Initial work on Inspector
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Assets/Inventory System/Prefabs/UI Elements/Item Trait.prefab
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419
Assets/Inventory System/Prefabs/UI Elements/Item Trait.prefab
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@ -291,6 +291,7 @@ namespace SimpleInventorySystem
|
|||||||
public GridUI LootGrid;
|
public GridUI LootGrid;
|
||||||
private Inventory LastLootedInventory;
|
private Inventory LastLootedInventory;
|
||||||
public GameObject StorageWindowPrefab;
|
public GameObject StorageWindowPrefab;
|
||||||
|
public GameObject InspectionWindowPrefab;
|
||||||
public Transform DefaultItemSpawn;
|
public Transform DefaultItemSpawn;
|
||||||
[HideInInspector] public bool IsDraggingItem;
|
[HideInInspector] public bool IsDraggingItem;
|
||||||
public List<GameObject> hResults;
|
public List<GameObject> hResults;
|
||||||
@ -380,10 +381,14 @@ namespace SimpleInventorySystem
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject OpenWindow()
|
public GameObject OpenWindow(string windowType)
|
||||||
|
{
|
||||||
|
if(windowType == nameof(StorageWindowUI) && InventorySystem.instance.StorageWindowPrefab.GetComponent<StorageWindowUI>() != null)
|
||||||
{
|
{
|
||||||
if(InventorySystem.instance.StorageWindowPrefab.GetComponent<StorageWindowUI>() != null)
|
|
||||||
return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform);
|
return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform);
|
||||||
|
}
|
||||||
|
else if(windowType == nameof(InspectionWindowUI) && InventorySystem.instance.InspectionWindowPrefab.GetComponent<InspectionWindowUI>() != null)
|
||||||
|
return Instantiate(InventorySystem.instance.InspectionWindowPrefab, inventoryUI.transform);
|
||||||
else
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace SimpleInventorySystem
|
namespace SimpleInventorySystem
|
||||||
@ -32,6 +33,16 @@ namespace SimpleInventorySystem
|
|||||||
ShotgunRounds
|
ShotgunRounds
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum ItemCategory
|
||||||
|
{
|
||||||
|
Gear
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ItemSubCategory
|
||||||
|
{
|
||||||
|
PlateCarriers
|
||||||
|
}
|
||||||
|
|
||||||
public enum RarityType
|
public enum RarityType
|
||||||
{
|
{
|
||||||
Common,
|
Common,
|
||||||
@ -52,5 +63,19 @@ namespace SimpleInventorySystem
|
|||||||
public class InventorySystemPreferences
|
public class InventorySystemPreferences
|
||||||
{
|
{
|
||||||
// This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game.
|
// This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game.
|
||||||
|
|
||||||
|
|
||||||
|
public static Dictionary<ItemCategory, ItemSubCategory> ItemCategorySubcategoryMapping = new Dictionary<ItemCategory, ItemSubCategory>()
|
||||||
|
{
|
||||||
|
{ ItemCategory.Gear, ItemSubCategory.PlateCarriers }
|
||||||
|
};
|
||||||
|
|
||||||
|
public static string SeparateWords(string input)
|
||||||
|
{
|
||||||
|
string output = input;
|
||||||
|
//Regex.Replace(output, "(\\B[A-Z])", " $1");
|
||||||
|
Regex.Replace(output, "(\\B[A-Z0-9])", " $1");
|
||||||
|
return output;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,12 +52,14 @@ namespace SimpleInventorySystem
|
|||||||
public void OpenInspectionWindow()
|
public void OpenInspectionWindow()
|
||||||
{
|
{
|
||||||
Debug.Log("Open");
|
Debug.Log("Open");
|
||||||
if (inspectItem != null && inspectItem.ItemTag == ItemTags.TacticalRig && inspectItem.Equipped)
|
if (inspectItem != null)
|
||||||
{
|
{
|
||||||
//
|
//
|
||||||
//(TacticalRigInspectionWindow, InventorySystem.instance.inventoryUI.transform);
|
//(TacticalRigInspectionWindow, InventorySystem.instance.inventoryUI.transform);
|
||||||
inspectItem.ContextWindows.Add(TacticalRigInspectionWindow);
|
//inspectItem.ContextWindows.Add(TacticalRigInspectionWindow);
|
||||||
TacticalRigInspectionWindow.SetActive(true);
|
//TacticalRigInspectionWindow.SetActive(true);
|
||||||
|
inspectItem.ShowInspectionWindow();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
44
Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs
Normal file
44
Assets/Inventory System/Scripts/UI/InspectionWindowUI.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace SimpleInventorySystem
|
||||||
|
{
|
||||||
|
public class InspectionWindowUI : WindowUI
|
||||||
|
{
|
||||||
|
public TextMeshProUGUI categoryText;
|
||||||
|
public TextMeshProUGUI WeightText;
|
||||||
|
public Button DropButton;
|
||||||
|
public GameObject ItemTraitPrefab;
|
||||||
|
public TextMeshProUGUI ShortDescriptionText;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (dragWindowUI != null)
|
||||||
|
{
|
||||||
|
dragWindowUI.title.text = ItemUI.itemName;
|
||||||
|
}
|
||||||
|
if(categoryText != null)
|
||||||
|
{
|
||||||
|
categoryText.text = $"{ItemUI.category} > {ItemUI.subCategory}";
|
||||||
|
}
|
||||||
|
if (WeightText != null)
|
||||||
|
{
|
