From 9de7b71cf45f8b5cf5583a654dff7e0cc7a32962 Mon Sep 17 00:00:00 2001 From: tonyomendoza Date: Sun, 15 Jan 2023 03:39:47 -0800 Subject: [PATCH] player loot box and other bug fixes --- .../Prefabs/UI Elements/Cells/Cell_1x1.prefab | 23 +- .../Prefabs/UI Windows/Storage Window.prefab | 2135 +++++++++++ .../UI Windows/Storage Window.prefab.meta} | 4 +- .../Scripts/Inventory/Inventory.cs | 59 +- .../Scripts/Inventory/InventorySystem.cs | 83 +- .../Scripts/Inventory/PickUp.cs | 6 +- .../Scripts/Inventory/Player_IS.cs | 6 +- .../Scripts/UI/ChangeSlotTitle.cs | 42 + .../Scripts/UI/ChangeSlotTitle.cs.meta | 11 + .../Scripts/UI/DragWindowUI.cs | 93 +- Assets/Inventory System/Scripts/UI/GridUI.cs | 81 +- Assets/Inventory System/Scripts/UI/ItemUI.cs | 128 +- Assets/Inventory System/Scripts/UI/SlotUI.cs | 40 +- .../Scripts/UI/StorageWindowUI.cs | 27 + .../Scripts/UI/StorageWindowUI.cs.meta | 11 + Assets/Items/Prefabs/Consumables.meta | 8 - .../Gear/Backpacks/3 Day Pack 1.prefab | 897 ++++- Assets/Items/Prefabs/Gear/Headset.meta | 8 - 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public List items; + public bool hasBeenLooted = false; + public List prefabs; + [HideInInspector] public List itemUIs; //[SerializeField] private Slot[] slots; - void Start() { - + itemUIs = new List(); } // Update is called once per frame @@ -22,5 +23,55 @@ namespace SimpleInventorySystem { } + + /// + /// Instantiates the item prefab first and calls necessary stuff. + /// + public void Loot() + { + if (!hasBeenLooted && prefabs != null) + { + for (int i = 0; i < prefabs.Count; i++) + { + if (prefabs[i] == null) + { + prefabs.Remove(prefabs[i]); + } + else + { + GameObject gObj = Instantiate(prefabs[i]); + ItemUI item = gObj.GetComponentInChildren(); + if(item != null) + { + item.gameObject.SetActive(true); + AddOwnership(item, this); + //item.transform.SetParent(transform, true); + item.InitializeImageSize(); + item.ResetTransform(); + //gObj.transform.SetParent(item.transform, true); + gObj.SetActive(false); + } + } + } + hasBeenLooted = true; + } + else + { + hasBeenLooted = true; + } + } + + public void RemoveOwnership(ItemUI item, Inventory newOwnerInventory) + { + item.Inventory = newOwnerInventory; + //items.Remove(item.pickUp.ItemGameObject); + itemUIs.Remove(item); + newOwnerInventory.AddOwnership(item, this); + } + public void AddOwnership(ItemUI item, Inventory oldOwnerInventory) + { + //items.Add(item.pickUp.ItemGameObject); + itemUIs.Add(item); + } } } \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs index 658cc701..be247ffe 100644 --- a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs +++ b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs @@ -77,6 +77,50 @@ namespace SimpleInventorySystem { return slot.GetItemUI() != null; } + + public bool DropOntoSlot(ItemUI item) + { + return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()) && slot.DropOntoSlot(item.gameObject); + } + + public bool CanEquip(ItemUI item) + { + return item.ItemTag == itemTag && slot != null && (!HasSlotOccupied() || slot.IsStacking()); + } + } + + [Serializable] + public class TagSlotGridPairing + { + public ItemTags itemTag; + public SlotUI slot; + [HideInInspector] public GridUI grid; + + public bool IsSlotOccupied() + { + return slot.GetItemUI() != null; + } + + public bool DropOntoGrid(ItemUI item) + { + //List cells = new List(); + //bool canMoveInCells = grid.CanMoveInCells(item, slot, cells); + bool dropped = CanStore(item) && grid.DropItemOnGrid(item.gameObject); + Debug.Log("IS:" + dropped); + return dropped; + } + + public bool CanStore(ItemUI item) + { + bool preliminaryCheck = item != null && (item.ItemTag == itemTag || itemTag == ItemTags.Any) && slot != null && IsSlotOccupied() && slot.GetItemUI().container != null; + bool slotCheck = preliminaryCheck && slot != null && slot.GetItemUI() != null && slot.GetItemUI().container != null; + if (!slotCheck) + return