diff --git a/Documents/progress.md b/Documents/progress.md index 7d57830e..146c544b 100644 --- a/Documents/progress.md +++ b/Documents/progress.md @@ -11,6 +11,11 @@ - [Miscelanious/Global Contracts](#miscelanious/global-contracts) - [Contract Rewards](#contract-rewards) - [Experience Cetegories](#experience-categories) + - [Combat](#combat) + - [Treatment](#treatment) + - [Exploration](#exploration) + - [Looting](#looting) + - [Crafting](crafting) - [Notable Unlocks](#notable-unlocks) - [Skills](#skills) - [Strength](#strength) @@ -52,8 +57,69 @@ All contracts offer rewards, typically in the form of experience and in-game cur ### Contract Difficulty: The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill. ## Experience Categories +There are a number of ways to earn experience through normal gameplay. These are broken down into seperate categories in the section below. +### Combat +- **Damage:** 1 XP per HP taken from an enemy. +- **Headshot:** 25 XP. +- **Longshot:** +0.125 XP for every foot past 100. +- **Kill Streak:** + - For every consecutive kill: + - 1st kill: 10 XP. + - 2nd kill: 15 XP. + - 3rd kill: 20 XP. + - 4th kill: 25 XP. + - 5th and beyond: 30 XP each (max 500 additional XP per kill). +### Exploration +- **New City:** 2000 XP. +- **New Town:** 500 XP. +- **New Village:** 200 XP. + +### Treatment +- **Fix Bleeding:** 25 XP. +- **Healing:** 1 XP per HP Healed. +- **Food Consumption:** 1 XP per Energy Restored. +- **Drink Consumption:** 1 XP per Hydration Restored. +- **Surgery:** 1 XP per HP Recovered with surgery. + +### Looting +- **Unlocking Doors:** + - 50 XP for easy locks. + - 100 XP for the medium locks. + - 250 XP for the hard locks. + - 500 XP for the expert locks. +- **Search:** 1 XP per slot searched. + +### Crafting +- 1 XP for each ingredient used per craft (crafting requires time per item, so you start a craft, wait for the timer, and collect the item and XP when done crafting). +- 1 XP per item you retrieve from the scrapper. ## Notable Unlocks +| Lv | Notable Unlock | +|--- |----------------------------------------------------- | +| 5 | Pick Easy Locks | +| 10 | 1x2 Med Pouch Size | +| 15 | 1.1x Health Multiplier | +| 20 | 1x3 Med Pouch Size, Stash Size Increase to 300 | +| 25 | 2.5x XP Multiplier | +| 30 | 1.2x Health Multiplier | +| 35 | Pick Medium Locks | +| 40 | 2x2 Med Pouch Size, Stash Size Increase to 400 | +| 45 | 1.3x Health Multiplier | +| 50 | 5x XP Multiplier | +| 55 | Pick Hard Locks | +| 60 | 1.4x Health Multiplier, Stash Size Increase to 550 | +| 65 | 2x3 Med Pouch Size | +| 70 | Pick Expert Locks | +| 75 | 10x XP Multiplier | +| 80 | 1.5x Health Multiplier, Stash Size Increase to 800 | +| 85 | 2x4 Med Pouch | +| 90 | 1.6x Health Multiplier, Stash Size Increase to 1000 | +| 95 | - No damage taken from dehydration +| | - Equipped Primary weapons do not add up to the weight of your character +| | - Maximum increase in the speed of surgery +40% +| 100| - Stamina (+20%) +| | - All Bleeding Stops on its own +| | - No HP Penalty for Restored Body Parts ## Skills