From a55e58a15cf5015f5975be770eb2e5c6e27606ad Mon Sep 17 00:00:00 2001 From: 0ceanSlim <89587889+0ceanSlim@users.noreply.github.com> Date: Tue, 31 Oct 2023 16:13:36 -0400 Subject: [PATCH] reverted to my old fps controller, stopped movement when in inventory UI --- .../Scenes/TestPlayground.unity | 59186 ---------------- .../Scenes/TestPlayground.unity.meta | 7 - .../itemIconSnapshot.unity} | 0 .../itemIconSnapshot.unity.meta} | 0 .../Scripts/Inventory/InventorySystem.cs | 46 +- .../Military Animator Controller.controller | 48 +- Assets/Scenes/Items.unity | 315 +- Assets/Scripts/FirstPersonController.cs | 50 +- 8 files changed, 245 insertions(+), 59407 deletions(-) delete mode 100644 Assets/Inventory System/Scenes/TestPlayground.unity delete mode 100644 Assets/Inventory System/Scenes/TestPlayground.unity.meta rename Assets/Inventory System/{2D Assets/Icons/$Item Icon Script.unity => Scenes/itemIconSnapshot.unity} (100%) rename Assets/Inventory System/{2D Assets/Icons/$Item Icon Script.unity.meta => Scenes/itemIconSnapshot.unity.meta} (100%) diff --git a/Assets/Inventory System/Scenes/TestPlayground.unity b/Assets/Inventory System/Scenes/TestPlayground.unity deleted file mode 100644 index a2cc20a7..00000000 --- a/Assets/Inventory System/Scenes/TestPlayground.unity +++ /dev/null @@ -1,59186 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!29 &1 -OcclusionCullingSettings: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Inventory System/2D Assets/Icons/$Item Icon Script.unity b/Assets/Inventory System/Scenes/itemIconSnapshot.unity similarity index 100% rename from Assets/Inventory System/2D Assets/Icons/$Item Icon Script.unity rename to Assets/Inventory System/Scenes/itemIconSnapshot.unity diff --git a/Assets/Inventory System/2D Assets/Icons/$Item Icon Script.unity.meta b/Assets/Inventory System/Scenes/itemIconSnapshot.unity.meta similarity index 100% rename from Assets/Inventory System/2D Assets/Icons/$Item Icon Script.unity.meta rename to Assets/Inventory System/Scenes/itemIconSnapshot.unity.meta diff --git a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs index c8e402fb..62aaafdc 100644 --- a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs +++ b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs @@ -7,6 +7,7 @@ using UnityEngine.EventSystems; // TODO: Expand for other measurement systems later + namespace SimpleInventorySystem { public enum Orientation { Portrait, Landscape }; @@ -196,7 +197,7 @@ namespace SimpleInventorySystem if (slot != null && (referenceType == ReferenceTypes.GridUIFromSlot || referenceType == ReferenceTypes.SlotUI)) { - if(referenceType == ReferenceTypes.GridUIFromSlot) + if (referenceType == ReferenceTypes.GridUIFromSlot) { slotCheck = preliminaryCheck && IsSlotOccupied() && slot.GetItemUI().container != null && slot != null && slot.GetItemUI() != null && slot.GetItemUI().container != null; if (slotCheck) @@ -277,7 +278,8 @@ namespace SimpleInventorySystem public StandaloneInputModule StandaloneInputModule; public Vector2 MouseInCanvasPosition; private ItemUI draggedItem; - public ItemUI DraggedItem { + public ItemUI DraggedItem + { set { draggedItem = value; IsDraggingItem = true; } get { return draggedItem; } } @@ -324,9 +326,9 @@ namespace SimpleInventorySystem public Rarity GetRarityFromList(RarityType rarityType) { - foreach(Rarity rarity in raritiesList) + foreach (Rarity rarity in raritiesList) { - if(rarity.rarityType == rarityType) + if (rarity.rarityType == rarityType) { return rarity; } @@ -351,7 +353,7 @@ namespace SimpleInventorySystem if (playerCamera == null || !playerCamera.gameObject.activeSelf) { Camera[] cameras = FindObjectsOfType(); - foreach(Camera cam in cameras) + foreach (Camera cam in cameras) { if (cam.gameObject.activeSelf) { @@ -360,7 +362,7 @@ namespace SimpleInventorySystem } } - if(playerCamera == null) + if (playerCamera == null) { return false; } @@ -373,7 +375,7 @@ namespace SimpleInventorySystem // TODO: Temporary solution. We will need to find the exact player for the client player. } - if(LootGrid == null) + if (LootGrid == null) { LootGrid = GetComponentInChildren(); return false; @@ -384,13 +386,13 @@ namespace SimpleInventorySystem public GameObject OpenWindow(string windowType) { - if(windowType == nameof(StorageWindowUI) && InventorySystem.instance.StorageWindowPrefab.GetComponent() != null) + if (windowType == nameof(StorageWindowUI) && InventorySystem.instance.StorageWindowPrefab.GetComponent() != null) { return Instantiate(InventorySystem.instance.StorageWindowPrefab, inventoryUI.transform); } - else if(windowType == nameof(InspectionWindowUI) && InventorySystem.instance.InspectionWindowPrefab.GetComponent() != null) + else if (windowType == nameof(InspectionWindowUI) && InventorySystem.instance.InspectionWindowPrefab.GetComponent() != null) { - if(itemViewer != null) + if (itemViewer != null) { itemViewer.OpenCamera(); } @@ -403,7 +405,7 @@ namespace SimpleInventorySystem // Update is called once per frame void Update() { - if(DraggedItem == null) + if (DraggedItem == null) { IsDraggingItem = false; } @@ -422,13 +424,13 @@ namespace SimpleInventorySystem if (menuKeyInput.PressedKey(true)) { - if(InventoryMenuUI != null) + if (InventoryMenuUI != null) { ToggleInventory(); } } - hResults= hoverResults = GetPointerOverUIObject(); + hResults = hoverResults = GetPointerOverUIObject(); } private List GetPointerOverUIObject() @@ -456,7 +458,7 @@ namespace SimpleInventorySystem public static bool IsMouseOverUI(GameObject go) { - if(hoverResults == null || hoverResults.Count == 0) + if (hoverResults == null || hoverResults.Count == 0) { return false; } @@ -468,14 +470,14 @@ namespace SimpleInventorySystem { return false; } - foreach(GameObject go in hoverResults) + foreach (GameObject go in hoverResults) { - if(go.GetComponent() != null) + if (go.GetComponent() != null) { //Debug.Log("BlockRaycast"); return false; } - if(go.GetComponent() != null) + if (go.GetComponent() != null) { //Debug.Log(hoverResults); if (go.GetComponent() == item) @@ -499,7 +501,7 @@ namespace SimpleInventorySystem { if (InventoryMenuUI.activeInHierarchy) { - if(DraggedItem != null) + if (DraggedItem != null) { Debug.Log("Return to Slot"); DraggedItem.ReturnToSlot(true); @@ -518,7 +520,7 @@ namespace SimpleInventorySystem Cursor.visible = true; Cursor.lockState = CursorLockMode.Confined; toolbarEvents.GetComponent().MoveToTarget(false, true); - if(GetComponent() != null) + if (GetComponent() != null) { GetComponent().pauseMenu.PopEscapeHandlerShow(); } @@ -569,7 +571,7 @@ namespace SimpleInventorySystem }*/ RaycastHit[] hits = Physics.RaycastAll(ray, 200); - for(int i = 0; i < hits.Length; i++) + for (int i = 0; i < hits.Length; i++) { if (hits[i].collider != null) { @@ -644,7 +646,7 @@ namespace SimpleInventorySystem CurrentState = States.Loot; } } - else if(!InventorySystem.instance.IsUsingInventoryMenuUI()) + else if (!InventorySystem.instance.IsUsingInventoryMenuUI()) { CurrentState = States.Undefined; LootMenuUI.SetActive(false); @@ -709,7 +711,7 @@ namespace SimpleInventorySystem public void OnPointerClick(PointerEventData eventData) { - 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[SerializeField] private bool canUseHeadbob = true; + [SerializeField] private bool canUseHeadbob = true; [Header("Controls")] [SerializeField] private KeyCode sprintKey = KeyCode.LeftShift; @@ -41,8 +45,8 @@ public class FirstPersonController : MonoBehaviour [SerializeField] private float crouchHeight = 0.5f; [SerializeField] private float standingHeight = 2.0f; [SerializeField] private float