slotCheck; + grid = slot.GetItemUI().container.GetComponent(); + bool gridCheck = grid != null; + Debug.Log("IS:" + gridCheck); + return slotCheck && gridCheck; + } } public class InventorySystem : MonoBehaviour, IPointerClickHandler @@ -111,8 +155,12 @@ namespace SimpleInventorySystem public static List hoverResults; public Player_IS player; public List TagSlotPairings; + public List TagSlotGridPairings; public List raritiesList; [Range(0, 1)] public float ItemBackdropTransparency = .5f; + public GridUI LootGrid; + private Inventory LastLootedInventory; + public GameObject StorageWindowPrefab; public enum States { Undefined, Loot, PickUp }; public States CurrentState = States.Undefined; @@ -190,9 +238,23 @@ namespace SimpleInventorySystem // TODO: Temporary solution. We will need to find the exact player for the client player. } + if(LootGrid == null) + { + LootGrid = GetComponentInChildren(); + return false; + } + return true; } + public GameObject OpenWindow() + { + if(InventorySystem.instance.StorageWindowPrefab.GetComponent() != null) + return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform); + else + return null; + } + // Update is called once per frame void Update() { @@ -296,6 +358,7 @@ namespace SimpleInventorySystem Cursor.lockState = CursorLockMode.Confined; toolbarEvents.GetComponent().MoveToTarget(false, true); } + public void CloseInventory() { toolbarEvents.GetComponent().MoveToSource(true, false); @@ -304,7 +367,6 @@ namespace SimpleInventorySystem InventoryMenuUI.SetActive(false); } - public void OpenContextMenu(MonoBehaviour uiContext) { if (uiContext.GetType() == typeof(ItemUI)) @@ -355,10 +417,10 @@ namespace SimpleInventorySystem CurrentState = States.PickUp; DisplayMessageSystem.instance.NameOfItemInWorldWithFocus = response_pickUp.itemUI.itemName; - Debug.Log("IS: Detecting PickUp"); + //Debug.Log("IS: Detecting PickUp"); if (interactKeyInput.pressedKey) { - Debug.Log("IS: Pickup handle"); + //Debug.Log("IS: Pickup handle"); player.HandlePickup(response_pickUp); } @@ -380,7 +442,7 @@ namespace SimpleInventorySystem continue; // ignore self } - /*if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) + if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) { Debug.Log("Opening Inventory"); if (interactKeyInput.PressedKey(true)) @@ -388,6 +450,7 @@ namespace SimpleInventorySystem OpenInventory(); LootMenuUI.SetActive(true); StatsMenuUI.SetActive(false); + Loot(response_inventory); CurrentState = States.Undefined; } else if (!InventorySystem.instance.IsUsingInventoryMenuUI()) @@ -400,7 +463,7 @@ namespace SimpleInventorySystem CurrentState = States.Undefined; LootMenuUI.SetActive(false); StatsMenuUI.SetActive(true); - }*/ + } } } @@ -415,6 +478,16 @@ namespace SimpleInventorySystem }*/ } + public void Loot(Inventory inventory) + { + if (inventory != null && inventory != player.inventory && !inventory.hasBeenLooted) + { + inventory.Loot(); + Debug.Log($"Looting: {inventory.itemUIs.Count}"); + StartCoroutine(LootGrid.PopulateItemsWithNewInventory(inventory.itemUIs)); + } + } + /// /// This can be called to check if player is interacting with the Inventory System's UI /// diff --git a/Assets/Inventory System/Scripts/Inventory/PickUp.cs b/Assets/Inventory System/Scripts/Inventory/PickUp.cs index 3fd0c2ce..b55c90eb 100644 --- a/Assets/Inventory System/Scripts/Inventory/PickUp.cs +++ b/Assets/Inventory System/Scripts/Inventory/PickUp.cs @@ -117,13 +117,17 @@ namespace SimpleInventorySystem if (InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI)) { Debug.Log("Attached"); + ItemGameObject.layer = LayerMask.NameToLayer("RenderTextureTarget"); ItemRigidBody.useGravity = false; ItemRigidBody.isKinematic = true; pickUpCollider.enabled = false; pickUpRange.GetComponent().enabled = false; } } - + else if (itemUI.Store()) + { + Debug.Log("Pickup: Stored"); + } // assume there is no tsp, then try to drop in