||||||
|
WeightText.text = $"{ItemUI.weight} Lbs";
|
||||||
|
}
|
||||||
|
if(ShortDescriptionText != null)
|
||||||
|
{
|
||||||
|
ShortDescriptionText.text = $"{ItemUI.shortDescription}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
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|
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18
Assets/Inventory System/Scripts/UI/ItemTraitUI.cs
Normal file
18
Assets/Inventory System/Scripts/UI/ItemTraitUI.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ItemTraitUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Inventory System/Scripts/UI/ItemTraitUI.cs.meta
Normal file
11
Assets/Inventory System/Scripts/UI/ItemTraitUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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guid: c51e5a15ebe5a1e4fb8b45eda77071df
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externalObjects: {}
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executionOrder: 0
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assetBundleName:
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assetBundleVariant:
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@ -10,7 +10,7 @@ using TMPro;
|
|||||||
namespace SimpleInventorySystem
|
namespace SimpleInventorySystem
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(RectTransform), typeof(CanvasGroup))]
|
[RequireComponent(typeof(RectTransform), typeof(CanvasGroup))]
|
||||||
public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
public class ItemUI : MonoBehaviour//, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
[Header("Item Attributes")]
|
[Header("Item Attributes")]
|
||||||
public string itemName;
|
public string itemName;
|
||||||
@ -23,19 +23,27 @@ namespace SimpleInventorySystem
|
|||||||
public int height;
|
public int height;
|
||||||
public float weight;
|
public float weight;
|
||||||
public float monetaryValue;
|
public float monetaryValue;
|
||||||
|
public ItemCategory category;
|
||||||
|
public ItemSubCategory subCategory;
|
||||||
|
public string shortDescription;
|
||||||
|
|
||||||
[Header("Container Attributes")]
|
[Header("Container Attributes")]
|
||||||
public GameObject containerUIPrefab;
|
public GameObject containerUIPrefab;
|
||||||
|
|
||||||
[Header("Nested Item Attributes")]
|
[Header("Nested Item Attributes")]
|
||||||
public int NestCapacityWeight;
|
public int NestCapacityWeight;
|
||||||
|
|
||||||
[Header("Nested Container Attributes")]
|
[Header("Nested Container Attributes")]
|
||||||
public int NestCapacity;
|
public int NestCapacity;
|
||||||
public TextMeshProUGUI NestCapacityText;
|
public TextMeshProUGUI NestCapacityText;
|
||||||
[HideInInspector] public int NestCapacityCount { get; private set; }
|
[HideInInspector] public int NestCapacityCount { get; private set; }
|
||||||
[Header("Required Component Links")]
|
|
||||||
|
[Header("Component Links")]
|
||||||
public Image backdropImage;
|
public Image backdropImage;
|
||||||
public RectTransform emptyGridContainer;
|
public RectTransform emptyGridContainer;
|
||||||
public TextMeshProUGUI titleText;
|
public TextMeshProUGUI titleText;
|
||||||
public TextMeshProUGUI stackText;
|
public TextMeshProUGUI stackText;
|
||||||
|
|
||||||
// Hidden public variables
|
// Hidden public variables
|
||||||
[HideInInspector] public bool interactable = true;
|
[HideInInspector] public bool interactable = true;
|
||||||
[HideInInspector] public Canvas overrideSortingCanvas;
|
[HideInInspector] public Canvas overrideSortingCanvas;
|
||||||
@ -47,6 +55,7 @@ namespace SimpleInventorySystem
|
|||||||
[HideInInspector] public bool PickedUpOnFrame;
|
[HideInInspector] public bool PickedUpOnFrame;
|
||||||
[HideInInspector] public List<GameObject> ContextWindows = new List<GameObject>();
|
[HideInInspector] public List<GameObject> ContextWindows = new List<GameObject>();
|
||||||
[HideInInspector] public StorageWindowUI StorageWindow;
|
[HideInInspector] public StorageWindowUI StorageWindow;
|
||||||
|
[HideInInspector] public InspectionWindowUI InspectionWindow;
|
||||||
//[HideInInspector] public LimitStackItemCapacity limitStackItemCapacity;
|
//[HideInInspector] public LimitStackItemCapacity limitStackItemCapacity;
|
||||||
[HideInInspector] public LimitStackItemManager limitStackItemManager;
|
[HideInInspector] public LimitStackItemManager limitStackItemManager;
|
||||||
|
|
||||||
@ -943,7 +952,7 @@ namespace SimpleInventorySystem
|
|||||||
if(IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf))
|
if(IsStorageContainer() && (StorageWindow == null || !StorageWindow.gameObject.activeSelf))
|
||||||
{
|
{
|
||||||
//Debug.Log("Opening Window");
|
//Debug.Log("Opening Window");
|
||||||
StorageWindow = InventorySystem.instance.OpenWindow().GetComponent<StorageWindowUI>();
|
StorageWindow = InventorySystem.instance.OpenWindow(nameof(StorageWindowUI)).GetComponent<StorageWindowUI>();
|
||||||
