added basic motions and health bars
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@ -1,5 +1,55 @@
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8
Assets/Game Objects/Progress Bar/Scripts.meta
Normal file
8
Assets/Game Objects/Progress Bar/Scripts.meta
Normal file
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@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
namespace MagicPigGames
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class HorizontalProgressBar : ProgressBar
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* Note: The default ProgressBar class is actually a horizontal progress bar. I'm including this as
|
||||||
|
* a separate class to make it more clear that this is the "Horizontal" one, since there will be other
|
||||||
|
* ones for Vertical etc.
|
||||||
|
*
|
||||||
|
* Perhaps in the future there will be additional updates to Progress Bar as well,
|
||||||
|
* though right now, it really is just a horizontal progress bar.
|
||||||
|
*/
|
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|
}
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156
Assets/Game Objects/Progress Bar/Scripts/ProgressBar.cs
Normal file
156
Assets/Game Objects/Progress Bar/Scripts/ProgressBar.cs
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MagicPigGames
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ProgressBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Overlay Bar")]
|
||||||
|
[Tooltip("This is the bar that moves to show progress, covering the fill bar.")]
|
||||||
|
public RectTransform overlayBar;
|
||||||
|
[Tooltip("Width as a percent of the Progress Bar Rect Transform.")]
|
||||||
|
[Range(0f,1f)] public float sizeMin = 0f;
|
||||||
|
[Tooltip("Width as a percent of the Progress Bar Rect Transform.")]
|
||||||
|
[Range(0f,1f)] public float sizeMax = 1f;
|
||||||
|
|
||||||
|
[Header("Options")]
|
||||||
|
[Tooltip("When true, the progress bar width will grow as the progress increases. When false, the progress bar width will shrink as the progress increases.")]
|
||||||
|
public bool invertProgress = true;
|
||||||
|
[Tooltip("When 0, the progress bar will update immediately. When greater than 0, the progress bar will take this many seconds to update.")]
|
||||||
|
[Min(0f)]
|
||||||
|
public float transitionTime = 0f;
|
||||||
|
|
||||||
|
[Header("Plumbing")]
|
||||||
|
public RectTransform rectTransform;
|
||||||
|
|
||||||
|
private float _progress = 0f; // This is the runtime value for progress!
|
||||||
|
protected float _elapsedTime = 0f;
|
||||||
|
protected float _lastProgress = 0f;
|
||||||
|
protected Vector2 _lastParentSize;
|
||||||
|
protected Coroutine _transitionCoroutine;
|
||||||
|
|
||||||
|
protected virtual float SizeAtCurrentProgress
|
||||||
|
=> Mathf.Lerp(SizeMin, SizeMax, _progress);
|
||||||
|
|
||||||
|
public virtual float Progress => _progress; // The 0-1 value of the progress bar.
|
||||||
|
public virtual float ProgressPercent => _progress * 100f; // The 0-100 value of the progress bar.
|
||||||
|
|
||||||
|
// Note: These are set for Horizontal, and will be overridden in VerticalProgressBar.
|
||||||
|
protected virtual float SizeMin => rectTransform.sizeDelta.x * sizeMin; // Minimum size of the overlay bar.
|
||||||
|
protected virtual float SizeMax => rectTransform.sizeDelta.x * sizeMax; // Maximum size of the overlay bar.
|
||||||
|
protected virtual float CurrentOverlaySize => overlayBar.sizeDelta.x; // Current size of the overlay bar.
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the progress bar to the given value between 0 and 1. Compute the percent and pass that in.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="progress"></param>
|
||||||
|
public virtual void SetProgress(float progress)
|
||||||
|
{
|
||||||
|
if (progress is > 1 or < 0)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Progress value must be between 0 and 1. Value was {progress}. Will clamp.");
|
||||||
|
progress = Mathf.Clamp(progress, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
_progress = ValueBasedOnInvert(progress);
|
||||||
|
_lastProgress = _progress;
|
||||||
|
|
||||||
|
// If we don't transition, set the bar directly
|
||||||
|
if (transitionTime <= 0f)
|
||||||
|
{
|
||||||
|
SetBarValue(SizeAtCurrentProgress);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartTheCoroutine();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected float ValueBasedOnInvert(float value) => invertProgress ? 1 - value : value;
|
||||||
|
|
||||||
|
protected virtual void LateUpdate() => HandleParentSizeChange();
|
||||||
|
|
||||||
|
// Starts the coroutine, but stops the existing one if that is running, while also
|
||||||
|
// inverting the _elapsedTime so that the transition continues from the current progress.