timeToCrouch = 0.25f; - [SerializeField] private Vector3 crouchingCenter = new Vector3(0,0.5f,0); - [SerializeField] private Vector3 standingCenter = new Vector3(0,0,0); + [SerializeField] private Vector3 crouchingCenter = new Vector3(0, 0.5f, 0); + [SerializeField] private Vector3 standingCenter = new Vector3(0, 0, 0); private bool isCrouching; private bool duringCrouchAnimation; @@ -50,11 +54,11 @@ public class FirstPersonController : MonoBehaviour [SerializeField] private float walkBobSpeed = 14f; [SerializeField] private float walkBobAmount = 0.05f; [SerializeField] private float sprintBobSpeed = 18f; - [SerializeField] private float sprintBobAmount = 0.1f; + [SerializeField] private float sprintBobAmount = 0.1f; [SerializeField] private float crouchBobSpeed = 8f; [SerializeField] private float crouchBobAmount = 0.025f; private float defaultYPos = 0; - private float timer ; + private float timer; private Camera playerCamera; private CharacterController characterController; @@ -63,7 +67,7 @@ public class FirstPersonController : MonoBehaviour private Vector2 currentInput; private float rotationX = 0; - + void Awake() { playerCamera = GetComponentInChildren(); @@ -77,8 +81,18 @@ public class FirstPersonController : MonoBehaviour // Update is called once per frame void Update() { - if (CanMove) + // Check if the inventory UI is open + bool isInventoryUIOpen = inventorySystem.IsUsingInventoryMenuUI(); + + if (isInventoryUIOpen) { + // The inventory UI is open, disable movement + CanMove = false; + } + else + { + // The inventory UI is closed, enable movement + CanMove = true; HandleMovementInput(); HandleMouseLook(); @@ -95,9 +109,11 @@ public class FirstPersonController : MonoBehaviour } } + + private void HandleMovementInput() { - currentInput = new Vector2((isCrouching ? crouchSpeed : IsSprinting ? sprintSpeed : walkSpeed)* Input.GetAxis("Vertical"), (isCrouching ? crouchSpeed : IsSprinting ? sprintSpeed : walkSpeed) * Input.GetAxis("Horizontal")); + currentInput = new Vector2((isCrouching ? crouchSpeed : IsSprinting ? sprintSpeed : walkSpeed) * Input.GetAxis("Vertical"), (isCrouching ? crouchSpeed : IsSprinting ? sprintSpeed : walkSpeed) * Input.GetAxis("Horizontal")); float moveDirectionY = moveDirection.y; moveDirection = (transform.TransformDirection(Vector3.forward) * currentInput.x) + (transform.TransformDirection(Vector3.right) * currentInput.y); @@ -120,13 +136,13 @@ public class FirstPersonController : MonoBehaviour { if (!characterController.isGrounded) return; - if(Mathf.Abs(moveDirection.x) >0.1f || Mathf.Abs(moveDirection.z) > 0.1f) + if (Mathf.Abs(moveDirection.x) > 0.1f || Mathf.Abs(moveDirection.z) > 0.1f) { - timer += Time.deltaTime * (isCrouching ? crouchBobSpeed : IsSprinting ? sprintBobSpeed : walkBobSpeed); - playerCamera.transform.localPosition = new Vector3( - playerCamera.transform.localPosition.x, - defaultYPos + Mathf.Sin(timer) * (isCrouching ? crouchBobAmount : IsSprinting ? sprintBobAmount : walkBobAmount), - playerCamera.transform.localPosition.z); + timer += Time.deltaTime * (isCrouching ? crouchBobSpeed : IsSprinting ? sprintBobSpeed : walkBobSpeed); + playerCamera.transform.localPosition = new Vector3( + playerCamera.transform.localPosition.x, + defaultYPos + Mathf.Sin(timer) * (isCrouching ? crouchBobAmount : IsSprinting ? sprintBobAmount : walkBobAmount), + playerCamera.transform.localPosition.z); } } @@ -145,12 +161,12 @@ public class FirstPersonController : MonoBehaviour moveDirection.y -= gravity * Time.deltaTime; characterController.Move(moveDirection * Time.deltaTime); - } - + } + private IEnumerator CrouchStand() { if (isCrouching && Physics.Raycast(playerCamera.transform.position, Vector3.up, 1f)) - yield break; + yield break; duringCrouchAnimation = true; float timeElapsed = 0;