Created an example for pouch.
This commit is contained in:
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@ -3431,6 +3431,12 @@ Transform:
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- target: {fileID: 41448509920528303, guid: d8382154c724fca4a8ddc89666da0975,
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|
type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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||||||
|
m_SourcePrefab: {fileID: 100100000, guid: d8382154c724fca4a8ddc89666da0975, type: 3}
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||||||
--- !u!1001 &1676822697
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--- !u!1001 &1676822697
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -39110,7 +39371,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1584996881}
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m_HandleRect: {fileID: 1584996881}
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m_Direction: 0
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m_Direction: 0
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m_Value: 0
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m_Value: 0
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m_Size: 0.99999994
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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||||||
m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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||||||
@ -39668,6 +39929,18 @@ Transform:
|
|||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 1687957131}
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m_PrefabInstance: {fileID: 1687957131}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
--- !u!114 &1692348397 stripped
|
||||||
|
MonoBehaviour:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 8715477175483360842, guid: 6503a074877a8b94db2e933a435264f5,
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type: 3}
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m_PrefabInstance: {fileID: 194366281}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1001 &1692860756
|
--- !u!1001 &1692860756
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -41622,7 +41895,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1186388952}
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m_HandleRect: {fileID: 1186388952}
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m_Direction: 0
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m_Direction: 0
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m_Value: 0
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m_Value: 0
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m_Size: 1
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m_Size: 0.9999999
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
|
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m_PersistentCalls:
|
m_PersistentCalls:
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@ -48876,6 +49149,12 @@ Transform:
|
|||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 2128635966}
|
m_PrefabInstance: {fileID: 2128635966}
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
|
--- !u!1 &2128677010 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 8053794548077495502, guid: d47a5475838b12b45a42e76dee4c4b3b,
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||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 5429444027952869713}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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--- !u!1001 &2134052137
|
--- !u!1001 &2134052137
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -52,6 +52,7 @@ MonoBehaviour:
|
|||||||
itemUI: {fileID: 0}
|
itemUI: {fileID: 0}
|
||||||
pickUpRange: {fileID: 41448510249244371}
|
pickUpRange: {fileID: 41448510249244371}
|
||||||
targetAttachment: {fileID: 0}
|
targetAttachment: {fileID: 0}
|
||||||
|
PlaceInContainerOfItemInSlot: {fileID: 0}
|
||||||
--- !u!135 &41448509920528289
|
--- !u!135 &41448509920528289
|
||||||
SphereCollider:
|
SphereCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -63,7 +64,7 @@ SphereCollider:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Radius: 0.25
|
m_Radius: 1
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &41448510249244382
|
--- !u!1 &41448510249244382
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -19,6 +19,7 @@ namespace SimpleInventorySystem
|
|||||||
public PickUpRange pickUpRange;
|
public PickUpRange pickUpRange;
|
||||||
public bool HadPickedUp { private set; get; }
|
public bool HadPickedUp { private set; get; }
|
||||||
[HideInInspector] public TargetAttachment targetAttachment;
|
[HideInInspector] public TargetAttachment targetAttachment;
|
||||||
|
public SlotUI PlaceInContainerOfItemInSlot;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -116,6 +117,35 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// assume there is no tsp, then try to drop in most available backpack slot
|
||||||
|
if (PlaceInContainerOfItemInSlot != null)
|
||||||
|
{
|
||||||
|
if (PlaceInContainerOfItemInSlot.GetItemUI() != null && PlaceInContainerOfItemInSlot.GetItemUI().container != null)
|
||||||
|
{
|
||||||
|
GridUI grid = PlaceInContainerOfItemInSlot.GetItemUI().container.GetComponent<GridUI>();
|
||||||
|
if (grid != null)
|
||||||
|
{
|
||||||
|
if (grid.DropItemOnGrid(itemUI.gameObject))
|
||||||
|
{
|
||||||
|
Debug.Log("PickUp: Placed in grid.");
|
||||||
|
HadPickedUp = true;
|
||||||
|
|
||||||
|
// TODO: Handle changing transform here
|
||||||
|
//ItemGameObject.GetComponent<>;
|
||||||
|
|
||||||
|
if (InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI))
|
||||||
|
{
|
||||||
|
pickUpCollider.enabled = false;
|
||||||
|
pickUpRange.GetComponent<Collider>().enabled = false;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Could not pick up");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,7 +51,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
if(storedPickUp != null && pickUpsInRange.Contains(storedPickUp))
|
if(storedPickUp != null && pickUpsInRange.Contains(storedPickUp))
|
||||||
{
|
{
|
||||||
Debug.Log("Picking up");
|
Debug.Log("Picking up" + storedPickUp.name);
|
||||||
storedPickUp.PickUpHandler();
|
storedPickUp.PickUpHandler();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
public bool AttachItemGameObject(GameObject go, ItemTags targetItemTag, PickUp pickUp)
|
public bool AttachItemGameObject(GameObject go, ItemTags targetItemTag, PickUp pickUp)
|
||||||
{
|
{
|
||||||
if (itemTag == targetItemTag)
|
if (itemTag == targetItemTag || itemTag == ItemTags.Any)
|
||||||
{
|
{
|
||||||
itemGameObject = go;
|
itemGameObject = go;
|
||||||
|
|
||||||
@ -48,6 +48,10 @@ namespace SimpleInventorySystem
|
|||||||
|
|
||||||
public void DetachItemGameObject(GameObject go)
|
public void DetachItemGameObject(GameObject go)
|
||||||
{
|
{
|
||||||
|
if (hideGameObject)
|
||||||
|
{
|
||||||
|
itemGameObject.SetActive(true);
|
||||||
|
}
|
||||||
itemGameObject = null;
|
itemGameObject = null;
|
||||||
// TODO: Most likely, implement drop here.
