more console errors cleared

This commit is contained in:
0ceanSlim 2023-11-03 21:02:30 -04:00
parent 8c03b978a8
commit 709424a407
96 changed files with 447 additions and 181 deletions

View File

@ -237,6 +237,7 @@ MonoBehaviour:
canJump: 1
canCrouch: 1
canUseHeadbob: 1
canLean: 1
sprintKey: 304
jumpKey: 32
crouchKey: 99
@ -250,8 +251,13 @@ MonoBehaviour:
lookSpeedY: 2
upperLookLimit: 80
lowerLookLimit: 80
toggleLeaning: 1
leanLeftKey: 113
leanRightKey: 101
maxLeaningAngle: 30
jumpForce: 8
gravity: 30
crouchHeightInterval: 0.1
crouchHeight: 0.5
standingHeight: 2
timeToCrouch: 0.25

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@ -22,7 +22,7 @@ public class MouseOrbitImproved : MonoBehaviour
public float distanceMin = .5f;
public float distanceMax = 15f;
private Rigidbody rigidbody;
private new Rigidbody rigidbody;
float x = 0.0f;
float y = 0.0f;
@ -74,7 +74,7 @@ public class MouseOrbitImproved : MonoBehaviour
Quaternion rotation = Quaternion.Euler(y, x, 0);
distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel") *Time.deltaTime, distanceMin, distanceMax);
distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime, distanceMin, distanceMax);
RaycastHit hit;
if (Physics.Linecast(target.position, transform.position, out hit))

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@ -11,7 +11,7 @@ using UnityEngine.UI;
public class Photoshoot : MonoBehaviour
{
public string OutputPath;
public Camera camera;
public new Camera camera;
public GameObject items;
private void Awake()

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@ -8,7 +8,7 @@ using static SimpleInventorySystem.InventorySystem;
namespace SimpleInventorySystem
{
[RequireComponent(typeof (GridLayoutGroup))]
[RequireComponent(typeof(GridLayoutGroup))]
public class GridUI : MonoBehaviour
{
private LayoutElement layoutElement;
@ -35,7 +35,7 @@ namespace SimpleInventorySystem
private void Awake()
{
if(cells == null)
if (cells == null)
{
SetUpCellsArray();
}
@ -262,7 +262,7 @@ namespace SimpleInventorySystem
return true;
}
i++;
if(i == limit)
if (i == limit)
{
//Debug.Log("Limit reached");
}
@ -369,7 +369,7 @@ namespace SimpleInventorySystem
internal void HideSlotsOfItem(ItemUI itemDrop)
{
if(itemDrop != null)
if (itemDrop != null)
{
itemDrop.HideSlots();
}
@ -393,7 +393,7 @@ namespace SimpleInventorySystem
else if (cells != null)
{
List<Cell> oCells = new List<Cell>();
if(occupiedCells != null)
if (occupiedCells != null)
{
oCells = occupiedCells;
}
@ -404,7 +404,7 @@ namespace SimpleInventorySystem
{
for (int w = 0; w < size.Width; w++)
{
if(slot.cell.Y + h >= gridSize.Height || slot.cell.X + w >= gridSize.Width)
if (slot.cell.Y + h >= gridSize.Height || slot.cell.X + w >= gridSize.Width)
{
//Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": D");
return false;

View File

@ -70,7 +70,8 @@ namespace SimpleInventorySystem
private RectTransform rectTransform;
public RectTransform RectTransform { get { return rectTransform; } }
private CanvasGroup canvasGroup;
private float scale = 1f;
//TO-DO Add Scaling Image
//private float scale = 1f;
private SlotUI slot;
private Cell[] cells;
private bool isDragging;
@ -137,7 +138,7 @@ namespace SimpleInventorySystem
private void InitializeRectTransform()
{
rectTransform.rotation = Quaternion.Euler(new Vector3(0,0,0));
rectTransform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));
eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z));
switch (eulerAngle)
{
@ -255,10 +256,10 @@ namespace SimpleInventorySystem
public void FindTextMeshProUGUI()
{
if(titleText == null)
if (titleText == null)
{
Transform titleGameObject = transform.Find("Title");
if(titleGameObject != null)
if (titleGameObject != null)
{
titleText = titleGameObject.GetComponent<TextMeshProUGUI>();
}
@ -288,7 +289,7 @@ namespace SimpleInventorySystem
//Debug.Log($"Set Item name: {itemName}");
titleText.text = (displayName != null && !string.IsNullOrEmpty(displayName)) ? displayName : itemName;
}
if(stackText != null)
if (stackText != null)
{
stackText.text = Count.ToString();
}
@ -371,7 +372,7 @@ namespace SimpleInventorySystem
else
{
// TODO: see if this is needed
if(container != null)
if (container != null)
container.SetActive(false);
break;
}
@ -504,7 +505,7 @@ namespace SimpleInventorySystem
{
if (slot != null)
{
if(slot.grid != null)
if (slot.grid != null)
{
slot.grid.RemoveItemFromGrid(this);
}
@ -735,7 +736,7 @@ namespace SimpleInventorySystem
{
if (Stackable && Count < StackLimit)
{
Count+=value;
Count += value;
return true;
}
return false;
@ -745,7 +746,7 @@ namespace SimpleInventorySystem
{
if (Stackable && Count > 0)
{
Count-= value;
Count -= value;
return true;
}
return false;
@ -808,7 +809,7 @@ namespace SimpleInventorySystem
image.maskable = false;
}
if(Count <= 0)
if (Count <= 0)
{
Destroy(gameObject);
}
@ -858,7 +859,7 @@ namespace SimpleInventorySystem
pivot = rectTransform.pivot = new Vector2(0, 0);
rectTransform.Rotate(new Vector3(0, 0, 1), -90);
// title rect transform
if(titleText != null)
if (titleText != null)
{
titleText.rectTransform.pivot = new Vector2(1, 0);
titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90);
@ -949,15 +950,15 @@ namespace SimpleInventorySystem
public void ShowStorageWindow()
{
if(IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf))
if (IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf))
{
//Debug.Log("Opening Window");
StorageWindow = InventorySystem.instance.OpenWindow(nameof(StorageWindowUI)).GetComponent<StorageWindowUI>();
if(StorageWindow != null && containerUIPrefab != null && !Equipped)
if (StorageWindow != null && containerUIPrefab != null && !Equipped)
{
//Debug.Log("Opening Window");
if(container.transform.parent != StorageWindow.StorageContainer.transform)
if (container.transform.parent != StorageWindow.StorageContainer.transform)
container.transform.SetParent(StorageWindow.StorageContainer.transform, false);
container.SetActive(true);
StorageWindow.ItemUI = this;

View File

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View File

@ -75,7 +75,7 @@ public class FirstPersonController : MonoBehaviour
private float currentCrouchHeight;
private float minCrouchHeight = 0.5f; // Minimum crouch height
private bool isCrouchKeyHeld;
private bool crouchHeightAdjustmentEnabled; // Flag to enable crouch height adjustment
//private bool crouchHeightAdjustmentEnabled; // Flag to enable crouch height adjustment
[Header("Headbob Parameters")]
[SerializeField] private float walkBobSpeed = 14f;
@ -165,7 +165,7 @@ public class FirstPersonController : MonoBehaviour
{
isCrouchKeyHeld = true;
tempCrouchHeight = currentCrouchHeight;
crouchHeightAdjustmentEnabled = true; // Enable crouch height adjustment
//crouchHeightAdjustmentEnabled = true; // Enable crouch height adjustment
}
if (Input.GetKeyUp(crouchKey) && isCrouchKeyHeld)