if(StorageWindow != null && containerUIPrefab != null && !Equipped)
|
if(StorageWindow != null && containerUIPrefab != null && !Equipped)
|
||||||
{
|
{
|
||||||
//Debug.Log("Opening Window");
|
//Debug.Log("Opening Window");
|
||||||
@ -951,12 +960,26 @@ namespace SimpleInventorySystem
|
|||||||
if(container.transform.parent != StorageWindow.StorageContainer.transform)
|
if(container.transform.parent != StorageWindow.StorageContainer.transform)
|
||||||
container.transform.SetParent(StorageWindow.StorageContainer.transform, false);
|
container.transform.SetParent(StorageWindow.StorageContainer.transform, false);
|
||||||
container.SetActive(true);
|
container.SetActive(true);
|
||||||
StorageWindow.itemUI = this;
|
StorageWindow.ItemUI = this;
|
||||||
StorageWindow.gameObject.SetActive(true);
|
StorageWindow.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ShowInspectionWindow()
|
||||||
|
{
|
||||||
|
if ((InspectionWindow == null || !InspectionWindow.gameObject.activeSelf))
|
||||||
|
{
|
||||||
|
//Debug.Log("Opening Window");
|
||||||
|
InspectionWindow = InventorySystem.instance.OpenWindow(nameof(InspectionWindowUI)).GetComponent<InspectionWindowUI>();
|
||||||
|
if (InspectionWindow != null)
|
||||||
|
{
|
||||||
|
InspectionWindow.ItemUI = this;
|
||||||
|
InspectionWindow.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void CreateStorageContainer()
|
public void CreateStorageContainer()
|
||||||
{
|
{
|
||||||
if (container == null && IsStorageContainer())
|
if (container == null && IsStorageContainer())
|
||||||
@ -1009,7 +1032,7 @@ namespace SimpleInventorySystem
|
|||||||
interactable = value;
|
interactable = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPointerExit(PointerEventData eventData)
|
/*public void OnPointerExit(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
//PointerIsHoveredOver = false;
|
//PointerIsHoveredOver = false;
|
||||||
}
|
}
|
||||||
@ -1017,7 +1040,7 @@ namespace SimpleInventorySystem
|
|||||||
public void OnPointerEnter(PointerEventData eventData)
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
//PointerIsHoveredOver = true;
|
//PointerIsHoveredOver = true;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
public bool IsStorageContainer()
|
public bool IsStorageContainer()
|
||||||
{
|
{
|
||||||
|
@ -4,24 +4,22 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace SimpleInventorySystem
|
namespace SimpleInventorySystem
|
||||||
{
|
{
|
||||||
public class StorageWindowUI : MonoBehaviour
|
public class StorageWindowUI : WindowUI
|
||||||
{
|
{
|
||||||
public GameObject StorageContainer;
|
public GameObject StorageContainer;
|
||||||
[HideInInspector] public ItemUI itemUI;
|
|
||||||
public DragWindowUI dragWindowUI;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if(dragWindowUI != null)
|
if(dragWindowUI != null)
|
||||||
{
|
{
|
||||||
dragWindowUI.title.text = itemUI.itemName;
|
dragWindowUI.title.text = ItemUI.itemName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetItem(ItemUI itemUI)
|
public void SetItem(ItemUI itemUI)
|
||||||
{
|
{
|
||||||
this.itemUI = itemUI;
|
this.ItemUI = itemUI;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
24
Assets/Inventory System/Scripts/UI/WindowUI.cs
Normal file
24
Assets/Inventory System/Scripts/UI/WindowUI.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace SimpleInventorySystem
|
||||||
|
{
|
||||||
|
public class WindowUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public DragWindowUI dragWindowUI;
|
||||||
|
[HideInInspector] public ItemUI ItemUI;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Inventory System/Scripts/UI/WindowUI.cs.meta
Normal file
11
Assets/Inventory System/Scripts/UI/WindowUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6d2b4e7fee2c23b4c9969d37367e15a9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -56473,7 +56473,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: 0
|
value: -0.00048828125
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -56830,6 +56830,12 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2770326605790841687, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: InspectionWindowPrefab
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 4417106255924003221, guid: 94f7925a9ec6ba94f991f7f462adb6f2,
|
||||||
|
type: 3}
|
||||||
- target: {fileID: 2770326605790841688, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326605790841688, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: pauseMenu
|
propertyPath: pauseMenu
|
||||||
@ -56978,12 +56984,12 @@ PrefabInstance:
|
|||||||
- target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.x
|
propertyPath: m_AnchoredPosition.x
|
||||||
value: -0.00024414062
|
value: 0.00048828125
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: -0.00012207031
|
value: -0.00024414062
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
- target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
Loading…
Reference in New Issue
Block a user