most available backpack slot /*else if (PlaceInContainerOfItemInSlot != null) { diff --git a/Assets/Inventory System/Scripts/Inventory/Player_IS.cs b/Assets/Inventory System/Scripts/Inventory/Player_IS.cs index 1343f589..264c1527 100644 --- a/Assets/Inventory System/Scripts/Inventory/Player_IS.cs +++ b/Assets/Inventory System/Scripts/Inventory/Player_IS.cs @@ -18,7 +18,7 @@ namespace SimpleInventorySystem // Start is called before the first frame update void Start() { - + inventory = GetComponent(); } public bool AttachItemGameObject(GameObject go, ItemTags itemTag, ItemUI itemUI) @@ -51,10 +51,10 @@ namespace SimpleInventorySystem public void HandlePickup(PickUp storedPickUp) { SPU = storedPickUp; - Debug.Log("Handling Pickup"); + //Debug.Log("Handling Pickup"); if (storedPickUp != null && pickUpsInRange.Contains(storedPickUp)) { - Debug.Log("Picking up" + storedPickUp.name); + //Debug.Log("Picking up" + storedPickUp.name); storedPickUp.PickUpHandler(); } } diff --git a/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs b/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs new file mode 100644 index 00000000..dd9446b9 --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using System; + +namespace SimpleInventorySystem { + public class ChangeSlotTitle : MonoBehaviour + { + public SlotTitlePair[] SlotTitlePairs; + public TextMeshProUGUI text; + private string oldText; + + public void Start() + { + oldText = text.text; + } + + public void ChangeTitle(ItemTags itemTag) + { + for(int i = 0; i < SlotTitlePairs.Length; i++) + { + if(SlotTitlePairs[i].itemTag == itemTag) + { + text.text = SlotTitlePairs[i].title; + } + } + } + + public void ResetTitle() + { + text.text = oldText; + } + } + + [Serializable] + public class SlotTitlePair + { + public ItemTags itemTag; + public string title; + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs.meta b/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs.meta new file mode 100644 index 00000000..59e43402 --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/ChangeSlotTitle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2d6be6f480d42d64e9794ec4af9f5d15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/UI/DragWindowUI.cs b/Assets/Inventory System/Scripts/UI/DragWindowUI.cs index 58865ae6..0a49d658 100644 --- a/Assets/Inventory System/Scripts/UI/DragWindowUI.cs +++ b/Assets/Inventory System/Scripts/UI/DragWindowUI.cs @@ -3,58 +3,63 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; +using TMPro; -public class DragWindowUI : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler +namespace SimpleInventorySystem { - private RectTransform dragRectTransform; - private Canvas canvas; - private Image backgroundImage; - private Color backgroundColor; - - public void OnBeginDrag(PointerEventData eventData) + public class DragWindowUI : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler { - backgroundColor.a = .4f; - backgroundImage.color = backgroundColor; - } + private RectTransform dragRectTransform; + private Canvas canvas; + private Image backgroundImage; + private Color backgroundColor; + public TextMeshProUGUI title; - public void OnDrag(PointerEventData eventData) - { - dragRectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor; - } + public void OnBeginDrag(PointerEventData eventData) + { + backgroundColor.a = .4f; + backgroundImage.color = backgroundColor; + } - public void OnEndDrag(PointerEventData eventData) - { - backgroundColor.a = .8f; - backgroundImage.color = backgroundColor; - } + public void OnDrag(PointerEventData eventData) + { + dragRectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor; + } - public void OnPointerDown(PointerEventData eventData) - { - dragRectTransform.SetAsLastSibling(); - } + public void OnEndDrag(PointerEventData eventData) + { + backgroundColor.a = .8f; + backgroundImage.color = backgroundColor; + } - public void