|
||||||
|
private void StartTheCoroutine()
|
||||||
|
{
|
||||||
|
if (_transitionCoroutine != null)
|
||||||
|
{
|
||||||
|
_elapsedTime = transitionTime - _elapsedTime;
|
||||||
|
StopCoroutine(_transitionCoroutine);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_elapsedTime = 0f;
|
||||||
|
|
||||||
|
_transitionCoroutine = StartCoroutine(TransitionProgress(CurrentOverlaySize));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check and adjust the RectTransform's stretching/anchor settings.
|
||||||
|
protected virtual void CheckOverlayBarRectTransform()
|
||||||
|
{
|
||||||
|
if (overlayBar == null) return;
|
||||||
|
if (overlayBar.anchorMin == new Vector2(1, 0)
|
||||||
|
&& overlayBar.anchorMax == new Vector2(1, 1)) return;
|
||||||
|
|
||||||
|
overlayBar.anchorMin = new Vector2(1, 0); // Anchor to top right corner
|
||||||
|
overlayBar.anchorMax = new Vector2(1, 1); // Stretch vertically
|
||||||
|
}
|
||||||
|
|
||||||
|
// This handles situations where the parent size changes, to ensure the bar is always the correct size.
|
||||||
|
protected virtual void HandleParentSizeChange()
|
||||||
|
{
|
||||||
|
if (_lastParentSize == rectTransform.sizeDelta)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_lastParentSize = rectTransform.sizeDelta;
|
||||||
|
|
||||||
|
// Inverts the progress back to normal before setting the progress.
|
||||||
|
var progress = ValueBasedOnInvert(_progress);
|
||||||
|
SetProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handles transitioning the overlay bar from one width to another.
|
||||||
|
protected virtual IEnumerator TransitionProgress(float startWidth)
|
||||||
|
{
|
||||||
|
while (_elapsedTime < transitionTime)
|
||||||
|
{
|
||||||
|
var newWidth = Mathf.Lerp(startWidth, SizeAtCurrentProgress, _elapsedTime / transitionTime);
|
||||||
|
SetBarValue(newWidth);
|
||||||
|
|
||||||
|
_elapsedTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_transitionCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sets the size of the overlay bar in the direction of progress.
|
||||||
|
protected virtual void SetBarValue(float value)
|
||||||
|
{
|
||||||
|
var sizeDelta = overlayBar.sizeDelta;
|
||||||
|
sizeDelta = new Vector2(value, sizeDelta.y);
|
||||||
|
overlayBar.sizeDelta = sizeDelta;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||||
|
*/
|
||||||
|
protected virtual void OnValidate()
|
||||||
|
{
|
||||||
|
sizeMin = Mathf.Clamp(sizeMin, 0, sizeMax - 0.01f);
|
||||||
|
sizeMax = Mathf.Clamp(sizeMax, sizeMin + 0.01f, 1);
|
||||||
|
|
||||||
|
if (rectTransform == null)
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
if (overlayBar == null)
|
||||||
|
Debug.Log("Please assign the Overlay Bar RectTransform.");
|
||||||
|
|
||||||
|
CheckOverlayBarRectTransform();
|
||||||
|
|
||||||
|
_lastParentSize = rectTransform.sizeDelta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Game Objects/Progress Bar/Scripts/ProgressBar.cs.meta
Normal file
11
Assets/Game Objects/Progress Bar/Scripts/ProgressBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7773e989d44c4c70b8c1d2d9df3d693
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MagicPigGames
|
||||||
|
{
|
||||||
|
public class ProgressBarInspectorTest : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Test Zone")]
|
||||||
|
[Tooltip("Toggle on to test the progress bar in the editor, during play mode.")]
|
||||||
|
public bool enableTesting = false;
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
[Tooltip("Note, if testing in the editor and invertProgress is true, the progress value will be inverted.")]
|
||||||
|
public float progress = 0f; // This is the Inspector test value for progress!
