added images folder in documentsadded more to readme and document md's, added some crafting recepies to craft db
This commit is contained in:
parent
0052202583
commit
82fff48be8
Binary file not shown.
@ -1,2 +1,9 @@
|
|||||||
id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4
|
id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4,tool1,tool2,tool3
|
||||||
NULL,10000,20000,1,20002,1,20005,1,20001,15
|
NULL,Brass,Zinc,1,Copper,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
|
||||||
|
NULL,Tape,Plastic,1,Adhesive,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
|
||||||
|
NULL,Balistic Fiber,Thread,1,Steel,1,Aluminum,1,NULL,NULL,NULL,NULL,NULL
|
||||||
|
NULL,Circutry,Ceramic,1,Gold,1,Silver,1,Copper,1,NULL,NULL,NULL
|
||||||
|
NULL,Springs,Steel,2,Zinc,1,NULL,NULL,NULL,NULL,Hammer,Needle Nose Pliers,Bench Vise
|
||||||
|
NULL,Screws,Steel,4,NULL,NULL,NULL,NULL,NULL,NULL,Drill,File,Measuring Tape
|
||||||
|
NULL,Gears,Steel,2,Oil,1,NULL,NULL,NULL,NULL,Set of Files,Bench Vise,Hammer
|
||||||
|
NULL,Rubber,Oil,1,Plastic,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
|
|
Binary file not shown.
1
Documents/armor.md
Normal file
1
Documents/armor.md
Normal file
@ -0,0 +1 @@
|
|||||||
|
body armors should have double durability per class of armor as plate since they cover both front and rear or plates should have half? something to consider
|
3
Documents/crafting.md
Normal file
3
Documents/crafting.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
Junk must be scrapped at the scrapper bench
|
||||||
|
- items can be placed into this grid and a countdown timer begins
|
||||||
|
- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
|
@ -18,6 +18,9 @@
|
|||||||
- The innitial health of a player character is 100
|
- The innitial health of a player character is 100
|
||||||
- According to **Progression**; Player health increases as they level on the specified interval in that section
|
- According to **Progression**; Player health increases as they level on the specified interval in that section
|
||||||
- Values for each zone is shown in the chart below
|
- Values for each zone is shown in the chart below
|
||||||
|
- energy
|
||||||
|
- stamina
|
||||||
|
- hydration
|
||||||
|
|
||||||
#### Health Chart
|
#### Health Chart
|
||||||
|
|
||||||
|
BIN
Documents/images/sketch/craftAmmo.png
Normal file
BIN
Documents/images/sketch/craftAmmo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
2
Documents/npc.md
Normal file
2
Documents/npc.md
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
Tailor sells gear and stuff for crafting
|
||||||
|
- early task for unlocking a needle (tool) used to craft almost all simple clothes
|
85
README.md
85
README.md
@ -13,6 +13,9 @@
|
|||||||
- [Combat](#combat)
|
- [Combat](#combat)
|
||||||
- [Progression](#progression)
|
- [Progression](#progression)
|
||||||
- [Crafting](#crafting)
|
- [Crafting](#crafting)
|
||||||
|
- [NPC's](#npcs)
|
||||||
|
- [Movement](#movement)
|
||||||
|
- [Mechanics](#mechanics)
|
||||||
- [Fast Travel](#fast-travel)
|
- [Fast Travel](#fast-travel)
|
||||||
- [Gear \& Items](#gear--items)
|
- [Gear \& Items](#gear--items)
|
||||||
- [Miscelaneous Notes](#miscelaneous-notes)
|
- [Miscelaneous Notes](#miscelaneous-notes)
|
||||||
@ -80,6 +83,8 @@ todo: oraganize these into their own sections
|
|||||||
- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
|
- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
|
||||||
- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
|
- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
|
||||||
- cells should all be measured in length width hieght LWH
|
- cells should all be measured in length width hieght LWH
|
||||||
|
- money
|
||||||
|
- Character starts with 5,000,000 Sats
|
||||||
|
|
||||||
#### Combat
|
#### Combat
|
||||||
|
|
||||||
@ -106,6 +111,9 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
|
|||||||
|
|
||||||
#### Progression
|
#### Progression
|
||||||
|
|
||||||
|
- 1-10 prestiege system,
|
||||||
|
- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
|
||||||
|
|
||||||
#### Crafting
|
#### Crafting
|
||||||
|
|
||||||
- med crafting (lab)
|
- med crafting (lab)
|
||||||
@ -116,34 +124,27 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
|
|||||||
- craft (1) round(s) / second and (1) xp / round
|
- craft (1) round(s) / second and (1) xp / round
|
||||||
- increase speed by (1.627%) every level
|
- increase speed by (1.627%) every level
|
||||||
- 5 rounds / second @ lv100 (5xp / second)
|
- 5 rounds / second @ lv100 (5xp / second)
|
||||||
- crafting sketch (<https://i.nostr.build/gE87.png>)
|
- crafting sketch (<https://git.happytavern.co/oceanslim/projectEli/Documents/pictures/sketch/craftAmmo.png>)
|
||||||
- weapons (workbench)
|
- weapons (workbench)
|
||||||
- equipment (sewing bench)
|
- equipment (sewing bench)
|
||||||
- cooking (kitchen or campfire)
|
- cooking (kitchen or campfire)
|
||||||
- Fishing Minigame
|
|
||||||
- inventory
|
***
|
||||||
- money
|
|
||||||
- Character starts with 5,000,000 Sats
|
#### NPC's
|
||||||
- weight
|
|
||||||
- 150Lbs is max lv 1 carry weight
|
- trading
|
||||||
- movement
|
- tasks
|
||||||
- Headbob
|
- investigate area
|
||||||
- Sliding Down Slope
|
- retrieve items
|
||||||
- Prone - x
|
- reputaion
|
||||||
- Adjust Speed with Scroll Wheel
|
- Hostile
|
||||||
- Adjust crouch height with c+scroll wheel
|
|
||||||
- open door
|
|
||||||
- climb ladder
|
|
||||||
- vaulting
|
|
||||||
- energy
|
|
||||||
- hydration
|
|
||||||
- NPCs
|
|
||||||
- Hostile
|
|
||||||
- Scavenger
|
- Scavenger
|
||||||
- PMC
|
- PMC
|
||||||
- Passive
|
- Passive
|
||||||
- Trader
|
- Trader
|
||||||
- Funa
|
- item retrieval
|
||||||
|
- Funa
|
||||||
- Mammal
|
- Mammal
|
||||||
- Wolf
|
- Wolf
|
||||||
- Bear
|
- Bear
|
||||||
@ -160,24 +161,24 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
|
|||||||
- Fish
|
- Fish
|
||||||
- Bass
|
- Bass
|
||||||
- Bees, other insects? swarm ?
