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private Inventory LastLootedInventory; public GameObject StorageWindowPrefab; + public GameObject InspectionWindowPrefab; public Transform DefaultItemSpawn; [HideInInspector] public bool IsDraggingItem; public List hResults; @@ -380,10 +381,14 @@ namespace SimpleInventorySystem return true; } - public GameObject OpenWindow() + public GameObject OpenWindow(string windowType) { - if(InventorySystem.instance.StorageWindowPrefab.GetComponent() != null) - return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform); + if(windowType == nameof(StorageWindowUI) && InventorySystem.instance.StorageWindowPrefab.GetComponent() != null) + { + return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform); + } + else if(windowType == nameof(InspectionWindowUI) && InventorySystem.instance.InspectionWindowPrefab.GetComponent() != null) + return Instantiate(InventorySystem.instance.InspectionWindowPrefab, inventoryUI.transform); else return null; } diff --git a/Assets/Inventory System/Scripts/Inventory/InventorySystemPreferences.cs b/Assets/Inventory System/Scripts/Inventory/InventorySystemPreferences.cs index d6076c58..f6815659 100644 --- a/Assets/Inventory System/Scripts/Inventory/InventorySystemPreferences.cs +++ b/Assets/Inventory System/Scripts/Inventory/InventorySystemPreferences.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Text.RegularExpressions; using UnityEngine; namespace SimpleInventorySystem @@ -32,6 +33,16 @@ namespace SimpleInventorySystem ShotgunRounds } + public enum ItemCategory + { + Gear + } + + public enum ItemSubCategory + { + PlateCarriers + } + public enum RarityType { Common, @@ -52,5 +63,19 @@ namespace SimpleInventorySystem public class InventorySystemPreferences { // This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game. + + + public static Dictionary ItemCategorySubcategoryMapping = new Dictionary() + { + { ItemCategory.Gear, ItemSubCategory.PlateCarriers } + }; + + public static string SeparateWords(string input) + { + string output = input; + //Regex.Replace(output, "(\\B[A-Z])", " $1"); + Regex.Replace(output, "(\\B[A-Z0-9])", " $1"); + return output; + } } } diff --git a/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs b/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs index 18824e40..7be17bf4 100644 --- a/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs +++ b/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs @@ -52,12 +52,14 @@ namespace SimpleInventorySystem public void OpenInspectionWindow() { Debug.Log("Open"); - if (inspectItem != null && inspectItem.ItemTag == ItemTags.TacticalRig && inspectItem.Equipped) + if (inspectItem != null) { // //(TacticalRigInspectionWindow, InventorySystem.instance.inventoryUI.transform); - inspectItem.ContextWindows.Add(TacticalRigInspectionWindow); - TacticalRigInspectionWindow.SetActive(true); + //inspectItem.ContextWindows.Add(TacticalRigInspectionWindow); + //TacticalRigInspectionWindow.SetActive(true); + inspectItem.ShowInspectionWindow(); + } } diff --git a/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs b/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs new file mode 100644 index 00000000..fd491a84 --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +namespace SimpleInventorySystem +{ + public class InspectionWindowUI : WindowUI + { + public TextMeshProUGUI categoryText; + public TextMeshProUGUI WeightText; + public Button DropButton; + public GameObject ItemTraitPrefab; + public TextMeshProUGUI ShortDescriptionText; + + // Start is called before the first frame update + void Start() + { + if (dragWindowUI != null) + { + dragWindowUI.title.text = ItemUI.itemName; + } + if(categoryText != null) + { + categoryText.text = $"{ItemUI.category} > {ItemUI.subCategory}"; + } + if (WeightText != null) + { + WeightText.text = $"{ItemUI.weight} Lbs"; + } + if(ShortDescriptionText != null) + { + ShortDescriptionText.text = $"{ItemUI.shortDescription}"; + } + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs.meta b/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs.meta new file mode 100644 index 00000000..bf95bf9a --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78c694923b39a91489986575c7ed2d33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs b/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs new file mode 100644 index 00000000..94d09fba --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ItemTraitUI : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs.meta b/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs.meta new file mode 100644 index 00000000..917afc2d --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/ItemTraitUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c51e5a15ebe5a1e4fb8b45eda77071df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/UI/ItemUI.cs b/Assets/Inventory System/Scripts/UI/ItemUI.cs index f006c8e0..698c23b8 100644 --- a/Assets/Inventory System/Scripts/UI/ItemUI.cs +++ b/Assets/Inventory System/Scripts/UI/ItemUI.cs @@ -10,7 +10,7 @@ using TMPro; namespace SimpleInventorySystem { [RequireComponent(typeof(RectTransform), typeof(CanvasGroup))] - public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler + public class ItemUI : MonoBehaviour//, IPointerEnterHandler, IPointerExitHandler { [Header("Item Attributes")] public string itemName; @@ -23,19 +23,27 @@ namespace SimpleInventorySystem public int height; public float weight; public float monetaryValue; + public