.visible = true; - Cursor.lockState = CursorLockMode.None; - } - - // Rotation - if (Input.GetMouseButton(1)) - { - var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); - - var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); - - m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; - m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; - } - - // Translation - var translation = GetInputTranslationDirection() * Time.deltaTime; - - // Speed up movement when shift key held - if (Input.GetKey(KeyCode.LeftShift)) - { - translation *= 10.0f; - } - - // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) - boost += Input.mouseScrollDelta.y * 0.2f; - translation *= Mathf.Pow(2.0f, boost); - - m_TargetCameraState.Translate(translation); - - // Framerate-independent interpolation - // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time - var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); - var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); - m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); - - m_InterpolatingCameraState.UpdateTransform(transform); - } - } - -} \ No newline at end of file diff --git a/Assets/Scripts/Old/SimpleCameraController.cs.meta b/Assets/Scripts/Old/SimpleCameraController.cs.meta deleted file mode 100644 index 3049ca3e..00000000 --- a/Assets/Scripts/Old/SimpleCameraController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6547d18b2bc62c94aa5ec1e87434da4e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Emotion Theory.meta b/Assets/Standard Assets/Emotion Theory.meta similarity index 100% rename from Assets/Emotion Theory.meta rename to Assets/Standard Assets/Emotion Theory.meta diff --git a/Assets/Emotion Theory/Flow Layout Group.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Editor.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Editor.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs diff --git a/Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Editor/AbstractFlowLayoutGroupEditor.cs.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Icons.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Icons.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Horizontal.png.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Icons/Vertical.png.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/README.pdf b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/README.pdf similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/README.pdf rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/README.pdf diff --git a/Assets/Emotion Theory/Flow Layout Group/README.pdf.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/README.pdf.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/README.pdf.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/README.pdf.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/AbstractFlowLayoutGroup.cs.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/HorizontalFlowLayoutGroup.cs.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs diff --git a/Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Runtime/VerticalFlowLayoutGroup.cs.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Prefabs/Button - Simple.prefab.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/1 - horizontal flow layout group.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/10 - use child scale.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/2 - vertical flow layout group.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/3 - horizontal with dynamic height.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/4 - vertical with dynamic width.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/5 - spacing.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/6 - line spacing.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/7 - child alignment.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/8 - reverse alignment.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Scenes/9 - control child size.unity.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-128.png.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-16.png.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-32.png.meta diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png diff --git a/Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png.meta b/Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png.meta similarity index 100% rename from Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png.meta rename to Assets/Standard Assets/Emotion Theory/Flow Layout Group/Samples/Sprites/Ellipse_FILLED-64.png.meta diff --git a/Assets/TextMesh Pro.meta b/Assets/Standard Assets/TextMesh Pro.meta similarity index 100% rename from Assets/TextMesh Pro.meta rename to Assets/Standard Assets/TextMesh Pro.meta diff --git a/Assets/TextMesh Pro/Documentation.meta b/Assets/Standard Assets/TextMesh Pro/Documentation.meta similarity index 100% rename from Assets/TextMesh Pro/Documentation.meta rename to Assets/Standard Assets/TextMesh Pro/Documentation.meta diff --git a/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf b/Assets/Standard Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf similarity index 100% rename from Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf rename to Assets/Standard Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf diff --git a/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta b/Assets/Standard Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta similarity index 100% rename from Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta rename to Assets/Standard Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta diff --git a/Assets/TextMesh Pro/Examples & Extras.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold.ttf.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold.ttf.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Surface Shader Scene.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Materials/Small Crate_diffuse.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/Text Popup.prefab.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 1.prefab.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab diff --git a/Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Prefabs/TextMeshPro - Prefab 2.prefab.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Blue to Purple - Vertical.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Dark to Light Green - Vertical.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Light to Dark Green - Vertical.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Color Gradient Presets/Yellow to Orange - Vertical.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Drop Shadow.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Outline.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF - Sunny Days.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Drop Shadow.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF - Outline.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Glow.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF Logo.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Overlay.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Soft Mask.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Drop Shadow.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF - Surface.mat.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/Default Sprite Asset.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/02 - Multi-line TextMesh Pro.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/05 - Style Tags.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/08 - Improved Text Alignment.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/14 - Multi Font & Sprites.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/24 - Surface Shader Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity diff --git a/Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Sprites.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Sprites.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png diff --git a/Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Brushed Metal 3.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Cement.