added images folder in documentsadded more to readme and document md's, added some crafting recepies to craft db

This commit is contained in:
0ceanSlim 2023-09-10 10:22:21 -04:00
parent 0052202583
commit 82fff48be8
9 changed files with 86 additions and 59 deletions

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id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4
NULL,10000,20000,1,20002,1,20005,1,20001,15
id,result,input1,qty1,input2,qty2,input3,qty3,input4,qty4,tool1,tool2,tool3
NULL,Brass,Zinc,1,Copper,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
NULL,Tape,Plastic,1,Adhesive,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
NULL,Balistic Fiber,Thread,1,Steel,1,Aluminum,1,NULL,NULL,NULL,NULL,NULL
NULL,Circutry,Ceramic,1,Gold,1,Silver,1,Copper,1,NULL,NULL,NULL
NULL,Springs,Steel,2,Zinc,1,NULL,NULL,NULL,NULL,Hammer,Needle Nose Pliers,Bench Vise
NULL,Screws,Steel,4,NULL,NULL,NULL,NULL,NULL,NULL,Drill,File,Measuring Tape
NULL,Gears,Steel,2,Oil,1,NULL,NULL,NULL,NULL,Set of Files,Bench Vise,Hammer
NULL,Rubber,Oil,1,Plastic,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL
1 id result input1 qty1 input2 qty2 input3 qty3 input4 qty4 tool1 tool2 tool3
2 NULL 10000 Brass 20000 Zinc 1 20002 Copper 1 20005 NULL 1 NULL 20001 NULL 15 NULL NULL NULL NULL
3 NULL Tape Plastic 1 Adhesive 1 NULL NULL NULL NULL NULL NULL NULL
4 NULL Balistic Fiber Thread 1 Steel 1 Aluminum 1 NULL NULL NULL NULL NULL
5 NULL Circutry Ceramic 1 Gold 1 Silver 1 Copper 1 NULL NULL NULL
6 NULL Springs Steel 2 Zinc 1 NULL NULL NULL NULL Hammer Needle Nose Pliers Bench Vise
7 NULL Screws Steel 4 NULL NULL NULL NULL NULL NULL Drill File Measuring Tape
8 NULL Gears Steel 2 Oil 1 NULL NULL NULL NULL Set of Files Bench Vise Hammer
9 NULL Rubber Oil 1 Plastic 1 NULL NULL NULL NULL NULL NULL NULL

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Documents/armor.md Normal file
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body armors should have double durability per class of armor as plate since they cover both front and rear or plates should have half? something to consider

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Documents/crafting.md Normal file
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Junk must be scrapped at the scrapper bench
- items can be placed into this grid and a countdown timer begins
- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table

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@ -18,6 +18,9 @@
- The innitial health of a player character is 100
- According to **Progression**; Player health increases as they level on the specified interval in that section
- Values for each zone is shown in the chart below
- energy
- stamina
- hydration
#### Health Chart

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Documents/npc.md Normal file
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Tailor sells gear and stuff for crafting
- early task for unlocking a needle (tool) used to craft almost all simple clothes

125
README.md
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- [Combat](#combat)
- [Progression](#progression)
- [Crafting](#crafting)
- [Fast Travel](#fast-travel)
- [NPC's](#npcs)
- [Movement](#movement)
- [Mechanics](#mechanics)
- [Fast Travel](#fast-travel)
- [Gear \& Items](#gear--items)
- [Miscelaneous Notes](#miscelaneous-notes)
@ -80,6 +83,8 @@ todo: oraganize these into their own sections
- while a stack or item is picked up: right click drops/equips one from the stack. left click drops the whole stack. if no stack is held right click brings up menu
- when loaading ammo: If you hold a stack of ammo and hover over a mag, right clicking will load one in the mag, - left click will load the whole stack one by one, (instantly in safe city)
- cells should all be measured in length width hieght LWH
- money
- Character starts with 5,000,000 Sats
#### Combat
@ -106,6 +111,9 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
#### Progression
- 1-10 prestiege system,
- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
#### Crafting
- med crafting (lab)
@ -116,68 +124,61 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
- craft (1) round(s) / second and (1) xp / round
- increase speed by (1.627%) every level
- 5 rounds / second @ lv100 (5xp / second)
- crafting sketch (<https://i.nostr.build/gE87.png>)
- crafting sketch (<https://git.happytavern.co/oceanslim/projectEli/Documents/pictures/sketch/craftAmmo.png>)
- weapons (workbench)
- equipment (sewing bench)
- cooking (kitchen or campfire)
- Fishing Minigame
- inventory
- money
- Character starts with 5,000,000 Sats
- weight
- 150Lbs is max lv 1 carry weight
- movement
- Headbob
- Sliding Down Slope
- Prone - x
- Adjust Speed with Scroll Wheel
- Adjust crouch height with c+scroll wheel
- open door
- climb ladder
- vaulting
- energy
- hydration
- NPCs
- Hostile
- Scavenger
- PMC
- Passive
- Trader
- Funa
- Mammal
- Wolf
- Bear
- Deer
- Squirrels
- Racoon
- Fox
- Opossum
- Bird
- Eagle
- Reptile
- Aligator
- Snake
- Fish
- Bass
- Bees, other insects? swarm ?
- death / combat? described above
- tasks
- npc
- item retrieval
- investigate
- misc
- airdrops
- wanted contracts
- 1-10 prestiege system,
- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
- time
- time is generally 16x faster than real life
- day 1 hour night 30 minutes
- Fast Travel
***
#### Fast Travel
#### NPC's
- trading
- tasks
- investigate area
- retrieve items
- reputaion
- Hostile
- Scavenger
- PMC
- Passive
- Trader
- item retrieval
- Funa
- Mammal
- Wolf
- Bear
- Deer
- Squirrels
- Racoon
- Fox
- Opossum
- Bird
- Eagle
- Reptile
- Aligator
- Snake
- Fish
- Bass
- Bees, other insects? swarm ?
***
#### Movement
##### Mechanics
- movement
- Headbob
- Sliding Down Slope
- Prone - x
- Adjust Speed with Scroll Wheel
- Adjust crouch height with c+scroll wheel
- open door
- climb ladder
- vaulting
##### Fast Travel
- To fast travel you have to call it in
- You can only call in a fast travel every 30 minutes real life time.
@ -219,6 +220,13 @@ To utilize fast travel, you must have previously discovered the destination you
- birds drop feathers that can be used for fishing
- snake skin, aligator skin (luxery barter good)
- mamals are a good source of leather. pelts must be broken down
- time
- time is generally 16x faster than real life
- day 1 hour night 30 minutes
- misc
- airdrops
- wanted contracts
- Fishing Minigame
&nbsp;
| Weight | Status | Effect |
@ -226,3 +234,6 @@ To utilize fast travel, you must have previously discovered the destination you
| 60-79.99 | Heavy Load | you make more noise `25%`, reduced jump height `50cm`, stamina drain increased `50%`, fall damage increased `5%`, movement speed decreased `25%` , walking drains your stamina.|
| 80-109.99 |Overweight | Cannot sprint, prone movement drains stamina, energy drain increased when moving, movement speed decreased `50%` |
| 110-150 |Critical Overweight | movement speed decreased `75%` ; energy drain increased ; turn speed reduced, max stance height reduced |
- weight
- 150Lbs is max lv 1 carry weight