From 5a841566da446325c58cc6b731b29d3a72a7f95a Mon Sep 17 00:00:00 2001 From: 0ceanSlim <89587889+0ceanSlim@users.noreply.github.com> Date: Thu, 2 Nov 2023 21:22:05 -0400 Subject: [PATCH] map scene added --- Assets/Game Objects/Player.prefab | 636 +++++++ Assets/Game Objects/Player.prefab.meta | 7 + .../Prefabs/Inventory System.prefab | 38 +- Assets/Scenes/Items.unity | 733 +------- Assets/Scenes/Map.unity | 1589 +++++++++++++++++ .../Old.meta => Scenes/Map.unity.meta} | 3 +- Assets/Scripts/Old/Player.cs | 30 - Assets/Scripts/Old/Player.cs.meta | 11 - Assets/Scripts/Old/SimpleCameraController.cs | 169 -- .../Old/SimpleCameraController.cs.meta | 11 - .../{ => Standard Assets}/Emotion Theory.meta | 0 .../Emotion Theory/Flow Layout Group.meta | 0 .../Flow Layout Group/Editor.meta | 0 .../Editor/AbstractFlowLayoutGroupEditor.cs | 0 .../AbstractFlowLayoutGroupEditor.cs.meta | 0 .../Flow Layout Group/Icons.meta | 0 .../Flow Layout Group/Icons/Horizontal.png | Bin .../Icons/Horizontal.png.meta 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Assets/Scenes/Map.unity.meta index eac3272a..76c61c66 100644 --- a/Assets/Scripts/Old.meta +++ b/Assets/Scenes/Map.unity.meta @@ -1,6 +1,5 @@ fileFormatVersion: 2 -guid: 457f55019e5d5644b88375918372c53d -folderAsset: yes +guid: 50025e37e840a9241aa703647eb9fb87 DefaultImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/Old/Player.cs b/Assets/Scripts/Old/Player.cs deleted file mode 100644 index 828f8766..00000000 --- a/Assets/Scripts/Old/Player.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Player : MonoBehaviour -{ - private GameObject triggeringNpc; - private bool triggering; - - void Start() - { - - } - - void Update() - { - - } - - void OnTriggerEnter(Collider other) - { - - } - - void OnTriggerExit(Collider other) - { - - } - -} diff --git a/Assets/Scripts/Old/Player.cs.meta b/Assets/Scripts/Old/Player.cs.meta deleted file mode 100644 index 78b1bf31..00000000 --- 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public void Translate(Vector3 translation) - { - Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; - - x += rotatedTranslation.x; - y += rotatedTranslation.y; - z += rotatedTranslation.z; - } - - public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) - { - yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); - pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); - roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); - - x = Mathf.Lerp(x, target.x, positionLerpPct); - y = Mathf.Lerp(y, target.y, positionLerpPct); - z = Mathf.Lerp(z, target.z, positionLerpPct); - } - - public void UpdateTransform(Transform t) - { - t.eulerAngles = new Vector3(pitch, yaw, roll); - t.position = new Vector3(x, y, z); - } - } - - CameraState m_TargetCameraState = new CameraState(); - CameraState m_InterpolatingCameraState = new CameraState(); - - [Header("Movement Settings")] - [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] - public float boost = 3.5f; - - [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] - public float positionLerpTime = 0.2f; - - [Header("Rotation Settings")] - [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] - public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); - - [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] - public float rotationLerpTime = 0.01f; - - [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] - public bool invertY = false; - - void OnEnable() - { - m_TargetCameraState.SetFromTransform(transform); - m_InterpolatingCameraState.SetFromTransform(transform); - } - - Vector3 GetInputTranslationDirection() - { - Vector3 direction = new Vector3(); - if (Input.GetKey(KeyCode.W)) - { - direction += Vector3.forward; - } - if (Input.GetKey(KeyCode.S)) - { - direction += Vector3.back; - } - if (Input.GetKey(KeyCode.A)) - { - direction += Vector3.left; - } - if (Input.GetKey(KeyCode.D)) - { - direction += Vector3.right; - } - if (Input.GetKey(KeyCode.Q)) - { - direction += Vector3.down; - } - if (Input.GetKey(KeyCode.E)) - { - direction += Vector3.up; - } - return direction; - } - - void Update() - { - // Exit Sample - if (Input.GetKey(KeyCode.Escape)) - { - Application.Quit(); - #if UNITY_EDITOR - UnityEditor.EditorApplication.isPlaying = false; - #endif - } - - // Hide and lock cursor when right mouse button pressed - if (Input.GetMouseButtonDown(1)) - { - Cursor.lockState = CursorLockMode.Locked; - } - - // Unlock and show cursor when right mouse button released - if (Input.GetMouseButtonUp(1)) - { - Cursor.visible = true; - Cursor.lockState = CursorLockMode.None; - } - - // Rotation - if (Input.GetMouseButton(1)) - { - var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); - - var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); - - m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; - m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; - } - - // Translation - var translation = GetInputTranslationDirection() * Time.deltaTime; - - // Speed up movement when shift key held - if (Input.GetKey(KeyCode.LeftShift)) - { - translation *= 10.0f; - } - - // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) - boost += Input.mouseScrollDelta.y * 0.2f; - translation *= Mathf.Pow(2.0f, boost); - - m_TargetCameraState.Translate(translation); - - // Framerate-independent interpolation - // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time - var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); - var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); - m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); - - m_InterpolatingCameraState.UpdateTransform(transform); - } - } - -} \ No newline at end of file diff --git a/Assets/Scripts/Old/SimpleCameraController.cs.meta b/Assets/Scripts/Old/SimpleCameraController.cs.meta deleted file mode 100644 index 3049ca3e..00000000 --- a/Assets/Scripts/Old/SimpleCameraController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6547d18b2bc62c94aa5ec1e87434da4e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Emotion Theory.meta b/Assets/Standard Assets/Emotion Theory.meta similarity index 100% rename from Assets/Emotion Theory.meta rename to 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