|
- Bees, other insects? swarm ?
|
||||||
- death / combat? described above
|
|
||||||
- tasks
|
|
||||||
- npc
|
|
||||||
- item retrieval
|
|
||||||
- investigate
|
|
||||||
- misc
|
|
||||||
- airdrops
|
|
||||||
- wanted contracts
|
|
||||||
- 1-10 prestiege system,
|
|
||||||
- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
|
|
||||||
- time
|
|
||||||
- time is generally 16x faster than real life
|
|
||||||
- day 1 hour night 30 minutes
|
|
||||||
- Fast Travel
|
|
||||||
|
|
||||||
***
|
***
|
||||||
|
|
||||||
#### Fast Travel
|
#### Movement
|
||||||
|
|
||||||
|
##### Mechanics
|
||||||
|
|
||||||
|
- movement
|
||||||
|
- Headbob
|
||||||
|
- Sliding Down Slope
|
||||||
|
- Prone - x
|
||||||
|
- Adjust Speed with Scroll Wheel
|
||||||
|
- Adjust crouch height with c+scroll wheel
|
||||||
|
- open door
|
||||||
|
- climb ladder
|
||||||
|
- vaulting
|
||||||
|
|
||||||
|
##### Fast Travel
|
||||||
|
|
||||||
- To fast travel you have to call it in
|
- To fast travel you have to call it in
|
||||||
- You can only call in a fast travel every 30 minutes real life time.
|
- You can only call in a fast travel every 30 minutes real life time.
|
||||||
@ -219,6 +220,13 @@ To utilize fast travel, you must have previously discovered the destination you
|
|||||||
- birds drop feathers that can be used for fishing
|
- birds drop feathers that can be used for fishing
|
||||||
- snake skin, aligator skin (luxery barter good)
|
- snake skin, aligator skin (luxery barter good)
|
||||||
- mamals are a good source of leather. pelts must be broken down
|
- mamals are a good source of leather. pelts must be broken down
|
||||||
|
- time
|
||||||
|
- time is generally 16x faster than real life
|
||||||
|
- day 1 hour night 30 minutes
|
||||||
|
- misc
|
||||||
|
- airdrops
|
||||||
|
- wanted contracts
|
||||||
|
- Fishing Minigame
|
||||||
|
|
||||||
|
|
||||||
| Weight | Status | Effect |
|
| Weight | Status | Effect |
|
||||||
@ -226,3 +234,6 @@ To utilize fast travel, you must have previously discovered the destination you
|
|||||||
| 60-79.99 | Heavy Load | you make more noise `25%`, reduced jump height `50cm`, stamina drain increased `50%`, fall damage increased `5%`, movement speed decreased `25%` , walking drains your stamina.|
|
| 60-79.99 | Heavy Load | you make more noise `25%`, reduced jump height `50cm`, stamina drain increased `50%`, fall damage increased `5%`, movement speed decreased `25%` , walking drains your stamina.|
|
||||||
| 80-109.99 |Overweight | Cannot sprint, prone movement drains stamina, energy drain increased when moving, movement speed decreased `50%` |
|
| 80-109.99 |Overweight | Cannot sprint, prone movement drains stamina, energy drain increased when moving, movement speed decreased `50%` |
|
||||||
| 110-150 |Critical Overweight | movement speed decreased `75%` ; energy drain increased ; turn speed reduced, max stance height reduced |
|
| 110-150 |Critical Overweight | movement speed decreased `75%` ; energy drain increased ; turn speed reduced, max stance height reduced |
|
||||||
|
|
||||||
|
- weight
|
||||||
|
- 150Lbs is max lv 1 carry weight
|
||||||
|
Loading…
Reference in New Issue
Block a user