ItemCategory category; + public ItemSubCategory subCategory; + public string shortDescription; + [Header("Container Attributes")] public GameObject containerUIPrefab; + [Header("Nested Item Attributes")] public int NestCapacityWeight; + [Header("Nested Container Attributes")] public int NestCapacity; public TextMeshProUGUI NestCapacityText; [HideInInspector] public int NestCapacityCount { get; private set; } - [Header("Required Component Links")] + + [Header("Component Links")] public Image backdropImage; public RectTransform emptyGridContainer; public TextMeshProUGUI titleText; public TextMeshProUGUI stackText; + // Hidden public variables [HideInInspector] public bool interactable = true; [HideInInspector] public Canvas overrideSortingCanvas; @@ -47,6 +55,7 @@ namespace SimpleInventorySystem [HideInInspector] public bool PickedUpOnFrame; [HideInInspector] public List ContextWindows = new List(); [HideInInspector] public StorageWindowUI StorageWindow; + [HideInInspector] public InspectionWindowUI InspectionWindow; //[HideInInspector] public LimitStackItemCapacity limitStackItemCapacity; [HideInInspector] public LimitStackItemManager limitStackItemManager; @@ -943,7 +952,7 @@ namespace SimpleInventorySystem if(IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf)) { //Debug.Log("Opening Window"); - StorageWindow = InventorySystem.instance.OpenWindow().GetComponent(); + StorageWindow = InventorySystem.instance.OpenWindow(nameof(StorageWindowUI)).GetComponent(); if(StorageWindow != null && containerUIPrefab != null && !Equipped) { //Debug.Log("Opening Window"); @@ -951,12 +960,26 @@ namespace SimpleInventorySystem if(container.transform.parent != StorageWindow.StorageContainer.transform) container.transform.SetParent(StorageWindow.StorageContainer.transform, false); container.SetActive(true); - StorageWindow.itemUI = this; + StorageWindow.ItemUI = this; StorageWindow.gameObject.SetActive(true); } } } + public void ShowInspectionWindow() + { + if ((InspectionWindow == null || !InspectionWindow.gameObject.activeSelf)) + { + //Debug.Log("Opening Window"); + InspectionWindow = InventorySystem.instance.OpenWindow(nameof(InspectionWindowUI)).GetComponent(); + if (InspectionWindow != null) + { + InspectionWindow.ItemUI = this; + InspectionWindow.gameObject.SetActive(true); + } + } + } + public void CreateStorageContainer() { if (container == null && IsStorageContainer()) @@ -1009,7 +1032,7 @@ namespace SimpleInventorySystem interactable = value; } - public void OnPointerExit(PointerEventData eventData) + /*public void OnPointerExit(PointerEventData eventData) { //PointerIsHoveredOver = false; } @@ -1017,7 +1040,7 @@ namespace SimpleInventorySystem public void OnPointerEnter(PointerEventData eventData) { //PointerIsHoveredOver = true; - } + }*/ public bool IsStorageContainer() { diff --git a/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs index 7f480f44..50879aee 100644 --- a/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs +++ b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs @@ -4,24 +4,22 @@ using UnityEngine; namespace SimpleInventorySystem { - public class StorageWindowUI : MonoBehaviour + public class StorageWindowUI : WindowUI { public GameObject StorageContainer; - [HideInInspector] public ItemUI itemUI; - public DragWindowUI dragWindowUI; // Start is called before the first frame update void Start() { if(dragWindowUI != null) { - dragWindowUI.title.text = itemUI.itemName; + dragWindowUI.title.text = ItemUI.itemName; } } public void SetItem(ItemUI itemUI) { - this.itemUI = itemUI; + this.ItemUI = itemUI; } } } \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/WindowUI.cs b/Assets/Inventory System/Scripts/UI/WindowUI.cs new file mode 100644 index 00000000..9acc70dc --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/WindowUI.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class WindowUI : MonoBehaviour + { + public DragWindowUI dragWindowUI; + [HideInInspector] public ItemUI ItemUI; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/WindowUI.cs.meta b/Assets/Inventory System/Scripts/UI/WindowUI.cs.meta new file mode 100644 index 00000000..7b0921ca --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/WindowUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d2b4e7fee2c23b4c9969d37367e15a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Test Scene Tony.unity b/Assets/Scenes/Test Scene Tony.unity index a5e1d744..d55cca6a 100644 --- a/Assets/Scenes/Test Scene Tony.unity +++ b/Assets/Scenes/Test Scene Tony.unity @@ -56473,7 +56473,7 @@ PrefabInstance: - target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchoredPosition.y - value: 0 + value: -0.00048828125 objectReference: {fileID: 0} - target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} @@ -56830,6 +56830,12 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: InspectionWindowPrefab + value: + objectReference: {fileID: 4417106255924003221, guid: 94f7925a9ec6ba94f991f7f462adb6f2, + type: 3} - target: {fileID: 2770326605790841688, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: pauseMenu @@ -56978,12 +56984,12 @@ PrefabInstance: - target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchoredPosition.x - value: -0.00024414062 + value: 0.00048828125 objectReference: {fileID: 0} - target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchoredPosition.y - value: -0.00012207031 + value: -0.00024414062 objectReference: {fileID: 0} - target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3}