reverted to my old fps controller, stopped movement when in inventory UI
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@ -7,6 +7,7 @@ using UnityEngine.EventSystems;
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// TODO: Expand for other measurement systems later
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namespace SimpleInventorySystem
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{
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public enum Orientation { Portrait, Landscape };
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@ -277,7 +278,8 @@ namespace SimpleInventorySystem
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public StandaloneInputModule StandaloneInputModule;
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public Vector2 MouseInCanvasPosition;
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@ -2,8 +2,12 @@
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using System.Collections.Generic;
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using UnityEngine;
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using SimpleInventorySystem;
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public class FirstPersonController : MonoBehaviour
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{
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public InventorySystem inventorySystem; // Reference to the InventorySystem script
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void Update()
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}
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else
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{
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HandleMovementInput();
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HandleMouseLook();
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@ -95,6 +109,8 @@ public class FirstPersonController : MonoBehaviour
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}
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}
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{
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|
Loading…
Reference in New Issue
Block a user