|
||||||
|
|
||||||
|
private float _lastProgress = 0f;
|
||||||
|
private ProgressBar _progressBar;
|
||||||
|
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
if (!enableTesting) return;
|
||||||
|
if (Math.Abs(_lastProgress - progress) < 0.001) return;
|
||||||
|
|
||||||
|
_lastProgress = progress;
|
||||||
|
_progressBar.SetProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (_progressBar == null)
|
||||||
|
_progressBar = GetComponent<ProgressBar>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c04f10ba73bec438c893017820bc06f8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
57
Assets/Game Objects/Progress Bar/Scripts/ScrollingUVs.cs
Normal file
57
Assets/Game Objects/Progress Bar/Scripts/ScrollingUVs.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// Add this to a UI RawImage to make its texture scroll
|
||||||
|
// Note: Your RawImage's texture should have 'Wrap Mode' set to 'Repeat' in its import settings
|
||||||
|
|
||||||
|
namespace MagicPigGames
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(RawImage))]
|
||||||
|
public class ScrollingUVs : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Scroll")]
|
||||||
|
public Vector2 scrollSpeed = new Vector2(0f, -0.1f);
|
||||||
|
|
||||||
|
[Header("Wiggle")]
|
||||||
|
public bool wiggle = true;
|
||||||
|
public Vector2 wiggleSpeed = new Vector2(0.05f, 0f);
|
||||||
|
public Vector2 wiggleMagnitude = new Vector2(0.05f, 0.05f);
|
||||||
|
public RawImage rawImage;
|
||||||
|
|
||||||
|
private Vector2 _wiggle;
|
||||||
|
private float _time;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!wiggle) _wiggle = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
CalculateWiggle();
|
||||||
|
|
||||||
|
var effectiveSpeed = scrollSpeed + _wiggle;
|
||||||
|
var offset = Time.time * effectiveSpeed;
|
||||||
|
|
||||||
|
rawImage.uvRect = new Rect(offset, Vector2.one);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateWiggle()
|
||||||
|
{
|
||||||
|
if (!wiggle) return;
|
||||||
|
|
||||||
|
_time += Time.deltaTime;
|
||||||
|
|
||||||
|
_wiggle = new Vector2(
|
||||||
|
wiggleSpeed.x * (Mathf.Sin(_time) * wiggleMagnitude.x),
|
||||||
|
wiggleSpeed.y * (Mathf.Sin(_time) * wiggleMagnitude.y)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
if (rawImage == null)
|
||||||
|
rawImage = GetComponent<RawImage>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d519487522f6447c59f37d0cc6caef4f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MagicPigGames {
|
||||||
|
[Serializable]
|
||||||
|
public class VerticalProgressBar : ProgressBar {
|
||||||
|
protected override float SizeMin => rectTransform.sizeDelta.y * sizeMin; // Minimum size of the overlay bar.
|
||||||
|
protected override float SizeMax => rectTransform.sizeDelta.y * sizeMax; // Maximum size of the overlay bar.
|
||||||
|
protected override float CurrentOverlaySize => overlayBar.sizeDelta.y; // Current size of the overlay bar.
|
||||||
|
|
||||||
|
protected override void SetBarValue(float value)
|
||||||
|
{
|
||||||
|
var sizeDelta = overlayBar.sizeDelta;
|
||||||
|
sizeDelta = new Vector2(sizeDelta.x, value);
|
||||||
|
overlayBar.sizeDelta = sizeDelta;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check and adjust the RectTransform's stretching/anchor settings.
|
||||||
|
protected override void CheckOverlayBarRectTransform()
|
||||||
|
{
|
||||||
|
if (overlayBar == null) return;
|
||||||
|
if (overlayBar.anchorMin == new Vector2(0, 1)
|
||||||
|
&& overlayBar.anchorMax == new Vector2(1, 1)) return;
|
||||||
|
|
||||||
|
overlayBar.anchorMin = new Vector2(0, 1); // Anchor to top left corner
|
||||||
|
overlayBar.anchorMax = new Vector2(1, 1); // Stretch horizontally
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1558db8a0b28148bcb28a3d2d7d25b2f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Game Objects/Progress Bar/Sprites.meta
Normal file
8
Assets/Game Objects/Progress Bar/Sprites.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48a2e8897681e454cb267c311ef815c9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Game Objects/Progress Bar/Sprites/Border.psd
Normal file
BIN
Assets/Game Objects/Progress Bar/Sprites/Border.psd
Normal file
Binary file not shown.
123
Assets/Game Objects/Progress Bar/Sprites/Border.psd.meta
Normal file
123
Assets/Game Objects/Progress Bar/Sprites/Border.psd.meta
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ac1e754ededd48d68e831dcb5071556
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 75, y: 75, z: 73, w: 80}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 1537655665
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Game Objects/Progress Bar/Sprites/BorderMask.psd
Normal file
BIN
Assets/Game Objects/Progress Bar/Sprites/BorderMask.psd
Normal file
Binary file not shown.
123
Assets/Game Objects/Progress Bar/Sprites/BorderMask.psd.meta
Normal file
123
Assets/Game Objects/Progress Bar/Sprites/BorderMask.psd.meta
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user