|
// TODO: Most likely, implement drop here.
|
||||||
go.transform.SetParent(null);
|
go.transform.SetParent(null);
|
||||||
|
@ -29,6 +29,7 @@ namespace SimpleInventorySystem
|
|||||||
public GameObject[] testItems;
|
public GameObject[] testItems;
|
||||||
private Size cellSize;
|
private Size cellSize;
|
||||||
public Size CellSize { get { return cellSize; } }
|
public Size CellSize { get { return cellSize; } }
|
||||||
|
private Vector2 nextAvailableCellCoords;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -109,7 +110,7 @@ namespace SimpleInventorySystem
|
|||||||
int i = 0;
|
int i = 0;
|
||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
int lootCount = 1;
|
int lootCount = 1;
|
||||||
foreach (GameObject testItemUI in testItems)
|
foreach (GameObject testItem in testItems)
|
||||||
{
|
{
|
||||||
bool dropped = false;
|
bool dropped = false;
|
||||||
GameObject item = null;
|
GameObject item = null;
|
||||||
@ -120,14 +121,13 @@ namespace SimpleInventorySystem
|
|||||||
x = i % gridSize.Width;
|
x = i % gridSize.Width;
|
||||||
y = i / gridSize.Width;
|
y = i / gridSize.Width;
|
||||||
|
|
||||||
item = Instantiate(testItemUI);
|
item = Instantiate(testItem);
|
||||||
item.name = item.name + " " + lootCount;
|
item.name = item.name + " " + lootCount;
|
||||||
dropped = cells[y, x].slot.DropOntoSlot(item);
|
dropped = cells[y, x].slot.DropOntoSlot(item);
|
||||||
|
|
||||||
if (!dropped)
|
if (!dropped)
|
||||||
{
|
{
|
||||||
Destroy(item);
|
Destroy(item);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -146,53 +146,100 @@ namespace SimpleInventorySystem
|
|||||||
Debug.LogWarning("Could not add all test items");
|
Debug.LogWarning("Could not add all test items");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Make sure this works as expected
|
||||||
|
nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DropItemOnGrid(GameObject item)
|
||||||
|
{
|
||||||
|
if (item != null)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
int x = (int)nextAvailableCellCoords.x, y = (int)nextAvailableCellCoords.y;
|
||||||
|
bool dropped = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
do
|
||||||
|
{
|
||||||
|
x = i % gridSize.Width;
|
||||||
|
y = i / gridSize.Width;
|
||||||
|
|
||||||
|
dropped = cells[y, x].slot.DropOntoSlot(item);
|
||||||
|
|
||||||
|
if (!dropped)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
item.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
// TODO: Make sure this works as expected
|
||||||
|
nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
} while (!dropped); // TODO: perhaps add a check to make sure i has not exceeded the total number of slots
|
||||||
|
}
|
||||||
|
catch (IndexOutOfRangeException err)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("GridUI: " + x + ", " + y);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("GridUI: Could not add item to grid.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (!generateCells)
|
if (!generateCells)
|
||||||
{
|
{
|
||||||
//if (slots != null)
|
//if (slots != null)
|
||||||
for (int i = 0; i < gridLayout.transform.childCount; i++)
|
for (int i = 0; i < gridLayout.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
int x = i % gridSize.Width;
|
int x = i % gridSize.Width;
|
||||||
int y = (i - x) / gridSize.Width;
|
int y = (i - x) / gridSize.Width;
|
||||||
|
|
||||||
if (cells[y, x] != null)
|
if (cells[y, x] != null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform child = gridLayout.transform.GetChild(i);
|
Transform child = gridLayout.transform.GetChild(i);
|
||||||
SlotUI slot = child.GetComponentInChildren<SlotUI>();
|
SlotUI slot = child.GetComponentInChildren<SlotUI>();
|
||||||
if (slot != null)
|
if (slot != null)
|
||||||
{
|
{
|
||||||
cells[y, x] = new Cell(x, y, slot, true);
|
cells[y, x] = new Cell(x, y, slot, true);
|
||||||
slot.SetCell(cells[y, x]);
|
slot.SetCell(cells[y, x]);
|
||||||
slot.grid = this;
|
slot.grid = this;
|
||||||
|
|
||||||
if (slot.width > 1 || slot.height > 1)
|
if (slot.width > 1 || slot.height > 1)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < slot.height; j++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < slot.height; j++)
|
for (int k = 1; k < slot.width; k++)
|
||||||
{
|
{
|
||||||
for (int k = 1; k < slot.width; k++)
|
cells[y + j, x + k] = new Cell(x + k, y + j, slot, false);
|
||||||
{
|
|
||||||
cells[y + j, x + k] = new Cell(x + k, y + j, slot, false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("START: " + (slot.cell == null));
|
Debug.Log("START: " + (slot.cell == null));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cells[y, x] = null;// new Cell(null, false, false); // Setting null so that we can reserve memory
|
cells[y, x] = null;// new Cell(null, false, false); // Setting null so that we can reserve memory
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user