added images folder in documentsadded more to readme and document md's, added some crafting recepies to craft db
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id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4
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NULL,10000,20000,1,20002,1,20005,1,20001,15
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id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4,tool1,tool2,tool3
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NULL,Brass,Zinc,1,Copper,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
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NULL,Tape,Plastic,1,Adhesive,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
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NULL,Balistic Fiber,Thread,1,Steel,1,Aluminum,1,NULL,NULL,NULL,NULL,NULL
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NULL,Circutry,Ceramic,1,Gold,1,Silver,1,Copper,1,NULL,NULL,NULL
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NULL,Springs,Steel,2,Zinc,1,NULL,NULL,NULL,NULL,Hammer,Needle Nose Pliers,Bench Vise
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NULL,Screws,Steel,4,NULL,NULL,NULL,NULL,NULL,NULL,Drill,File,Measuring Tape
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NULL,Gears,Steel,2,Oil,1,NULL,NULL,NULL,NULL,Set of Files,Bench Vise,Hammer
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NULL,Rubber,Oil,1,Plastic,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
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Documents/armor.md
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Documents/armor.md
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body armors should have double durability per class of armor as plate since they cover both front and rear or plates should have half? something to consider
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Documents/crafting.md
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Documents/crafting.md
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Junk must be scrapped at the scrapper bench
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- items can be placed into this grid and a countdown timer begins
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- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
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@ -18,6 +18,9 @@
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- The innitial health of a player character is 100
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- According to **Progression**; Player health increases as they level on the specified interval in that section
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- Values for each zone is shown in the chart below
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- energy
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- stamina
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- hydration
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#### Health Chart
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Documents/images/sketch/craftAmmo.png
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Documents/images/sketch/craftAmmo.png
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Documents/npc.md
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Documents/npc.md
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Tailor sells gear and stuff for crafting
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- early task for unlocking a needle (tool) used to craft almost all simple clothes
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85
README.md
85
README.md
@ -13,6 +13,9 @@
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- [Combat](#combat)
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- [Progression](#progression)
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- [Crafting](#crafting)
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- [NPC's](#npcs)
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- [Movement](#movement)
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- [Mechanics](#mechanics)
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- [Fast Travel](#fast-travel)
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- [Gear \& Items](#gear--items)
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- [Miscelaneous Notes](#miscelaneous-notes)
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@ -80,6 +83,8 @@ todo: oraganize these into their own sections
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- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
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- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
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- cells should all be measured in length width hieght LWH
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- money
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- Character starts with 5,000,000 Sats
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#### Combat
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@ -106,6 +111,9 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
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#### Progression
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- 1-10 prestiege system,
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- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
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#### Crafting
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- med crafting (lab)
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@ -116,34 +124,27 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
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- craft (1) round(s) / second and (1) xp / round
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- increase speed by (1.627%) every level
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- 5 rounds / second @ lv100 (5xp / second)
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- crafting sketch (<https://i.nostr.build/gE87.png>)
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- crafting sketch (<https://git.happytavern.co/oceanslim/projectEli/Documents/pictures/sketch/craftAmmo.png>)
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- weapons (workbench)
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- equipment (sewing bench)
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- cooking (kitchen or campfire)
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- Fishing Minigame
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- inventory
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- money
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- Character starts with 5,000,000 Sats
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- weight
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- 150Lbs is max lv 1 carry weight
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- movement
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- Headbob
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- Sliding Down Slope
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- Prone - x
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- Adjust Speed with Scroll Wheel
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- Adjust crouch height with c+scroll wheel
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- open door
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- climb ladder
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- vaulting
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- energy
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- hydration
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- NPCs
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- Hostile
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***
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#### NPC's
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- trading
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- tasks
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- investigate area
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- retrieve items
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- reputaion
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- Hostile
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- Scavenger
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- PMC
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- Passive
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- Passive
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- Trader
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- Funa
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- item retrieval
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- Funa
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- Mammal
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- Wolf
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- Bear
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@ -160,24 +161,24 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
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- Fish
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- Bass
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- Bees, other insects? swarm ?
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- death / combat? described above
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- tasks
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- npc
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- item retrieval
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- investigate
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- misc
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- airdrops
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- wanted contracts
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- 1-10 prestiege system,
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- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
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- time
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- time is generally 16x faster than real life
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- day 1 hour night 30 minutes
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- Fast Travel
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***
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#### Fast Travel
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#### Movement
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##### Mechanics
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- movement
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- Headbob
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- Sliding Down Slope
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- Prone - x
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- Adjust Speed with Scroll Wheel
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- Adjust crouch height with c+scroll wheel
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- open door
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- climb ladder
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- vaulting
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##### Fast Travel
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- To fast travel you have to call it in
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- You can only call in a fast travel every 30 minutes real life time.
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@ -219,6 +220,13 @@ To utilize fast travel, you must have previously discovered the destination you
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- birds drop feathers that can be used for fishing
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- snake skin, aligator skin (luxery barter good)
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- mamals are a good source of leather. pelts must be broken down
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- time
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- time is generally 16x faster than real life
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- day 1 hour night 30 minutes
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- misc
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- airdrops
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- wanted contracts
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- Fishing Minigame
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| Weight | Status | Effect |
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@ -226,3 +234,6 @@ To utilize fast travel, you must have previously discovered the destination you
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| 60-79.99 | Heavy Load | you make more noise `25%`, reduced jump height `50cm`, stamina drain increased `50%`, fall damage increased `5%`, movement speed decreased `25%` , walking drains your stamina.|
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| 80-109.99 |Overweight | Cannot sprint, prone movement drains stamina, energy drain increased when moving, movement speed decreased `50%` |
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| 110-150 |Critical Overweight | movement speed decreased `75%` ; energy drain increased ; turn speed reduced, max stance height reduced |
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- weight
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- 150Lbs is max lv 1 carry weight
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