exp categories and notable unlocks added
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- [Miscelanious/Global Contracts](#miscelanious/global-contracts)
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- [Miscelanious/Global Contracts](#miscelanious/global-contracts)
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- [Contract Rewards](#contract-rewards)
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- [Contract Rewards](#contract-rewards)
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- [Experience Cetegories](#experience-categories)
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- [Experience Cetegories](#experience-categories)
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- [Combat](#combat)
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- [Treatment](#treatment)
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- [Exploration](#exploration)
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- [Looting](#looting)
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- [Crafting](crafting)
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- [Notable Unlocks](#notable-unlocks)
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- [Notable Unlocks](#notable-unlocks)
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- [Skills](#skills)
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- [Skills](#skills)
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- [Strength](#strength)
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- [Strength](#strength)
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@ -52,8 +57,69 @@ All contracts offer rewards, typically in the form of experience and in-game cur
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### Contract Difficulty:
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### Contract Difficulty:
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The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill.
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The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill.
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## Experience Categories
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## Experience Categories
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There are a number of ways to earn experience through normal gameplay. These are broken down into seperate categories in the section below.
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### Combat
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- **Damage:** 1 XP per HP taken from an enemy.
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- **Headshot:** 25 XP.
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- **Longshot:** +0.125 XP for every foot past 100.
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- **Kill Streak:**
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- For every consecutive kill:
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- 1st kill: 10 XP.
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- 2nd kill: 15 XP.
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- 3rd kill: 20 XP.
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- 4th kill: 25 XP.
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- 5th and beyond: 30 XP each (max 500 additional XP per kill).
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### Exploration
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- **New City:** 2000 XP.
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- **New Town:** 500 XP.
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- **New Village:** 200 XP.
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### Treatment
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- **Fix Bleeding:** 25 XP.
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- **Healing:** 1 XP per HP Healed.
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- **Food Consumption:** 1 XP per Energy Restored.
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- **Drink Consumption:** 1 XP per Hydration Restored.
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- **Surgery:** 1 XP per HP Recovered with surgery.
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### Looting
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- **Unlocking Doors:**
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- 50 XP for easy locks.
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- 100 XP for the medium locks.
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- 250 XP for the hard locks.
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- 500 XP for the expert locks.
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- **Search:** 1 XP per slot searched.
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### Crafting
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- 1 XP for each ingredient used per craft (crafting requires time per item, so you start a craft, wait for the timer, and collect the item and XP when done crafting).
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- 1 XP per item you retrieve from the scrapper.
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## Notable Unlocks
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## Notable Unlocks
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| Lv | Notable Unlock |
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|--- |----------------------------------------------------- |
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| 5 | Pick Easy Locks |
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| 10 | 1x2 Med Pouch Size |
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| 15 | 1.1x Health Multiplier |
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| 20 | 1x3 Med Pouch Size, Stash Size Increase to 300 |
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| 25 | 2.5x XP Multiplier |
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| 30 | 1.2x Health Multiplier |
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| 35 | Pick Medium Locks |
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| 40 | 2x2 Med Pouch Size, Stash Size Increase to 400 |
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| 45 | 1.3x Health Multiplier |
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| 50 | 5x XP Multiplier |
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| 55 | Pick Hard Locks |
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| 60 | 1.4x Health Multiplier, Stash Size Increase to 550 |
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| 65 | 2x3 Med Pouch Size |
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| 70 | Pick Expert Locks |
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| 75 | 10x XP Multiplier |
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| 80 | 1.5x Health Multiplier, Stash Size Increase to 800 |
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| 85 | 2x4 Med Pouch |
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| 90 | 1.6x Health Multiplier, Stash Size Increase to 1000 |
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| 95 | - No damage taken from dehydration
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| | - Equipped Primary weapons do not add up to the weight of your character
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| | - Maximum increase in the speed of surgery +40%
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| 100| - Stamina (+20%)
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| | - All Bleeding Stops on its own
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| | - No HP Penalty for Restored Body Parts
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## Skills
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## Skills
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