Drop item onto storage container
This commit is contained in:
parent
8a6fdd6156
commit
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@ -351,7 +351,7 @@ MonoBehaviour:
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@ -8622,8 +8622,8 @@ MonoBehaviour:
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@ -9867,7 +9868,7 @@ MonoBehaviour:
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image: {fileID: 0}
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image: {fileID: 0}
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useImageAsSlotHolder: 0
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useImageAsSlotHolder: 0
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 1
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@ -12583,7 +12584,7 @@ MonoBehaviour:
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image: {fileID: 2770326605760504765}
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image: {fileID: 2770326605760504765}
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useImageAsSlotHolder: 1
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useImageAsSlotHolder: 1
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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DisallowedItemTags:
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DisallowedItemTags:
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@ -12787,7 +12788,7 @@ MonoBehaviour:
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image: {fileID: 0}
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image: {fileID: 0}
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useImageAsSlotHolder: 0
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useImageAsSlotHolder: 0
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EquipSlot: 0
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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IgnoreItemSize: 1
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AllowedItemTags: 05000000
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AllowedItemTags: 05000000
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DisallowedItemTags:
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DisallowedItemTags:
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@ -12960,7 +12961,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.00024414062, y: -0.0002941991}
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m_AnchoredPosition: {x: -0.00012207031, y: 0}
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m_SizeDelta: {x: 0, y: 1500}
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m_SizeDelta: {x: 0, y: 1500}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2770326606141421693
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--- !u!114 &2770326606141421693
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@ -13504,7 +13505,7 @@ MonoBehaviour:
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image: {fileID: 2770326606446118955}
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image: {fileID: 2770326606446118955}
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useImageAsSlotHolder: 1
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useImageAsSlotHolder: 1
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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IgnoreItemSize: 1
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IgnoreItemSize: 1
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AllowedItemTags: 0900000012000000
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AllowedItemTags: 0900000012000000
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DisallowedItemTags:
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DisallowedItemTags:
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@ -13673,7 +13674,7 @@ MonoBehaviour:
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image: {fileID: 2770326604820499960}
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image: {fileID: 2770326604820499960}
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useImageAsSlotHolder: 1
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useImageAsSlotHolder: 1
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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IgnoreItemSize: 1
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IgnoreItemSize: 1
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AllowedItemTags: 06000000
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AllowedItemTags: 06000000
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DisallowedItemTags:
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DisallowedItemTags:
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@ -14612,7 +14613,7 @@ MonoBehaviour:
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image: {fileID: 0}
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image: {fileID: 0}
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useImageAsSlotHolder: 1
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useImageAsSlotHolder: 1
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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IgnoreItemSize: 1
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IgnoreItemSize: 1
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AllowedItemTags: 11000000
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AllowedItemTags: 11000000
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DisallowedItemTags:
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DisallowedItemTags:
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@ -15070,6 +15071,8 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 2770326606332454989}
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- component: {fileID: 2770326606332454989}
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- component: {fileID: 2770326606332454990}
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- component: {fileID: 2770326606332454990}
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- component: {fileID: 2109804768}
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- component: {fileID: 2109804769}
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m_Layer: 5
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m_Layer: 5
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m_Name: Tactical Rig Group Slot Manager
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m_Name: Tactical Rig Group Slot Manager
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m_TagString: Untagged
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m_TagString: Untagged
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@ -15125,6 +15128,40 @@ MonoBehaviour:
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incompatibleSlots: []
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incompatibleSlots: []
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hideGameObjects: []
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hideGameObjects: []
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AllowedItemTags: 09000000
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AllowedItemTags: 09000000
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--- !u!114 &2109804768
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StackSlotLimit: 12
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limitStackSlots:
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- {fileID: 2770326605039798047}
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--- !u!114 &2109804769
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value:
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--- !u!1 &2770326606343437209