CloseWindow() - { - //Destroy(dragRectTransform.gameObject); - transform.parent.gameObject.SetActive(false); - } + public void OnPointerDown(PointerEventData eventData) + { + dragRectTransform.SetAsLastSibling(); + } - void Awake() - { - dragRectTransform = transform.parent.GetComponent(); - backgroundImage = GetComponent(); - backgroundColor = backgroundImage.color; - } + public void CloseWindow() + { + //Destroy(dragRectTransform.gameObject); + transform.parent.gameObject.SetActive(false); + } - // Start is called before the first frame update - void Start() - { - canvas = SimpleInventorySystem.InventorySystem.instance.inventoryUI; - } + void Awake() + { + dragRectTransform = transform.parent.GetComponent(); + backgroundImage = GetComponent(); + backgroundColor = backgroundImage.color; + } - // Update is called once per frame - void Update() - { - + // Start is called before the first frame update + void Start() + { + canvas = SimpleInventorySystem.InventorySystem.instance.inventoryUI; + } + + // Update is called once per frame + void Update() + { + + } } -} +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/GridUI.cs b/Assets/Inventory System/Scripts/UI/GridUI.cs index 1a10f9ed..df150f74 100644 --- a/Assets/Inventory System/Scripts/UI/GridUI.cs +++ b/Assets/Inventory System/Scripts/UI/GridUI.cs @@ -16,6 +16,7 @@ namespace SimpleInventorySystem public GameObject CellPrefab; public bool generateCells; // will autopopulate grid public SlotUI[] slots; + [HideInInspector] public ItemUI associatedItemUI; [SerializeField] public Size gridSize; internal void ChangeGridLayoutSize(int rows, int columns) @@ -40,6 +41,16 @@ namespace SimpleInventorySystem } private bool cellsInitialized; + public void SetAssociatedItemUI(ItemUI itemUI) + { + associatedItemUI = itemUI; + } + + public bool IsAssociatedItem(ItemUI itemUI) + { + return associatedItemUI == itemUI; + } + void SetUpCellsArray() { gridLayout = GetComponent(); @@ -92,23 +103,24 @@ namespace SimpleInventorySystem slot.grid = this; slot.AllowedItemTags = new List(); slot.AllowedItemTags.Add(ItemTags.Any); - cells[y, x] = new Cell(x, y, cell.GetComponentInChildren(), false); - cells[y, x].GetSlot().SetCell(cells[y, x]); - Debug.Log("Foo: " + (slot == null)); - Debug.Log("Bar: " + (cells[y, x].GetSlot().cell == null)); + cells[y, x] = new Cell(x, y, slot, false); + //cells[y, x].GetSlot().SetCell(cells[y, x]); + //Debug.Log("Foo: " + (slot == null)); + //Debug.Log("Bar: " + (cells[y, x].GetSlot().cell == null)); + //cells[y, x].inUse = false; //} } } cellsInitialized = true; - if (cells != null && cells[0, 0] != null && testItem != null) + /*if (cells != null && cells[0, 0] != null && testItem != null) { Debug.Log("Add item"); Cell cell = cells[0, 0]; GameObject item = Instantiate(testItem); cell.slot.DropOntoSlot(item); //item.transform.SetParent(.gameObject.transform); - } + }*/ if (testItems != null) { @@ -159,6 +171,54 @@ namespace SimpleInventorySystem } } + public IEnumerator PopulateItemsWithNewInventory(List items) + { + Debug.Log("Populating Inventory"); + + yield return new WaitForFixedUpdate(); + + //InitializeCells(); + + int i = 0; + int x = 0, y = 0; + foreach (ItemUI item in items) + { + Debug.Log(item.itemName); + bool dropped = false; + try + { + do + { + x = i % gridSize.Width; + y = i / gridSize.Width; + dropped = cells[y, x].slot.DropOntoSlot(item.gameObject); + + if (!dropped) + { + //Destroy(item); + } + else + { + item.transform.localScale = new Vector3(1, 1, 1); + } + i++; + } while (!dropped); + } + catch (IndexOutOfRangeException err) + { + Debug.LogWarning("GridUI: " + x + ", " + y); + } + if (item == null) + { + Debug.LogWarning("Could not add all test items"); + break; + } + + // TODO: Make sure this works as expected + nextAvailableCellCoords = new Vector2(i % gridSize.Width, i / gridSize.Width); + } + } + public bool DropItemOnGrid(GameObject item) { if (item != null) @@ -224,6 +284,11 @@ namespace SimpleInventorySystem // Start is called before the first frame update void Start() + { + InitializeCells(); + } + + void InitializeCells() { if (!generateCells) { @@ -290,7 +355,7 @@ namespace SimpleInventorySystem public bool CanMoveInCells(ItemUI item, SlotUI slot, List occupiedCells = null) { - if (slot == null || slot.cell == null || (slot.cell.inUse && (slot.GetItemUI() != null && !slot.GetItemUI().Stackable))) + if (slot == null || slot.cell == null || (slot.cell.inUse && (slot.GetItemUI() != null && !slot.GetItemUI().Stackable)) || (associatedItemUI == item)) { Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": A" + (slot.cell == null)); return false; @@ -325,6 +390,8 @@ namespace SimpleInventorySystem Cell cell = cells[slot.cell.Y + h, slot.cell.X + w]; if (cell != null && cell.inUse) { + Debug.Log(cell != null); + Debug.Log(cell.inUse); Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": E"); return false; } diff --git a/Assets/Inventory System/Scripts/UI/ItemUI.cs b/Assets/Inventory System/Scripts/UI/ItemUI.cs index 9d201f9b..0830e294 100644 --- a/Assets/Inventory System/Scripts/UI/ItemUI.cs +++ b/Assets/Inventory System/Scripts/UI/ItemUI.cs @@ -34,8 +34,19 @@ namespace SimpleInventorySystem [HideInInspector] public Canvas canvas; [HideInInspector] public bool PickedUpOnFrame; [HideInInspector] public List ContextWindows = new List(); + [HideInInspector] public StorageWindowUI StorageWindow; [HideInInspector] public bool IsLinkedSlotClone; [HideInInspector] public LimitStackSlotCapacity limitStackSlotCapacity; + + internal void ResetTransform() + { + RectTransform rect = GetComponent(); + rect.anchorMin = rect.anchorMax = rect.pivot = new Vector2(0, 1); + rect.anchoredPosition = new Vector2(); + imageSizeOnGrid = new Size(width * InventorySystem.instance.DefaultSizeOnGrid.Width, height * InventorySystem.instance.DefaultSizeOnGrid.Height); + rect.sizeDelta = new Vector2(imageSizeOnGrid.Width, imageSizeOnGrid.Height); + } + [HideInInspector] public PickUp pickUp; [HideInInspector] public TargetAttachment targetAttachment; // private variables @@ -50,6 +61,7 @@ namespace SimpleInventorySystem private Size imageSizeOnGrid; private Orientation imageOrientation = Orientation.Portrait; private RenderItemUIProperty renderProp; + public Inventory Inventory; // archived variables //public Item itemPrefab; @@ -192,10 +204,32 @@ namespace SimpleInventorySystem { foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings) { - if (!tsp.HasSlotOccupied() || tsp.slot.IsStacking()) + if (!tsp.CanEquip(this)) { UnsetSlot(); - bool value = tsp.slot.DropOntoSlot(gameObject); + bool value = tsp.DropOntoSlot(this); + if (!value) + { + ReturnToSlot(); + } + else + { + return true; + } + } + } + + return false; + } + + public bool Store() + { + foreach (TagSlotGridPairing tsgp in InventorySystem.instance.TagSlotGridPairings) + { + if (tsgp.CanStore (this)) + { + UnsetSlot(); + bool value = tsgp.DropOntoGrid(this); if (!value) { ReturnToSlot(); @@ -238,6 +272,20 @@ namespace SimpleInventorySystem // TODO: this need improvement Equipped = slot.EquipSlot; } + + if (StorageWindow != null && StorageWindow.gameObject.activeSelf) + { + StorageWindow.dragWindowUI.CloseWindow(); + } + + if (Inventory == null) + { + InventorySystem.instance.player.inventory.AddOwnership(this, null); + } + else if (Inventory != InventorySystem.instance.player.inventory) + { + Inventory.RemoveOwnership(this, Inventory); + } } public void GrabAndDragItem() @@ -387,17 +435,7 @@ namespace SimpleInventorySystem // Start is called\ before the first frame update void Start() { - oldImageSizeDelta = image.rectTransform.sizeDelta; - oldSizeDelta = this.rectTransform.sizeDelta; - - if (oldImageSizeDelta == Vector2.zero) - { - oldImageSizeDelta = oldSizeDelta; - } - if (oldSizeDelta == Vector2.zero) - { - oldSizeDelta = oldImageSizeDelta; - } + InitializeImageSize(); // TODO: Possibly have item image scale into slot here. imageSizeOnGrid = new Size(width * InventorySystem.instance.DefaultSizeOnGrid.Width, height * InventorySystem.instance.DefaultSizeOnGrid.Height); @@ -440,6 +478,21 @@ namespace SimpleInventorySystem }*/ } + public void InitializeImageSize() + { + oldImageSizeDelta = image.rectTransform.sizeDelta; + oldSizeDelta = this.rectTransform.sizeDelta; + + if (oldImageSizeDelta == Vector2.zero) + { + oldImageSizeDelta = oldSizeDelta; + } + if (oldSizeDelta == Vector2.zero) + { + oldSizeDelta = oldImageSizeDelta; + } + } + public Orientation ImageOrientation() { return imageOrientation; @@ -476,13 +529,18 @@ namespace SimpleInventorySystem { if (cells != null) { + Cell previousCell = slot.cell; foreach (Cell cell in cells) { if (cell != null) { - SlotUI slot = cell.GetSlot(); - if (slot != null)// && !slot.useImageAsSlotHolder) - slot.HideImage(); + SlotUI cellSlot = cell.GetSlot(); + if (cellSlot != null) + { + Debug.Log(cellSlot.cell.X + ", " + cellSlot.cell.Y + ", " + (cellSlot.image == previousCell.slot.image)); + // && !slot.useImageAsSlotHolder) + cellSlot.HideImage(); + } } } } @@ -629,6 +687,44 @@ namespace SimpleInventorySystem } } } + else + { + if (PointerIsHoveredOver && Input.GetMouseButtonDown(2)) + { + CreateStorageWindow(); + } + } + } + + public void CreateStorageWindow() + { + if(StorageWindow == null || !StorageWindow.gameObject.activeSelf) + { + Debug.Log("Opening Window"); + StorageWindow = InventorySystem.instance.OpenWindow().GetComponent(); + if(StorageWindow != null && containerUIPrefab != null && !Equipped) + { + Debug.Log("Opening Window"); + if (container == null) + { + Debug.Log("Creating new"); + container = Instantiate(containerUIPrefab, StorageWindow.StorageContainer.transform, false); + //itemUI.container.name = itemUI.container.name + " " + inCount; + container.SetActive(true); + StorageWindow.gameObject.SetActive(true); + StorageWindow.itemUI = this; + container.GetComponentInChildren().SetAssociatedItemUI(this); + } + else + { + if(container.transform.parent != StorageWindow.StorageContainer.transform) + container.transform.SetParent(StorageWindow.StorageContainer.transform, false); + container.SetActive(true); + StorageWindow.itemUI = this; + StorageWindow.gameObject.SetActive(true); + } + } + } } public void DropItemAway() diff --git a/Assets/Inventory System/Scripts/UI/SlotUI.cs b/Assets/Inventory System/Scripts/UI/SlotUI.cs index b02fff95..f57f4533 100644 --- a/Assets/Inventory System/Scripts/UI/SlotUI.cs +++ b/Assets/Inventory System/Scripts/UI/SlotUI.cs @@ -32,7 +32,8 @@ namespace SimpleInventorySystem [HideInInspector] public List groupSlots; [HideInInspector] public GridUI grid; [HideInInspector] public GridUI.Cell cell; - [HideInInspector] public bool CellInUse; + [HideInInspector] public ChangeSlotTitle changeSlotTitle; + public bool CellInUse; [HideInInspector] public float imageScale = 1f; // TODO: See if this is still necessary [HideInInspector] public bool StackItemsOnSlot; // TODO: Figure out if this should be kept hidden @@ -46,7 +47,7 @@ namespace SimpleInventorySystem { return null; } - Debug.Log("Peek: " + stackedItems.Peek().gameObject.name); + //Debug.Log("Peek: " + stackedItems.Peek().gameObject.name); return stackedItems.Peek(); } } @@ -73,7 +74,7 @@ namespace SimpleInventorySystem DropOntoSlot(eventData.pointerDrag); } }*/ - + public bool AllowedDraggable(GameObject gameObject) { return gameObject.GetComponent() != null; @@ -165,11 +166,14 @@ namespace SimpleInventorySystem } } + Debug.Log(grid); + bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells)) || (grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height))); - Debug.Log("DropCheck" + (grid == null - && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)))); + Debug.Log("Drop Check: " + dropCheck); + + //Debug.Log("DropCheck" + (grid == null && !cell.inUse && (IgnoreItemSize || (cell.slot.width >= itemDrop.SizeAfterOrientation().Width && !cell.inUse && cell.slot.height >= itemDrop.SizeAfterOrientation().Height)))); /*Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "dropCheck: " + dropCheck); Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "allowed: " + allowed);*/ @@ -178,7 +182,7 @@ namespace SimpleInventorySystem { if ((occupiedCells != null && occupiedCells.Count > 1) || StackItemsOnSlot) { - //Debug.Log("SlotUI: " + occupiedCells.Count); + Debug.Log("SlotUI: " + occupiedCells.Count); itemDrop.SetSlots(occupiedCells); } else @@ -197,7 +201,7 @@ namespace SimpleInventorySystem item.GetComponent().anchoredPosition = GetComponent().anchoredPosition; //item.GetComponent().pivot = new Vector2(0, 1); if(FitItemImageInSlotImage) - itemDrop.FitImageInSlot(image.GetComponent().sizeDelta); + itemDrop.FitImageInSlot(new Vector2(Math.Abs(image.GetComponent().sizeDelta.x), Math.Abs(image.GetComponent().sizeDelta.y))); itemDrop.SetSlot(this); stackedItems.Push(itemDrop); @@ -263,6 +267,11 @@ namespace SimpleInventorySystem BelongsToItemInSlot.GetItemUI().AddToContainedItems(itemUI); } + if (changeSlotTitle != null) + { + changeSlotTitle.ChangeTitle(itemDrop.ItemTag); + } + if (HasSlotsBelongingToItem != null) { foreach (ItemUI i in itemUI.ContainedItems) @@ -301,7 +310,7 @@ namespace SimpleInventorySystem void Awake() { - if (image == null) + /*if (image == null) { Image[] images = GetComponentsInChildren(); // This will retrieve the first instance of an image in the FIRST child with the component //Debug.Log(images.Length); @@ -319,7 +328,7 @@ namespace SimpleInventorySystem image = images[0]; } } - } + }*/ if (grid == null) grid = GetComponentInParent(); @@ -355,6 +364,11 @@ namespace SimpleInventorySystem { limitStackSlotManager = lssm; } + + if (TryGetComponent(out ChangeSlotTitle cst)) + { + changeSlotTitle = cst; + } } private void SetRenderItemUIPropertyValue() { @@ -443,6 +457,11 @@ namespace SimpleInventorySystem limitStackSlotManager.UnsetStackSlotLimit(); } + if(changeSlotTitle != null) + { + changeSlotTitle.ResetTitle(); + } + foreach (SlotUI linked in LinkedSlots) { linked.RemoveDragDropItem(); @@ -572,7 +591,8 @@ namespace SimpleInventorySystem { if (image != null) { - image.color = new Color(image.color.r, image.color.g, image.color.b, 0); + image.color = new Color(image.color.r, image.color.g, image.color.b, 0f); + //image.enabled = false; //image.color = new Color(image.color.r, image.color.g, image.color.b, 1); } } diff --git a/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs new file mode 100644 index 00000000..7f480f44 --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class StorageWindowUI : MonoBehaviour + { + public GameObject StorageContainer; + [HideInInspector] public ItemUI itemUI; + public DragWindowUI dragWindowUI; + + // Start is called before the first frame update + void Start() + { + if(dragWindowUI != null) + { + dragWindowUI.title.text = itemUI.itemName; + } + } + + public void SetItem(ItemUI itemUI) + { + this.itemUI = itemUI; + } + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs.meta b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs.meta new file mode 100644 index 00000000..2af48a2e --- /dev/null +++ b/Assets/Inventory System/Scripts/UI/StorageWindowUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e9d0435d71802c4387db949c199c1ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Items/Prefabs/Consumables.meta b/Assets/Items/Prefabs/Consumables.meta deleted file mode 100644 index b916c0a3..00000000 --- a/Assets/Items/Prefabs/Consumables.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 26f808e8ee3809c43867c1c1eb226124 -folderAsset: yes -DefaultImporter: - 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Default - TransparentFX @@ -42,7 +43,7 @@ TagManager: - SmallDynamicObjects - Effects - AiVisibility - - + - RenderTextureTarget - - -