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Floor Tiles 1 - diffuse.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Fruit Jelly (B&W).jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_diffuse.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Small Crate_normal.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Sunny Days - Seamless.jpg.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text Image 1.png.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Text Overflow - Linked Text UI Screenshot.png.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Circle.psd.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Diagonal.psd.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Double.psd.meta diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd diff --git a/Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd.meta b/Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd.meta similarity index 100% rename from Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd.meta rename to Assets/Standard Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd.meta diff --git a/Assets/TextMesh Pro/Fonts.meta b/Assets/Standard Assets/TextMesh Pro/Fonts.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts.meta diff --git a/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt b/Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt similarity index 100% rename from Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt rename to Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt diff --git a/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta diff --git a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf b/Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans.ttf similarity index 100% rename from Assets/TextMesh Pro/Fonts/LiberationSans.ttf rename to Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans.ttf diff --git a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta diff --git a/Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat diff --git a/Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreaminNeonOutline.mat.meta diff --git a/Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset diff --git a/Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon SDF.asset.meta diff --git a/Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf diff --git a/Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/ScreamingNeon.ttf.meta diff --git a/Assets/TextMesh Pro/Fonts/screaming-neon-font.zip b/Assets/Standard Assets/TextMesh Pro/Fonts/screaming-neon-font.zip similarity index 100% rename from Assets/TextMesh Pro/Fonts/screaming-neon-font.zip rename to Assets/Standard Assets/TextMesh Pro/Fonts/screaming-neon-font.zip diff --git a/Assets/TextMesh Pro/Fonts/screaming-neon-font.zip.meta b/Assets/Standard Assets/TextMesh Pro/Fonts/screaming-neon-font.zip.meta similarity index 100% rename from Assets/TextMesh Pro/Fonts/screaming-neon-font.zip.meta rename to Assets/Standard Assets/TextMesh Pro/Fonts/screaming-neon-font.zip.meta diff --git a/Assets/TextMesh Pro/Resources.meta b/Assets/Standard Assets/TextMesh Pro/Resources.meta similarity index 100% rename from Assets/TextMesh Pro/Resources.meta rename to Assets/Standard Assets/TextMesh Pro/Resources.meta diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials.meta diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta diff --git a/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt b/Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt similarity index 100% rename from Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt rename to Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt diff --git a/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta b/Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta diff --git a/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt b/Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt similarity index 100% rename from Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt rename to Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt diff --git a/Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta b/Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta diff --git a/Assets/TextMesh Pro/Resources/Sprite Assets.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Sprite Assets.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets.meta diff --git a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset b/Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset similarity index 100% rename from Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset rename to Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset diff --git a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta diff --git a/Assets/TextMesh Pro/Resources/Style Sheets.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Style Sheets.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets.meta diff --git a/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset b/Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset similarity index 100% rename from Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset rename to Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset diff --git a/Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta b/Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta diff --git a/Assets/TextMesh Pro/Resources/TMP Settings.asset b/Assets/Standard Assets/TextMesh Pro/Resources/TMP Settings.asset similarity index 100% rename from Assets/TextMesh Pro/Resources/TMP Settings.asset rename to Assets/Standard Assets/TextMesh Pro/Resources/TMP Settings.asset diff --git a/Assets/TextMesh Pro/Resources/TMP Settings.asset.meta b/Assets/Standard Assets/TextMesh Pro/Resources/TMP Settings.asset.meta similarity index 100% rename from Assets/TextMesh Pro/Resources/TMP Settings.asset.meta rename to Assets/Standard Assets/TextMesh Pro/Resources/TMP Settings.asset.meta diff --git a/Assets/TextMesh Pro/Shaders.meta b/Assets/Standard Assets/TextMesh Pro/Shaders.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Sprite.shader similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Sprite.shader rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Sprite.shader diff --git a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta diff --git a/Assets/TextMesh Pro/Shaders/TMPro.cginc b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro.cginc similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro.cginc rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro.cginc diff --git a/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro.cginc.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro.cginc.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro.cginc.meta diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta b/Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta similarity index 100% rename from Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta rename to Assets/Standard Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta diff --git a/Assets/TextMesh Pro/Sprites.meta b/Assets/Standard Assets/TextMesh Pro/Sprites.meta similarity index 100% rename from Assets/TextMesh Pro/Sprites.meta rename to Assets/Standard Assets/TextMesh Pro/Sprites.meta diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.json b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.json similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne.json rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.json diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.json.meta similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne.json.meta rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.json.meta diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.png b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.png similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne.png rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.png diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta b/Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.png.meta similarity index 100% rename from Assets/TextMesh Pro/Sprites/EmojiOne.png.meta rename to Assets/Standard Assets/TextMesh Pro/Sprites/EmojiOne.png.meta