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m_ObjectHideFlags: 0
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@ -17491,7 +17528,7 @@ MonoBehaviour:
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image: {fileID: 2770326605749996529}
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image: {fileID: 2770326605749996529}
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useImageAsSlotHolder: 1
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useImageAsSlotHolder: 1
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EquipSlot: 1
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EquipSlot: 1
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FitItemImageInSlotImage: 0
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FitItemImageInSlotImage: 1
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IgnoreItemSize: 1
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IgnoreItemSize: 1
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AllowedItemTags: 01000000
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AllowedItemTags: 01000000
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DisallowedItemTags:
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DisallowedItemTags:
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@ -92,9 +92,10 @@ MonoBehaviour:
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CellPrefab: {fileID: 0}
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CellPrefab: {fileID: 0}
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generateCells: 0
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generateCells: 0
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slots: []
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slots: []
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associatedItemUI: {fileID: 0}
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gridSize:
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gridSize:
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Width: 4
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Width: 4
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Height: 3
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Height: 4
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testItem: {fileID: 0}
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testItem: {fileID: 0}
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testItems: []
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testItems: []
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--- !u!1001 &260965358647896355
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--- !u!1001 &260965358647896355
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File diff suppressed because it is too large
Load Diff
@ -111,9 +111,10 @@ MonoBehaviour:
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CellPrefab: {fileID: 4961555904879958529}
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CellPrefab: {fileID: 4961555904879958529}
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generateCells: 0
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generateCells: 0
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slots: []
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slots: []
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associatedItemUI: {fileID: 0}
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gridSize:
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gridSize:
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Width: 5
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Width: 5
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Height: 6
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Height: 7
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testItem: {fileID: 0}
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testItem: {fileID: 0}
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testItems: []
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testItems: []
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--- !u!1001 &438648606362640708
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--- !u!1001 &438648606362640708
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@ -426,6 +426,7 @@ namespace SimpleInventorySystem
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public SlotUI slot;
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public SlotUI slot;
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public bool ownsSlot;
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public bool ownsSlot;
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public bool inUse;
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public bool inUse;
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public ItemUI item;
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public Cell(int x, int y, SlotUI slot, bool ownsSlot)
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public Cell(int x, int y, SlotUI slot, bool ownsSlot)
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{
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{
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@ -19,7 +19,7 @@ namespace SimpleInventorySystem
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public int StackLimit = 1;
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public int StackLimit = 1;
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public int width;
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public int width;
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public int height;
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public int height;
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public float weight;
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public float weight;
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public float monetaryValue;
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public float monetaryValue;
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[Header("Container Prefab")]
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[Header("Container Prefab")]
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public GameObject containerUIPrefab;
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public GameObject containerUIPrefab;
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@ -103,9 +103,9 @@ namespace SimpleInventorySystem
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if (image == null)
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if (image == null)
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{
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{
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Image[] images = transform.GetComponentsInChildren<Image>();
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Image[] images = transform.GetComponentsInChildren<Image>();
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for(int i = 0; i < images.Length; i++)
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for (int i = 0; i < images.Length; i++)
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{
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{
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if(images[i] == GetComponent<Image>())
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if (images[i] == GetComponent<Image>())
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{
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{
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continue;
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continue;
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}
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}
