diff --git a/Database/items/data/med.csv b/Database/items/data/med.csv index aaff92b8..d4b92bf2 100644 --- a/Database/items/data/med.csv +++ b/Database/items/data/med.csv @@ -1,16 +1,19 @@ -id,type,name,rarity,weight,height,width,stack,value -NULL,bleed1,Bandage,1,0.1411,1,1,5,6500 -NULL,health,Small Health Kit (SHK),1,0.18,1,1,1,32000 -NULL,health,Individual First Aid Kit,2,0.22046,1,1,1,60000 -NULL,health,Dual First Aid Kit,2,0.44092,1,2,2,100000 -NULL,health,Group First Aid Kit,3,0.88184,2,2,4,120000 -NULL,health,Adaptive First Aid Kit,4,0.22046,1,1,1,90000 -NULL,surgery,Surgery Kit,2,0.88185,1,1,2,100000 -NULL,surgery,Surgery Kit (L),3,1.32278,1,2,3,150000 -NULL,stim,Adrenaline,3,0.22046,1,1,1,50000 -NULL,pill,Pain killer,1,0.05512,1,1,4,10000 -NULL,stim,Morphine,2,0.22046,1,1,1,40000 -NULL,pill,Caffeine,2,0.05512,1,1,4,2500 -NULL,bleed2,Tourniquet,1,0.37371,1,1,2,11000 -NULL,stim,Muscle Stimulant,4,0,0,0,0,0 -NULL,pill,Rad-x,0,0,0,0,0,0 +id,type,name,rarity,weight,height,width,stack,value,resource,useTimeS,energy,hydration,stamina,carryweightIncrease,ignoreLimbStatus,durationS,ignoreRadiation,curePoison,healthIncrease,delayStartS +NULL,bleed1,Bandage,1,0.1411,1,1,5,6500,1,2,0,0,0,0,n,0,n,n,0,0 +NULL,health,Small Health Kit (SHK),1,0.18,1,1,1,32000,25,3,0,0,0,0,n,0,n,n,0,0 +NULL,health,Individual First Aid Kit,2,0.22046,1,1,1,60000,50,4,0,0,0,0,n,0,n,n,0,0 +NULL,health,Dual First Aid Kit,2,0.44092,1,2,2,100000,100,4,0,0,0,0,n,0,n,n,0,0 +NULL,health,Group First Aid Kit,3,0.88184,2,2,4,120000,400,5,0,0,0,0,n,0,n,n,0,0 +NULL,health,Adaptive First Aid Kit,4,0.22046,1,1,1,90000,90,6,0,0,0,0,n,0,n,n,0,0 +NULL,surgery,Surgery Kit,2,0.88185,1,1,2,100000,2,10,0,0,0,0,n,0,n,n,0,0 +NULL,surgery,Surgery Kit (L),3,1.32278,1,2,3,150000,5,10,0,0,0,0,n,0,n,n,0,0 +NULL,stim,Adrenaline,3,0.22046,1,1,1,50000,1,1,20,-20,30,0.1,y,60,n,n,0,0 +NULL,pill,Pain killer,1,0.05512,1,1,4,10000,1,2,-5,-5,-5,0,y,30,n,n,0,20 +NULL,stim,Morphine,2,0.22046,1,1,1,40000,1,1,-15,-15,5,0,y,120,n,n,0,0 +NULL,pill,Caffeine,2,0.05512,1,1,6,2500,1,2,15,-5,15,0.025,n,30,n,n,0,20 +NULL,bleed2,Tourniquet,1,0.37371,1,1,2,11000,1,2,0,0,0,0,n,0,n,n,0,0 +NULL,stim,Muscle Stimulant,4,0.22046,1,1,0,80000,1,1,15,-15,10,0.25,y,120,n,n,0,0 +NULL,pill,Rad-x,1,0.05512,1,1,4,5000,1,2,-10,-20,0,0,n,60,y,n,0,10 +NULL,pill,Steroid,3,0.05512,1,1,4,15000,1,2,10,-15,5,0.1,n,30,n,n,0,20 +NULL,pill,Antibiotic,2,0.05512,1,1,4,20000,1,2,0,-5,0,0,n,120,n,y,0,20 +NULL,stim,Health Stimulant,4,0.22046,1,1,1,60000,1,1,-10,-15,-5,0,y,60,n,y,0.1,0 diff --git a/Database/items/database.db b/Database/items/database.db index 455fc24b..81b5f7e6 100644 Binary files a/Database/items/database.db and b/Database/items/database.db differ diff --git a/Documents/health.md b/Documents/health.md index 6d33346c..a2b50fff 100644 --- a/Documents/health.md +++ b/Documents/health.md @@ -18,10 +18,41 @@ - The innitial health of a player character is 100 - According to **Progression**; Player health increases as they level on the specified interval in that section - Values for each zone is shown in the chart below -- energy -- stamina -- hydration - pills don't start working for 30 in game minutes (about1-2 minutes real time) +- Player has 50/50 chance of obtaining (1) Plastic when consuming any injector +- Bleeding Effect + - Light Bleeding - .025 hp loss per second + - Heavy Bleeding - .05 hp loss per second + - hp is lost from bleeding limb. When that limb hp is at 0, bleeding moves to other limbs in this order + - arms + - legs + - stomach + +### Energy & Stamina +- At 0 Stamina you can not run or jump +- At 0 Energy you no longer regain stamina +- At 0 Energy searching containers is 1.5x slower +- If there is energy left , stamina bar regenerates at a rate of 12.5 points per second after not running or jumping for 3 seconds +- Energy is decreased by .1 point for every stamina point that is regenerated +- Energy is drained at a rate of .03 per second +- Jumping decreases Energy by .5 +- Jumping decreases Stamina by 8 +- Running decreases Energy by 1 every x miles sprinted (Sprint 1/4 Mile with full bar) +- Jumping decreases Stamina by .5 +- Running decreases Stamina by 1 every x miles sprinted (Sprint 1/4 Mile with full bar) + +### Limb Specific Damage +- Conditions for limbs at 0 remaining health + - Thorax - Player Death + - Stomach - Energy and Hydration Drain at faster rates + - Arm + - One - Aiming speed is reduced by 50% + - Both - Player can no longer aim down sights + - Leg + - One - Stamina drains 50% faster + - Both - Player can no longer run + + #### Health Chart