fix merge
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commit
8ee555dc27
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@ -8,6 +8,8 @@ namespace SimpleInventorySystem
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{
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// Start is called before the first frame update
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public bool hasBeenLooted = false;
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public bool itemsHaveBeenInstantiated = false;
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public bool itemsHaveBeenHidden = false;
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public List<GameObject> prefabs;
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[HideInInspector] public List<ItemUI> itemUIs;
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@ -21,7 +23,14 @@ namespace SimpleInventorySystem
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// Update is called once per frame
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void Update()
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{
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if(hasBeenLooted && itemsHaveBeenInstantiated && itemsHaveBeenHidden)
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{
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foreach(ItemUI item in itemUIs)
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{
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item.pickUp.ItemGameObject.SetActive(false);
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}
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itemsHaveBeenHidden = true;
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}
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}
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/// <summary>
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@ -61,6 +70,7 @@ namespace SimpleInventorySystem
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}
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}
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hasBeenLooted = true;
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itemsHaveBeenInstantiated = true;
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}
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else
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{
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@ -80,6 +80,12 @@ namespace SimpleInventorySystem
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{
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if(keepOldPosition)
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ItemGameObject.transform.localPosition = oldPosition;
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else
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{
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ItemGameObject.transform.SetParent(null);
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ItemGameObject.transform.position = InventorySystem.instance.player.transform.position;
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//ItemGameObject.transform.position += new Vector3(0, 5, 0);
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}
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ItemGameObject.transform.localRotation = Quaternion.Euler(oldRotation);
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ItemGameObject.transform.localScale = oldScale;
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HadPickedUp = false;
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@ -309,6 +309,7 @@ namespace SimpleInventorySystem
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if (!fitImageInSlot)
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{
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ApplyRectTransformResize();
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transform.localRotation = Quaternion.Euler(0, 0, 0); // TODO: Fix this so it maintains rotation later
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}
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}
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