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@ -114,7 +114,7 @@ namespace SimpleInventorySystem
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}
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}
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}
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}
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if(image == null)
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if (image == null)
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{
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{
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Debug.LogError("ItemUI: Item needs a child with an Image component.");
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Debug.LogError("ItemUI: Item needs a child with an Image component.");
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}
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}
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@ -161,7 +161,7 @@ namespace SimpleInventorySystem
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public int ContainerCapacity()
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public int ContainerCapacity()
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{
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{
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GridUI gridUI = null;
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GridUI gridUI = null;
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if(container != null && container.TryGetComponent<GridUI>(out gridUI))
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if (container != null && container.TryGetComponent<GridUI>(out gridUI))
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{
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{
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return gridUI.gridSize.Width * gridUI.gridSize.Height;
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return gridUI.gridSize.Width * gridUI.gridSize.Height;
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}
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}
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@ -229,7 +229,7 @@ namespace SimpleInventorySystem
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{
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{
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foreach (TagSlotGridPairing tsgp in InventorySystem.instance.TagSlotGridPairings)
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foreach (TagSlotGridPairing tsgp in InventorySystem.instance.TagSlotGridPairings)
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{
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{
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if (tsgp.CanStore (this))
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if (tsgp.CanStore(this))
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{
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{
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UnsetSlot();
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UnsetSlot();
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bool value = tsgp.DropOntoGrid(this);
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bool value = tsgp.DropOntoGrid(this);
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@ -239,6 +239,7 @@ namespace SimpleInventorySystem
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}
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}
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else
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else
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{
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{
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container.SetActive(false);
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return true;
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return true;
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}
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}
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}
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}
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@ -247,6 +248,19 @@ namespace SimpleInventorySystem
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return false;
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return false;
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}
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}
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public bool DropItemInStorageContainer(ItemUI droppedItem)
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{
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Debug.Log("Checking");
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if (IsStorageContainer())
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{
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Debug.Log("Storage container found");
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return container.GetComponent<GridUI>().DropItemOnGrid(droppedItem.gameObject);
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}
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return false;
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}
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public void DropItemOntoSlot(bool fitImageInSlot = false)
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public void DropItemOntoSlot(bool fitImageInSlot = false)
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{
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{
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//Debug.Log("OnEndDrag");
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//Debug.Log("OnEndDrag");
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@ -359,6 +373,7 @@ namespace SimpleInventorySystem
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if (c != null)
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if (c != null)
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{
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{
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c.inUse = false;
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c.inUse = false;
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c.item = null;
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//c.overlapped = false;
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//c.overlapped = false;
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//s.ShowImage();
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//s.ShowImage();
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if (c.GetSlot() != null && c.GetSlot() != this.slot)
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if (c.GetSlot() != null && c.GetSlot() != this.slot)
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@ -382,32 +397,6 @@ namespace SimpleInventorySystem
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item.ParentContainer = null;
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item.ParentContainer = null;
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}
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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GrabAndDragItem();
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if(eventData.button == PointerEventData.InputButton.Left)
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{
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GrabAndDragItem();
|
|
||||||
}
|
|
||||||
else if (eventData.button == PointerEventData.InputButton.Right)
|
|
||||||
{
|
|
||||||
InventorySystem.instance.OpenContextMenu(this);
|
|
||||||
}
|
|
||||||
/*else if (eventData.button == PointerEventData.InputButton.Right)
|
|
||||||
{
|
|
||||||
InventorySystem.instance.OpenContextMenu(this);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void FitImageInSlot(Vector2 size)
|
public void FitImageInSlot(Vector2 size)
|
||||||
{
|
{
|
||||||
Debug.Log("FitImageInSlot: " + image.transform.name);
|
Debug.Log("FitImageInSlot: " + image.transform.name);
|
||||||
@ -480,6 +469,8 @@ namespace SimpleInventorySystem
|
|||||||
backdropImage.color = new Color(r.color.r, r.color.g, r.color.b, InventorySystem.instance.ItemBackdropTransparency);
|
backdropImage.color = new Color(r.color.r, r.color.g, r.color.b, InventorySystem.instance.ItemBackdropTransparency);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CreateStorageContainer();
|
||||||
|
|
||||||
//backdropImage.sprite.rect.
|
//backdropImage.sprite.rect.
|
||||||
|
|
||||||
/*overrideSortingCanvas = gameObject.AddComponent<Canvas>();
|
/*overrideSortingCanvas = gameObject.AddComponent<Canvas>();
|
||||||
@ -582,6 +573,7 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
cells[i] = cellList[i];
|
cells[i] = cellList[i];
|
||||||
cells[i].inUse = true;
|
cells[i].inUse = true;
|
||||||
|
cells[i].item = this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -610,11 +602,7 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnsetSlots()
|
|
||||||
{
|
|
||||||
cells = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
@ -704,42 +692,42 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
if (PointerIsHoveredOver && Input.GetMouseButtonDown(2))
|
if (PointerIsHoveredOver && Input.GetMouseButtonDown(2))
|
||||||
{
|
{
|
||||||
CreateStorageWindow();
|
ShowStorageWindow();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateStorageWindow()
|
public void ShowStorageWindow()
|
||||||
{
|
{
|
||||||
if(StorageWindow == null || !StorageWindow.gameObject.activeSelf)
|
if(IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf))
|
||||||
{
|
{
|
||||||
Debug.Log("Opening Window");
|
Debug.Log("Opening Window");
|
||||||
StorageWindow = InventorySystem.instance.OpenWindow().GetComponent<StorageWindowUI>();
|
StorageWindow = InventorySystem.instance.OpenWindow().GetComponent<StorageWindowUI>();
|
||||||
if(StorageWindow != null && containerUIPrefab != null && !Equipped)
|
if(StorageWindow != null && containerUIPrefab != null && !Equipped)
|
||||||
{
|
{
|
||||||
Debug.Log("Opening Window");
|
Debug.Log("Opening Window");
|
||||||
if (container == null)
|
|
||||||
{
|
|
||||||
Debug.Log("Creating new");
|
|
||||||
container = Instantiate(containerUIPrefab, StorageWindow.StorageContainer.transform, false);
|
|
||||||
//itemUI.container.name = itemUI.container.name + " " + inCount;
|
|
||||||
container.SetActive(true);
|
|
||||||
StorageWindow.gameObject.SetActive(true);
|
|
||||||
StorageWindow.itemUI = this;
|
|
||||||
container.GetComponentInChildren<GridUI>().SetAssociatedItemUI(this);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(container.transform.parent != StorageWindow.StorageContainer.transform)
|
if(container.transform.parent != StorageWindow.StorageContainer.transform)
|
||||||
container.transform.SetParent(StorageWindow.StorageContainer.transform, false);
|
container.transform.SetParent(StorageWindow.StorageContainer.transform, false);
|
||||||
container.SetActive(true);
|
container.SetActive(true);
|
||||||
StorageWindow.itemUI = this;
|
StorageWindow.itemUI = this;
|
||||||
StorageWindow.gameObject.SetActive(true);
|
StorageWindow.gameObject.SetActive(true);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CreateStorageContainer()
|
||||||
|
{
|
||||||
|
if (container == null && IsStorageContainer())
|
||||||
|
{
|
||||||
|
Debug.Log("Item:CreateStorageContainer:" + gameObject.name);
|
||||||
|
container = Instantiate(containerUIPrefab, this.transform, false);// StorageWindow.StorageContainer.transform, false);
|
||||||
|
//itemUI.container.name = itemUI.container.name + " " + inCount;
|
||||||
|
container.GetComponentInChildren<GridUI>().SetAssociatedItemUI(this);
|
||||||
|
container.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void DropItemAway()
|
public void DropItemAway()
|
||||||
{
|
{
|
||||||
if (pickUp == null)
|
if (pickUp == null)
|
||||||
@ -779,5 +767,10 @@ namespace SimpleInventorySystem
|
|||||||
{
|
{
|
||||||
//PointerIsHoveredOver = true;
|
//PointerIsHoveredOver = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsStorageContainer()
|
||||||
|
{
|
||||||
|
return containerUIPrefab != null && containerUIPrefab.GetComponent<GridUI>() != null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -563,18 +563,28 @@ namespace SimpleInventorySystem
|
|||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
DroppedOnFrame = true;
|
DroppedOnFrame = true;
|
||||||
bool callback = DropOntoSlot(droppedItem.gameObject, true);
|
ItemUI potentialContainerItem = cell.item;
|
||||||
|
|
||||||
if (callback && droppedItem.Stackable)
|
if (potentialContainerItem != null && potentialContainerItem.DropItemInStorageContainer(droppedItem))
|
||||||
{
|
{
|
||||||
if (droppedItem.Count <= 0)
|
// todo: do something, or not, idk
|
||||||
|
Debug.Log("This should have dropped into a storage container");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bool callback = DropOntoSlot(droppedItem.gameObject, true);
|
||||||
|
|
||||||
|
if (callback && droppedItem.Stackable)
|
||||||
{
|
{
|
||||||
Destroy(droppedItem.gameObject);
|
if (droppedItem.Count <= 0)
|
||||||
}
|
{
|
||||||
else if (itemUI.Count < droppedItem.Count && !droppedStackOntoEmptySlot)
|
Destroy(droppedItem.gameObject);
|
||||||
{
|
}
|
||||||
InventorySystem.instance.DraggedItem = droppedItem;
|
else if (itemUI.Count < droppedItem.Count && !droppedStackOntoEmptySlot)
|
||||||
droppedStackOntoEmptySlot = false;
|
{
|
||||||
|
InventorySystem.instance.DraggedItem = droppedItem;
|
||||||
|
droppedStackOntoEmptySlot = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -629,23 +639,6 @@ namespace SimpleInventorySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPointerClick(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
if(InventorySystem.instance.PressedDropItemKey(false) || InventorySystem.instance.PressedEquipItemKey(false))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ItemUI droppedItem = InventorySystem.instance.DraggedItem;
|
|
||||||
if (droppedItem != null && !droppedItem.PickedUpOnFrame)
|
|
||||||
{
|
|
||||||
DropOntoSlot(droppedItem.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void OnPointerExit(PointerEventData eventData)
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
//PointerIsHoveredOver = false;
|
//PointerIsHoveredOver = false;
|
||||||
|
@ -153,7 +153,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 41448509920528303, guid: d8382154c724fca4a8ddc89666da0975,
|
- target: {fileID: 41448509920528303, guid: d8382154c724fca4a8ddc89666da0975,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: 0
|
value: 1.357
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 41448509920528303, guid: d8382154c724fca4a8ddc89666da0975,
|
- target: {fileID: 41448509920528303, guid: d8382154c724fca4a8ddc89666da0975,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
43743
Assets/Scenes/NeoFPS Test-TonysEdit.unity
Normal file
43743
Assets/Scenes/NeoFPS Test-TonysEdit.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/NeoFPS Test-TonysEdit.unity.meta
Normal file
7
Assets/Scenes/NeoFPS Test-TonysEdit.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d89d974d3d9627f4a998d330e3ebba28
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user